tag:blogger.com,1999:blog-88237470776093495272024-02-07T21:21:58.569-05:00Melta Spam40K Mediocrity at its Finest!Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.comBlogger88125tag:blogger.com,1999:blog-8823747077609349527.post-26246657990745627722015-07-23T22:51:00.000-04:002015-07-23T22:51:39.896-04:00Getting excited for NOVA!<div class="separator" style="clear: both; text-align: center;">
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So after a crazy 8-9 months of travel, changing jobs, and moving, I am finally ready to get back to geeking out with tabletop and board games! While I will be playing X-Wing at NOVA (subject for a different post), I have had a blast playing 40K! I know there is a lot of doom and gloom regarding Games Workshop right now, but I haven't had this much fun with 40K since 5th Edition! <br />
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I spent the last two months playing in the Road to NOVA 40K League in Northern VA and Maryland, which was an absolute blast! I was rocking a full Drop Pod army which seems to suit my play style really well and got to play five great games against five great opponents in the area. Every game was a nail-biter (minus the one against Werner where he crushed me with his Decurion) and it was amazing to finally have a chance to just play some 40K after such a long hiatus. I actually went 4-1 and missed out on the final Top 8 by a single battle point, so I was very happy with how it went!<br />
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<a name='more'></a>On Saturday, I decided to take the updated Space Marine Codex for a spin at the <a href="http://whiskey40k.blogspot.com/2015/07/charity-bbq-update-address-parking.html">NOVA Charity BBQ</a>. I may do batreps later, but since I didn't take pictures, they honestly would be pretty boring. However, the list was:<br />
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Calgar (WL)<br />
Tiggy<br />
2 Full Tactical Squads with Melta, Combi-Melta, Multimelta, Meltabombs, and Drop Pod<br />
2 Half Tactical Squads with Melta, Combi-Melta, Meltabombs, and Drop Pod<br />
10 Scouts with Combi-Melta and Meltabombs<br />
2 Devastator Centurions Squads (3) with Gravs and Omni<br />
3 Fast Attack Drop Pods<br />
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I started the day with an absolute dreadful crushing by Brad (who is a blast to play with!) and his Daemons/Daemonkin. I played terribly and he played a very tight, focused game. But it was good to get that out of the way early. The second game against Greg's Ork Mech-Mash was honestly the most fun I have had in 40K in a long time! Greg does a much better job of describing the <a href="http://www.feedyournerd.com/greggles-tabletop/nova-open-charity-bbq-round-2-orks-vs-double-centurion-pods">battle</a>, but it featured epic moments (and failures!) on both sides. The final game was against a triple Vindicator list, but my initial drop completely devastated his army and we called it on Turn 2 or 3. Overall, it was an amazing day of 40K!<br />
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So after all of these 40K games, I am completely jazzed for more 40K and especially NOVA! The new Space Marine book has a ton of competitive options, and honestly, I don't know where to start!Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-67710487123983129262014-01-31T17:39:00.000-05:002014-01-31T17:39:22.548-05:00NOVA Open Narrative Registration Opens TOMORROW!<span style="color: white; font-family: Verdana, Geneva, sans-serif; font-size: medium;"><span style="background-color: black; line-height: 24.583192825317383px;">In case you have been living under a rock or stuck in the polar vortex for the past couple of months, this is just a reminder that registration opens tomorrow at Novaopen.com! Do not miss out on this year's event... It is going to be awesome! MVB sums it up much better than I can, though:</span></span><br />
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<span style="background-color: black;"><span style="color: white;"><b style="font-family: Verdana, Geneva, sans-serif; font-size: 14px; line-height: 21.600000381469727px;"><u>NOVA Open Narrative Tickets - Warlord and Nightfighter Tracks</u></b></span></span><br />
<span style="background-color: black; font-family: Verdana, Geneva, sans-serif; font-size: 14px; line-height: 21.600000381469727px;"><span style="color: white;">The NOVA Open Narrative more than doubled last year, and surveys/interest seem to imply it'll do so again. Further, we've made a portion of the Narrative - the Warlord Track - a full-on GT-level 7-game event, inclusive of 3 day and 4 night games (first game is Thursday at night), as well as social activities and daily "Model UN Styled" planning sessions where the Narrative Warlords directly impact the mission direction and player deployment of the larger open-attended Nightfighter track.</span></span><br />
<span style="background-color: black;"><span style="color: white;"><br style="font-family: Verdana, Geneva, sans-serif; font-size: 14px; line-height: 21.600000381469727px;" /><span style="font-family: Verdana, Geneva, sans-serif; font-size: 14px; line-height: 21.600000381469727px;">If you're playing in the 40K GT and want to get some awesome games in with really innovative missions and rules battling across LED-lit boutique terrain ... participate in the Nightfighter track, scheduled to allow participation in both.</span><br style="font-family: Verdana, Geneva, sans-serif; font-size: 14px; line-height: 21.600000381469727px;" /><span style="font-family: Verdana, Geneva, sans-serif; font-size: 14px; line-height: 21.600000381469727px;">If you're looking for a full weekend of awesome Narrative gaming participating in a unique universe of the NOVA's creation, fueled by player participation, participate in the Warlords Track. There are only ABOUT THIRTY TWO SPOTS available for the Warlord Track, with only 16 initial offerings per Faction (Virtue or Human). If you want in this, you'd better sign up fast!</span></span></span><br />
Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-72460711607330753382014-01-15T22:15:00.000-05:002014-01-15T22:15:32.202-05:00The NOVA Narrative is Coming!!I have the rare opportunity to work as one of the staffers for the NOVA Open Narrative this year, and I think it is going to be absolutely amazing! But do not just take it from me... read below and I am sure you will be convinced!<br />
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The 2014 NOVA Open Narrative is called Descension. The story follows the descent into madness and vengeance of Humanity following the intentional crashing of the Virtue mothership into the Earth's crust at the climax of 2013's Narrative. Virtue survivors also descend into confusion and anger as their self-doubt impacts and directs their actions moving into the Solar System and throughout Earth's wastelands. There are two tracks to Descension:<br />
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Warlord: Model UN type planning and strategic sessions - one (1) game during each day (Friday-Sunday) - one (1) game each night (Thursday - Saturday) - one (1) Final "Night Round" on Sunday morning. Warlords will comprise the Narrative War Council, and are strictly ticket limited to 16 participants per Faction, first come/first serve.<br />
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Nightfighter: Nightfighters are tactical commanders who will be battling it out during the evenings (Thursday-Saturday) and in the Final "Night Round" on Sunday morning, in line with past Narrative events. Nightfighters will be able to participate in the 40K GT or any other system's daytime events and seminars alongside their Narrative games.<br />
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Narrative players will be able to choose to activate optional supplements for their respective codices which will introduce more Humanity/Virtue-thematic ways to play the codex. This will also help improve the play-ability of some less common build types from each respective codex. These are fairly simple and straightforward, and do not preclude or obviate the freedom to play with your codex in its basic GW released format.<br />
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<a href="http://r20.rs6.net/tn.jsp?f=001727vwIv-vtj5U0Y_E-xiEEymv7MVtvXSnPgxhmgyJUZOjLGVaC9dwnPaJBxDTsBAF-eY5u43LKbKF6UTaaUw95PR5gS5OBgMNPdfsOfKC1m7BkvX06Vz3b8fJmRZy4ECVLGkWKyWRqG86byeXXfZhXh4JFPWoncpq4wsRxYCDMcHcT-HeFH6EyD7sKruIuHImRwCVsqSYnaPZmNZQjFFdyN3zkjcdA6mRBRAGYZtuu__uHRmiVUaZrjdPzORu880&c=Ol_iI_44p7zbedEo_apA-C-gwfwInfxfbIUxBURFafQlooFR2aRPDw==&ch=YFDfo1FhcZIxJqOdA5k5-LQ5_GwwRoDs31EBIkykoQRBg0a6TzUyYw==">NOVA OPEN 40K NARRATIVE DRAFT PRIMER</a><br />
<a href="http://r20.rs6.net/tn.jsp?f=001727vwIv-vtj5U0Y_E-xiEEymv7MVtvXSnPgxhmgyJUZOjLGVaC9dwnPaJBxDTsBAMdHgRfT9RQE_xlcriRejCdIaASCWvWjxh4bZH4H_QzRDvjxOc4QSH4JHRENKReXWuTfQwWEylxeZrtucWGuuZIzMfeUqHdK0HH9xDNqMnabrB3BXgzhXaDyPnVallw57kPc-IL-iL51lAr7HBiGBW0EfhWSU1ZNgcpitNaRplK_1zLUhHTzMHg==&c=Ol_iI_44p7zbedEo_apA-C-gwfwInfxfbIUxBURFafQlooFR2aRPDw==&ch=YFDfo1FhcZIxJqOdA5k5-LQ5_GwwRoDs31EBIkykoQRBg0a6TzUyYw==">CONVENTION SCHEDULE</a>Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com1tag:blogger.com,1999:blog-8823747077609349527.post-28114497824319457882013-10-28T23:55:00.001-04:002013-10-28T23:57:07.622-04:00Something Awesome is Moving in the Warp...One of the (many) reasons I have not been blogging recently is that I have been helping MVB with something that I think has the opportunity to be truly groundbreaking in the gaming community: the newly improved NOVA Narrative!<br />
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<a href="http://whiskey40k.blogspot.com/2013/10/dc-narrative-2014-teaser-full-weekend.html">http://whiskey40k.blogspot.com/2013/10/dc-narrative-2014-teaser-full-weekend.html</a></div>
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As someone who attended NOVA the last two years only to participate in the Narrative, I can only say that you do not want to miss this!</div>
Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-21075662584431510412013-09-11T23:01:00.001-04:002013-09-11T23:03:47.474-04:00Going to BFS!!<div class="separator" style="clear: both; text-align: center;">
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I just signed up for the <a href="http://www.battleforsalvation.com/">Battle for Salvation</a> GT over Columbus Day Weekend! This will be my first time actually playing in a GT, and I am pretty stoked. The hard part will be settling on a list. I have my Narrative list which was not terrible, but I have a month to try to put together a Space Marine list. Hopefully I can find someone local who can loan me 20+ bikes....</div>
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BFS Info after the break:</div>
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Start date: 10/12/13 <br />
End date: 10/13/13 </div>
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Format: NOVA (missions) This is a NOVA Invitational Qualifier Tournament <br />
Games: 7 Points: 1999+1 <br />
Players: 80 <br />
Round time: 3 hours <br />
FOC: 1 <br />
Forgeworld: No <br />
Fortifications: Bastion + ADL, Skyshield <br />
Layout: preset terrain </div>
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Entry fee: $67 </div>
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Additional events <br />
- 40k Skirmish 500 pts 10/11 friday night run by fritz from http://www.fritz40k.com/ <br />
- Warmachine Tournaments 50 pts 10/11 - 10/13 <br />
Format: <br />
Day 1: HARDCORE TOURNAMENT <br />
Day 2: STEAMROLLER TOURNAMENT <br />
Day 3: MASTERS TOURNAMENT </div>
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Venue: Palisades Mall <br />
Address: 1000 Palisades Center Drive, West Nyack, NY </div>
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TO contact: battleforsalvationtourney@yahoo.com </div>
Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-81299472805545341612013-09-08T23:21:00.000-04:002013-09-08T23:22:32.059-04:00Space Marines: Good, Bad, Ugly... and Meh<div class="separator" style="clear: both; text-align: center;">
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As I mentioned in an earlier SM post, I think the codex has a lot going for it. However, I am not sold that the changes were enough to bring it in line with the most recent Xenos books. MEQs still have a hard time surviving in the current environment and the price reductions only help so much. I do not claim to be an expert, but here is how I think some of the units stack up:</div>
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<b><i>The Good:</i></b><br />
White Scars CT (and Khan)-Everything good about Ravenwing but cheaper... and with access to a lot more tools. And I think you can pull off some solid alpha strikes with scouting dedicated transports.<br />
Iron Fist CT-Solid shooting buffs in a shooty edition. <br />
Ultramarine CT-Not as strong as the rumors (or as strong as the above CTs), but still solid with access to lots of SCs. I think this will be the go-to CT for battle force/company builds<br />
Marine Bikes-6th favors shooting and mobility... so Bikes getting cheaper is a solid boost<br />
Tiggy-He is the definition of "reliable", has access to every discipline, and even helps reserves... All for 165 points!<br />
TFCs-Was good before and still stays that way. The barrage rule has some great benefits, but does have minor drawbacks (no longer can scour the bottom floor of ruins). <br />
Landerspeeder Storms-Finally a dedicated transport! Cheap, fast, and loaded with equipment, I think these are a sleeper hit in the codex.</div>
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<b><i>The Bad:</i></b><br />
Devestator Centurions-Overpriced compared to other shooting options. The grav cannons are nasty, but short-ranged and expensive. They might be OK with the IF CT, but I still think that Preds and regular devs are better buys.<br />
The Hunter-Neat idea, but a single shot without twin link just doesn't get the job done.<br />
Tacticals-Yes, the price dropped, but only in certain configurations. By the time you figure in having to pay for special/heavies, you honestly do not save enough points to make a difference. There is simply still too much AP2/AP3 floating around to justify their price.<br />
Stormtalons-Overall, these guys are awesome except for the fact they only have two hull points. That alone makes them Xenos bait in the current meta.</div>
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<i><b>The Ugly:</b></i><br />
Assault Centurions-A slow, expensive assault unit without an invulnerable save in a shooty edition. 'Nuff said.<br />
Vanguard Vets-Cheaper, but lost their signature ability. I just do not see anything that these guys bring to the table.<br />
Unjustified price increases-Attack Bikes, THSS Termies, HB Razorbacks, and Vindicators went up in price for no discernable reason</div>
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<b><i>The </i></b><b><i>Meh</i></b><b><i> (or unknown):</i></b><br />
Calgar-While he got a lot of cool rules, he is still VERY expensive. Maybe he has a role in an infantry spam build, but I think he is going to be hard to fit into anything less than 2000<br />
Honor Guard-I almost think these guys might be playable now. 25 points per model is a major price reduction and means a 5 man units with Banner and Drop Pod or Rhino comes in at 195 points. That is cheaper than a Terminator Squad with a lot more flexibility.<br />
Stalker-I think this has promise in the current meta, as long as it gets a chance to shoot (I think reserves will help). Luckily, the price is right.<br />
Relics-The Burning Blade and EW shield are solid but expensive. The chainsword and bolter just make me shake my head though.<br />
Sternguard and Legion of the Damned-These fall into the "I don't know" category. I think both have the ability to be decent choices.</div>
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Like I said, this is mostly me thinking out loud and making some snap judgments about units. However, a lot of the units do not seem to be super powerful on their own. But I am hoping that the CTs and some smart ally choices can really squeeze some extra mileage out of them. The hard part is going to be balancing troops (which are still expensive) with the tools needed to counter Riptides, Wave Serpents, hordes, and Flyers. Tough task indeed...</div>
Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com2tag:blogger.com,1999:blog-8823747077609349527.post-36754468690412468352013-09-08T03:54:00.000-04:002013-09-08T03:54:02.780-04:00First thoughts on Tau/SM<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9UmtKfN_McdTKBX6PUB8LpxlqUO8_v1sysXUKvY3awVrvnmjcyDbdjJjSpmeyAEinMT3Drq7swAjDjToshcJRQFrc1AkXK6IZK9mTN2op_pRLKEoayWds46QiWLAfoDAQSe-O-80M766s/s1600/2013-08-28.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9UmtKfN_McdTKBX6PUB8LpxlqUO8_v1sysXUKvY3awVrvnmjcyDbdjJjSpmeyAEinMT3Drq7swAjDjToshcJRQFrc1AkXK6IZK9mTN2op_pRLKEoayWds46QiWLAfoDAQSe-O-80M766s/s400/2013-08-28.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">One of my new Tau Overlords....</td></tr>
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After looking over the new SM codex, I have a few ideas for list builds incorporating my recent Tau acquisitions. Everyone is well aware that Tau is very strong right now, and there are very few lists that cannot benefit from some Kroot, a Skyray, and a Riptide. So I am still working on how I want to build a SM primary. In the meantime, I am working on how Marines can benefit Tau. Tau have overwhelming firepower, AA, and cheap troops, but lack somewhat in mobility, durability, and melee (duh). So those are the areas I think I will focus on with SM allies.</div>
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My current Tau primary looks something like this:</div>
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Commander in Iridium Armor with PEN, CnC, MSS, RVT, Flamer x2, and PR (expensive, but reduces the need for marker lights)<br />
Kroot x 40 <br />
2 Riptides with EWO, VT, IA, and TL Fusion <br />
2 Skyrays with BSF</div>
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My first thought was to just throw Tigirius and some Tacticals in the list. But as I thought about it, I realized that mechanized MEQs only bring so much. They can throw out some anti-infantry dakka and the occasional heavy weapon shot, but are not especially mobile once their rides are dead and are lackluster in melee. And while Tiggy is awesome, I do not know if he would have suitable targets to buff. </div>
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Instead, I realized that White Scars would be a much better fit with Tau. (Much to my Smurf disappointment!) Bike troops are very fast and relatively durable scoring choices (just look at many of the Taudar builds). The WS versions even come with Hit and Run to make them even more annoying (and get them out of combat). The improved jink saves and HoW are icing on the cake.</div>
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A full bike squad with grav guns and MM attack bike is 253 points and can combat squad into two legitimate threats. Two squads and Khan (for Scout) come out to 656 points. What I love about this detachment is that the bike squads can either scout ahead to keep opponents pinned in their deployment zone or can outflank with the Kroot to cause havoc in the backfield. Khan is also a decent melee threat and can tackle most light units by himself. He can also provide I5 hit and run to either Kroot or a Riptide. Alternatively, it is also possible to build a Captain on a Bike with Artificer Armor and Relic Blade for 5 points more, sacrificing Scout for a beefier HQ.</div>
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My first hack at an 1850 list is:</div>
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Commander in Iridium Armor with PEN, CnC, MSS, RVT, Flamer x2, and PR (expensive, but reduces the need for marker lights)<br />
Kroot x 40 <br />
2 Riptides with EWO, VT, IA, and TL Fusion <br />
2 Skyrays with BSF</div>
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Khan on Bike<br />
Full Bike Squad with Grav Gun x2, MM AB, and MBs for the Sarge<br />
Full Bike Squad with Grav Gun x2, MM AB, and MBs for the Sarge<br />
TFC (Easy 100 points)</div>
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Even though there are some possible tweaks (the bloated Iridium Commander comes to mind), I think this a solid starting point. I have not even looked at taking advantage of a Command Squad for some melee ability or special weapon spam. Now I wish I had not traded a bunch of Bikes in the middle of 5th...</div>
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Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-27759366119644913772013-09-06T22:07:00.001-04:002013-09-06T23:29:07.969-04:00NOVA and Smurfs<div class="separator" style="clear: both; text-align: center;">
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<br>
So the past couple of weeks have been insane with the lead up to NOVA... not to mention the actual convention itself. This was my second NOVA and first as a staffer, and it was even more fun than last year. I played in the Narrative again, and I was really stoked to see that it had almost doubled in size! I had a good run, winning my first three games before losing a very winnable last game. I was a walking zombie at that point and my opponent played a solid game while I made a ton of mistakes. I guess I can't handle late nights as well as I used to. I was actually going for the "Fame" track where your warlord has to achieve specific goals such as killing a unit or holding the relic. Had an unkillable super soldier not popped up on T5 and ran down my leadership 10 stubborn Iridium Commander, I would have been able to add Fame to last year's Infamy. I am really looking forward to next year and plan on actually helping run the Narrative and/or finally playing in the GT.<div><br></div><div>In addition to NOVA, I have been anxiously awaiting the release of the new Space Marine codex. The old one was really feeling its age with all the new Tau and Eldar running around, and I was holding out hope that a refresh would make the Smurfs more viable. Having downloaded the ebook version (yay to no more Apple monopoly), I am feeling a little underwhelmed. Tacticals got slightly cheaper (flamer/ML and Vet Sarge is same price though), but not enough to offset how fast they die in this edition. Some units like TFCs got some nice buffs and/or got cheaper, but I personally do not see any killer units on par with Riptides, Broadsides, and Wave Serpents. I think the closest is Tiggy (who is now amazing), but nothing else really just jumps out at me. Maybe (probably) I am wrong though. At the very least, the Chapter Tactics should make for fun, fluffy army builds. Personally, I am excited about the Ultramarine characters (and Honor Guard). It will be nice to take the Smurfs for a spin and have some solid, tactical turn-by-turn options. I just hope they don't get relegated to always being allies (Tiggy may become the most popular ally EVER)... I really hope they get a chance to be the Imperium's heroes once again.</div><div><br></div>Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-44463106218653093122013-06-24T20:31:00.001-04:002013-06-24T20:31:27.116-04:00FINALLY!<div class="separator" style="clear: both; text-align: center;">
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<a href="http://www.games-workshop.com/gws/wnt/blog.jsp?pid=9700004">http://www.games-workshop.com/gws/wnt/blog.jsp?pid=9700004</a><br />
<br />
Games Workshop is FINALLY releasing digital codexes on non-Apple phones/tablets! This is huge as I can only afford one extremely overpriced company at one time. Buying GW products on an Apple platform is just more than my wallet or my wife can stand. <br />
<br />
As you can tell, the campaign lost momentum when a couple of people moved and has been discontinued. In the meantime I have been hard at work prepping for NOVA and working on my SM/Tau Army and display board. I am very excited about the progress and will try to find time to post updates about them soon. Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-60920553483423681962013-04-01T18:30:00.000-04:002013-04-01T20:05:04.925-04:00Feeling No Pain...<br />
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<tr><td class="tr-caption" style="text-align: center;">For Sanguinius!</td></tr>
</tbody></table>
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<span style="font-family: Calibri;"><em>After a string of harrowing defeats, the Blood Angels had finally managed to reestablish a secure base of operations on Angamar. Mephiston had retired to the orbiting Battle Barge to better coordinate the campaign against the Xenos, leaving Brother Decartes as the tactical commander of the Blood Angels' forces. During the previous battles, Brother Corbulo had managed to identify a signature emitted by the relic fragments that could be tracked from orbit. Descartes's first mission would be to secure one fragment located deep within territory under Dark Angel control. Based on their experience with the Brothers Penitent, Mephiston knew this would not be an easy fight...</em></span></div>
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<em><span style="font-family: Calibri;"></span></em> </div>
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<em><span style="font-family: Calibri;">Sammael and the Ravenwing had received word that the corrupted Blood Angels were advancing into territory already secured by the Dark Angels. With so many threats on the planet, the Blood Angels had no legitimate reason to be intruding into already pacified areas. Obviously, the Fallen were still working deep within the chapter and needed to be cleansed. The Ravenwing would run them down where they stood...</span></em></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: Calibri;"></span></b> </div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: Calibri;">Blood Angels vs Dark Angels (Summary and Pics by Jeff)<o:p></o:p></span></b></div>
<span style="font-family: Calibri;">Jeff vs Noah<o:p></o:p></span><br />
<a name='more'></a><br />
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Calibri;">Army Lists – 1500 pts<o:p></o:p></span></u></b></div>
<b style="mso-bidi-font-weight: normal;"><span style="font-family: Calibri;">Blood Angels (1600)<o:p></o:p></span></b><br />
<br />
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<u><span style="font-family: Calibri;">HQ<o:p></o:p></span></u></div>
<span style="font-family: Calibri;">Librarian -
jump pack, Shield of Sanguinius, Smite<o:p></o:p></span><br />
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<u><span style="font-family: Calibri;">Elite<o:p></o:p></span></u></div>
<span style="font-family: Calibri;">Sanguinary
Priest - jump pack<o:p></o:p></span><br />
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<u><span style="font-family: Calibri;">Troops<o:p></o:p></span></u></div>
<span style="font-family: Calibri;">10x Assault
Squad - flamer, lightning claw<o:p></o:p></span><br />
<span style="font-family: Calibri;">10x Assault
Squad - 2x meltagun<o:p></o:p></span><br />
<span style="font-family: Calibri;">10x Assault
Squad - 2x plasma gun<o:p></o:p></span><br />
<span style="font-family: Calibri;">7x Death
Company - 2x power axe, power fist<o:p></o:p></span><br />
<span style="font-family: Calibri;">5x Sniper
Scouts - missile launcher, camo cloaks<o:p></o:p></span><br />
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<u><span style="font-family: Calibri;">Fast
Atack<o:p></o:p></span></u></div>
<span style="font-family: Calibri;">Attack Bike
- multi-melta<o:p></o:p></span><br />
<span style="font-family: Calibri;">Attack Bike
- multi-melta<o:p></o:p></span><br />
<o:p><span style="font-family: Calibri;"> </span></o:p><br />
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<u><span style="font-family: Calibri;">Heavy
Support<o:p></o:p></span></u></div>
<span style="font-family: Calibri;">5x
Devastators - 4x missile launcher<o:p></o:p></span><br />
<span style="font-family: Calibri;">5x Devastators
- 4x missile launcher<o:p></o:p></span><br />
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: Calibri;">Dark Angels (1500)<o:p></o:p></span></b></div>
<u><span style="font-family: Calibri;">HQ<o:p></o:p></span></u><br />
<span style="font-family: Calibri;">‘Speeder
Sammael<o:p></o:p></span><br />
<span style="font-family: Calibri;">Ravenwing
Command Squad - Standard of Devastation<o:p></o:p></span><br />
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<u><span style="font-family: Calibri;">Troops<o:p></o:p></span></u></div>
<span style="font-family: Calibri;">4x Ravenwing
Bikes - 2x plasma gun<o:p></o:p></span><br />
<span style="font-family: Calibri;"> - Attack
Bike<o:p></o:p></span><br />
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<span style="font-family: Calibri;">4x Ravenwing
Bikes - 2x plasma gun<o:p></o:p></span></div>
<span style="font-family: Calibri;">- Attack
Bike<o:p></o:p></span><br />
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<span style="font-family: Calibri;">4x Ravenwing
Bikes - 2x plasma gun<o:p></o:p></span></div>
<span style="font-family: Calibri;">- Attack
Bike<o:p></o:p></span><br />
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<span style="font-family: Calibri;">3x Ravenwing
Bikes - 2x meltagun, combi-melta<o:p></o:p></span></div>
<span style="font-family: Calibri;">- Attack
Bike - multi-melta<o:p></o:p></span><br />
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<span style="font-family: Calibri;">3x Ravenwing
Bikes - 2x meltagun, combi-melta<o:p></o:p></span></div>
<span style="font-family: Calibri;">- Attack
Bike - multi-melta<o:p></o:p></span><br />
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<u><span style="font-family: Calibri;">Fast
Attack<o:p></o:p></span></u></div>
<span style="font-family: Calibri;">3x Black
Knights - 1x grenade launcher<o:p></o:p></span><br />
<span style="font-family: Calibri;">Darkshroud<o:p></o:p></span><br />
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Calibri;">Assets<o:p></o:p></span></u></b></div>
<span style="font-family: Calibri;">Blood Angels
receive 100 point advantage for a 1 territory deficit and a manufactorum.<o:p></o:p></span><br />
<span style="font-family: Calibri;">Dark Angels
receive options for 2 USRs for a 2 bastion advantage -- mistake, Noah only had 1 bastion.<o:p></o:p></span><br />
<span style="font-family: Calibri;">Dark Angels
receive +1 for Deployment roll for a 1 power station advantage<o:p></o:p></span><br />
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Calibri;">Mission + Deployment<o:p></o:p></span></u></b></div>
<span style="font-family: Calibri;">The Scouring
+ Dawn of War<o:p></o:p></span><br />
<span style="font-family: Calibri;">No Night
Fighting<o:p></o:p></span><br />
<span style="font-family: Calibri;">Dark Angels
win roll-off, elect to deploy first<o:p></o:p></span><br />
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Calibri;">Game Notes<o:p></o:p></span></u></b></div>
<span style="font-family: Calibri;">- Dark
Angels split off most of the attack bikes creating lots and lots of small,
turbo-boosting scoring.<span style="mso-spacerun: yes;"> </span>A good chunk of
units held in reserve including the Plasma Talons.<o:p></o:p></span><br />
<span style="font-family: Calibri;">- Blood
Angels eat rapid fire all game.<span style="mso-spacerun: yes;"> BA s</span>hooting
had almost zero effect with the Dark Shroud lending to either a 2+ or 3+ cover
save for most the game.<o:p></o:p></span><br />
<span style="font-family: Calibri;">- Dark
Angels scout move closer to the red wave to get in better firing position.<span style="mso-spacerun: yes;"> </span>This made a Turn 2 assault for Blood Angels
feasible.<o:p></o:p></span><br />
<span style="font-family: Calibri;">-
Traditional Cat-and-Mouse game.<span style="mso-spacerun: yes;"> </span>Having
lots of shooting in reserves and not so good reserve rolls, limited the shots
the BA Assault Marines had to face.<o:p></o:p></span><br />
<span style="font-family: Calibri;">- Dice rolls
were far from rolling average.<span style="mso-spacerun: yes;"> </span>Noah had
terrible rolls.<span style="mso-spacerun: yes;"> </span>Jeff had great
rolls.<span style="mso-spacerun: yes;"> </span>This really tilted the match.<o:p></o:p></span><br />
<br />
<span style="font-family: Calibri;">- Possible
game changing mistake: Standard of Devastation made his TL bolters into Salvo
2/4.<span style="mso-spacerun: yes;"> </span>We forgot that that relentless on
bikes ignore the moving factor so Noah had to decide whether to sit still for
Salvo 4 (and bypass getting a jink save) or moving for a jink save and shoot at
Salvo 2.<o:p></o:p></span><br />
<br />
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Calibri;">Result<o:p></o:p></span></u></b><br />
<span style="font-family: Calibri;">Dark Angels
conceded after Turn 4<o:p></o:p></span><br />
<span style="font-family: Calibri;">Blood Angels
score 12 points - 4-pt, 3-pt, 2-pt obj; First Blood; Slay the Warlord;
Linebreaker<o:p></o:p></span><br />
<span style="font-family: Calibri;">Dark Angels
score 2 points - 2-pt objective<o:p></o:p></span><br />
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<span style="background: yellow; mso-highlight: yellow;"><o:p><span style="font-family: Calibri;"></span></o:p></span><br /></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: Calibri;">Game Highlight<o:p></o:p></span></u></b></div>
<span style="font-family: Calibri;">Blood Angels
hade never scored a Slay the Warlord point; this game they had tunnel vision on
Sammael.<span style="mso-spacerun: yes;"> </span>Despite the Dark Angels trying
to screen their commander, the Blood Angels found an opening and assaulted Sammael
with multiple units resulting in 45’ish attacks. <o:p></o:p></span><br />
<br />
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<span style="font-family: "Calibri","sans-serif"; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Attacks were rolled in batches, Noah rolled
saved individually since his rolls were much better than when he rolled
batches.<span style="mso-spacerun: yes;"> </span>First 40 attacks result in just
one glancing hit on Sammael.<span style="mso-spacerun: yes;"> </span>Noah made
about 15 consecutive (and individual) saves.<span style="mso-spacerun: yes;">
</span>Sammael seemed pretty safe but fell to the last 5 attacks.<span style="mso-spacerun: yes;"> </span></span></div>
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<span style="font-family: "Calibri","sans-serif"; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-spacerun: yes;"></span></span> </div>
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<span style="font-family: "Calibri","sans-serif"; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-spacerun: yes;"></span></span> </div>
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<span style="font-family: "Calibri","sans-serif"; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"><span style="mso-spacerun: yes;"><em>The Ravenwing had descended on the Blood Angel jumpers with a roar of engines and a fusillade of bolter and plasma fire. The initial volleys had scythed down a number of the Blood Angels in the opening moments of the fight, and Ravenwing Bikes threatened to punch a hole through the Blood Angel lines. However, the mettle of Brother Descartes and the Blood Angels would not be broken so easily. The Blood Angels launched into close combat with the Ravenwing, knocking Dark Angels from their bikes with chainswords and bolt pistols. As the chaos raged across the battlefield, Brother Descartes sighted Sammael's landspeeder raking the Blood Angels with deadly accurate firepower. With a shout, he screamed "To me Brothers!" and launched himself into the air with a burst from his jetpack. Like a furious missile, he screamed towards Sammael's landspeeder in a thundering descent. He slammed feet-first into the canopy like a hammer, knocking the landspeeder into an uncontrolled descent. Before Sammael could regain control, Descartes threw a krak grenade into the gunner's canopy and launched himself from the plummeting vehicle. Seconds later, the landspeeder exploded into a massive fireball. Obviously shaken, the surviving Ravenwing disengaged from the fighting and left the Blood Angels in full control of the battlefield. The area secured, Descartes and the Angels set to work searching for the relic fragments. As they worked, they did not notice a shadowy form extract himself from the landspeeder wreckage and slip away into the darkness...</em></span></span></div>
Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-13047617787581624882013-03-04T22:13:00.000-05:002013-03-04T22:13:17.912-05:00An Aegis Line too Far...<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCKXrY4xXdgeUeiNNlcJX9ylAtSl9TNUxuY0mlCiqitmxRGQzAcSx9DUkDY6NuLrUFREOvIVNsNDVdEHDk6C52shwFQJsH7oci36ExsYYSXxZO4xh1CuDYPc1iCqHv-C3XbuYJ6hcAV6Ql/s1600/Dark+eldar+driver.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCKXrY4xXdgeUeiNNlcJX9ylAtSl9TNUxuY0mlCiqitmxRGQzAcSx9DUkDY6NuLrUFREOvIVNsNDVdEHDk6C52shwFQJsH7oci36ExsYYSXxZO4xh1CuDYPc1iCqHv-C3XbuYJ6hcAV6Ql/s400/Dark+eldar+driver.jpg" width="400" /></a></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-ansi-language: EN-US; mso-bidi-language: AR-SA; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-US;"><em>After suffering a close defeat by the Ultrmarines, Duke Sliscus had merciously tortured Haud Dico for his failure. The Archon now not only wanted revenge on the Ultramarines, but also sought a way to acquire additional strength to strike back at his master. One of his most loyal spies had managed to find a lead to a fragment of the lost relic that had once served as a weapon of unimaginable power. As far as the Duke was concerned, Haud Dico would simply be going on a raiding mission to take out his frustrations on the planet's populace. In actuality, Haud Dico had much bigger plans in mind...</em></span></div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-ansi-language: EN-US; mso-bidi-language: AR-SA; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-US;"><em></em></span> </div>
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<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-ansi-language: EN-US; mso-bidi-language: AR-SA; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-US;"><em>The battle for Angamar had spread the Ultramarine forces across the surface of the planet in search and destroy missions against the xenos. Calgar had withdrawn to the Battle Barge Octavious in order to direct the full campaign. Captain Tragan had been given elements of the Second Company along with a contingent of Calgar's personal Honor Guard to pursue the Dark Eldar. Reports indicated that the normally mobile Dark Eldar had momentarily paused near the site of one of the many ruins that dotted the planet's landscape. For the Dark Eldar to remain in one place too long meant they were searching for somthing either very valuable or very, very dangerous...</em></span></div>
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<strong>2000 Grey Knights/SM vs 2150 Dark Eldar</strong></div>
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<strong>Bob vs Ned (Written by Ned)</strong></div>
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With the campaign rules, Grey Knights got +1 to deployment
rolls and 3 USRs. They made two of the rolls for USRs and took night vision on
a dread and FNP on a squad. Because the Grey Knights are so far ahead in tiles DE
got 150 points which was spent on a defense line and quad gun, then a blaster
to the archon, scissor hands to the haemonculus. I can’t remember what, if
anything else.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
I got as close as I could in the report from memory, we got
caught up in the game and forgot to take pictures as we went along.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>The armies:</u></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p></o:p> </div>
<u>DE<o:p></o:p></u><br />
HQ<o:p></o:p><br />
Archon: Huskblade, soul trap, HWG, Combat Drugs, Blaster,
Shadow field<o:p></o:p><br />
Haemonculus: LG, Scissor Hands<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
Troops<o:p></o:p></div>
9 Wyches: RF in a Raider with DL, NS, Haemonculus starts
here<o:p></o:p><br />
10 Warriors: SC in a Raider with DL, NS Haemonculus starts
here <o:p></o:p><br />
5 Wracks, LG in a Venom with SC X 2, NS<o:p></o:p><br />
5 Wyches, RF, Venom with SC X2, NS<o:p></o:p><br />
5 Warriors, Venom with SC X2, NS<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
Elites<o:p></o:p></div>
4 Incubi, SC X 2, NS<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
Fast<o:p></o:p></div>
6 Reavers with 2 HL<o:p></o:p><br />
6 Reavers with 2 HL<o:p></o:p><br />
Beast Pack: 4 Masters, Clawed Fiend, 5 khymera, 4 razorwing
flocks<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
Heavy<o:p></o:p></div>
Ravager NS <o:p></o:p><br />
Ravager NS<o:p></o:p><br />
Razorwing, 2 DL, FF, NS<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>Grey Knights<o:p></o:p></u></div>
HQ<o:p></o:p><br />
Ordo Malleus Inquisittor in Terminator Armour: Servo skulls,
Psyker upgrade, <o:p></o:p><br />
Space Marine Librarian in power armor with Null Zone/Avenger<br />
<o:p> </o:p><br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
Troops<o:p></o:p></div>
Grey Knight Strike Squad: Justicar, 2 psycannons with Psyback<br />
Grey Knight Strike Squad: Justicar, 2 psycannons with Psyback<o:p></o:p><br />
Tactical squad in two 5 man combat teams: flamer, missile
launcher with Rhino<o:p></o:p><br />
Tactical squad in two 5 man combat teams: flamer, missile
launcher with Rhino<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
Fast<o:p></o:p></div>
Stormraven Gunship: Twin linked multimelta, fortitude<br />
Stormtalon gunship: skyhammer missile launcher<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
Heavy Support<o:p></o:p></div>
Dreadnaught: Psybolt ammo, searchlight, Twin-linked autocannon
X2<o:p></o:p><br />
Dreadnaught: Psybolt ammo, searchlight, Twin-linked
autocannon X2<o:p></o:p><br />
Thunderfire Cannon<o:p> </o:p><br />
<br />
<u>Mission</u>: The Scouring (We played it as the Flyers could not score)<br />
<u>Deployment</u>: Hammer and Anvil<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>Special Issues</u>: Mysterious objectives: only the sabotage one
on the volcano had any meaning.<o:p></o:p></div>
<u>Warlord Traits</u>: We both rolled for night fighting he rolled
first and said no, I rolled second and said yes.<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>Terrain</u>: See diagram and picture, I couldn’t put the lava
rivers on the diagram so use your imagination.<o:p></o:p></div>
<u>Ability rolls</u>: I rolled for combat drugs and got +1 to WS. He
got prescience for his power<o:p></o:p><br />
Night Fighting: Yes<o:p></o:p><br />
<o:p> </o:p><br />
We placed the objectives and then when we flipped, I (Ned) got
lucky and the two 3’s and the 4 were in the dark eldar area. This completely
reversed my strategy, because he had to come to me with this objective spread.<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>Deployment</u>: Grey Knights won the roll off. They deployed their
armor up front, putting dreads in cover and the cannon way in the back. They
put one combat squad on the objective on the big volcano. (<em>Bob's note: This was my biggest mistake of the game! I normally take second turn, but did not want to get hammered by DE in a Night Fight situation, especially as I needed all the tie-breaker points I could get. I really, really, really should have went second and relied on my shooting to keep at least one of his objectives clear at the bottom of each turn. THAT could have been a winning strategy.</em>)</div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
DE then got as much in cover and as far back as they could
with more weighted to the left to increase the range just a little more. The reavers
were left in reserve.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
DE did not try to steal the initiative.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p> </o:p></div>
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<div class="MsoNormal" style="margin: 0in 0in 0pt;">
</div>
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<div class="MsoNormal" style="margin: 0in 0in 0pt;">
</div>
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<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p></o:p> </div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>Turn 1 Grey Knights</u>: <o:p></o:p></div>
He moved his razorback forward and his rhinos a bit, along
with his other razorback. They could only reach the quad gun with his
searchlights, so once he lit that up, he put everything he had on it. Once the
gun was lit, he targeted it with the cannon, killing 4 of the five warriors,
who made leadership. The quad gun was destroyed, giving him first blood<o:p></o:p><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://i1057.photobucket.com/albums/t398/nappen1/Battle%20Reports/2000%20points%20DE%20vs%20GK%20BR%2013/2000_points_DE_vs_Grey_Knights_Turn_1_Grey_Knights_with_Marine_Allies.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://i1057.photobucket.com/albums/t398/nappen1/Battle%20Reports/2000%20points%20DE%20vs%20GK%20BR%2013/2000_points_DE_vs_Grey_Knights_Turn_1_Grey_Knights_with_Marine_Allies.jpg" width="320" /></a></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p> </o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>Turn 1 DE:<o:p></o:p></u></div>
I decided to take a shot and moved my ravager on the right
up to get a shot at his dreadnaught (those autocannons ate my lunch last game).
The other ravager and two raiders moved to get shots at the rhinos. The venoms
moved a bit to keep jink, but had no targets to go after.<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
In the shooting phase the ravager completely whiffed against
the dreadnaught failing to even hit. The other ravager managed to put a hull
point on a rhino. The two raiders both whiffed, as well.<o:p></o:p></div>
<br />
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<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p></o:p> </div>
<u>
</u><br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>Turn 2 Grey Knights:<o:p></o:p></u></div>
The stormraven came in, but the talon did not. Everything
started moving forward, but stayed buttoned up in the vehicles.<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
In the shooting phase fire was massed on the ravager on the
right, but due to night shields and jink it only took a hull point, but got a
stunned. The gunship hit the venom in the back corner, but only managed a
glance. The Thunderfire Cannon then dropped it’s five S5 blasts on the beasts,
causing 7 or 8 wounds, but the Khymerea up front managed to save most with
their invulnerable saves before succumbing. The Rhino on the left managed a
glance on the kabalite warrior raider.<o:p></o:p></div>
<br />
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<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p> </o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>Turn 2: DE<o:p></o:p></u></div>
In the movement phase the ravager moved to get a shot at the
rhino, the raiders moved up. The Jet fighter aimed at the quad gun and combat
squad. The venom down a hull point moved into cover. The other venoms continued
to move to block line of sight from the dreadnaughts and stay out of range as
much as possible. The quad gun hit the fighter, putting it in velocity lock.<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
In the shooting phase the reavers turbo boosted across the
short end of the board behind the building to keep the 3+ save. The jetfighter
dropped two missiles and two dark lances into the quadgun managing to kill two
marines. Both DLs failed to damage the quad gun. The ravager managed to stun
the rhino and a raider took a hull point from the dreadnaught on the left,
stunning him-but he used fortitude, so it basically became a glance. There were
still no warm bodies to shoot at.<o:p></o:p></div>
<br />
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<br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>Turn 3 Grey Knights:<o:p></o:p></u></div>
The stormtalon failed to arrive. The Stormraven moved
towards the jetfighter. Everything else positioned to take out the vehicles
with dark lances. The strike squad and HQ jumped out of the storm raven.<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
Shooting: The Stormraven made short work of the razorwing
jetfighter who crashed straight down, not hitting anyone. The kabalite warrior
raider exploded in a spectacular fashion, killing five of the warriors on board.
More attacks on the beasts from the cover removing another couple of beasts.
Psycannon and bolter fire was soaked up by the clawed fiend. Bolter fire took
out the one warrior leaving the objective open. The ravager on the right took
its second hit and became immobilized.<o:p></o:p></div>
<br />
(<em>Bob's note: This was probably my second biggest mistake. I should have shoved the Raven into the far corner behind the ruins. Then the next turn I could have pummelled everything behind the Aegis and made a serious play for the objectives. Instead, I got too conservative and went after the Razorwing and had to drop my Warlord and GKSS way too far away. The beasts had me spooked and I was afraid the jet fighter would be able to clear off my objective. I simply got flustered by the Stormtalon refusing to come in.)</em><br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p></o:p> </div>
<div class="separator" style="clear: both; text-align: center;">
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<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p> </o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>Turn 3 Dark Eldar:<o:p></o:p></u></div>
The second group of reavers came on<span style="mso-spacerun: yes;"> </span>right behind the first. The first group then
moved up to get in range of a razorback. The wrack venom moved behind the
building by the objective. The warriors moved into the building. The wych
raider and venom both moved up and the raider discharged its wyches and the
haemonculus. The mobile ravager moved to get a shot at a dreadnaught.<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
In the shooting phase the reavers that just arrived turbo
boosted over the squad of five marines, killing two and got in place to go
after the dreadnaught next turn. The immobilized ravager took a hull point off
the razorback and the reavers managed to explode the rhino. <span style="mso-spacerun: yes;"> </span>No one was killed or pinned in the explosion.
The venoms killed a couple of grey knights. The other venom managed another.
Over on the other side of the field the wyches threw a haywire grenade glancing
the rhino. The ravager then managed to explode it. The raider then took a shot
at the dreadnaught and took off an autocannon. The warriors then fired into the
grey knights and killed one.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
In the assault phase, the reavers moved back behind the
building. The wyches declared an assault on the knights. Over watch killed the
haemonculus and two wyches. Then the wyches rolled six inches and needed seven,
failing to charge. Could not use fleet as the haemonculus was in the group
(before he died).<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
The mysterious objective up on the volcano finally exploded,
killing one marine.<o:p> </o:p></div>
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<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p></o:p> </div>
<br />
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<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p></o:p> </div>
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<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p> </o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
And yes, I flip flopped a rhino and a razorback on the
report map, on the lower side.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>Turn 4 Grey Knights<o:p></o:p></u></div>
In the movement phase the talon and raven got in position to
go after the ravagers and venoms. The knights moved to good shooting position.
One group headed back to deal with the reavers who now were in position to hold
linebreaker and an objective. The others moved forward to go after objectives
and the beasts.<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
In the shooting phase both ravagers were destroyed and the
remaining raider, leaving no dark lances. The beasts took another couple of
casualties and the clawed fiend finally died. The tunderfire cannon took out
four of the reavers, negating their jink, then the strike squad failed to take
them out with mass of fire. The wyches who failed their charge took a bunch of
losses, ending up with three, but made leadership. Without the FNP they would
have all been lost. Last, the venom with the 5 wyches exploded, killing 4, but
passed pinning and leadership.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
In the assault phase, the reavers were just outmatched and
died a heroic, yet gruesome death.</div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p></o:p> </div>
<div class="separator" style="clear: both; text-align: center;">
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<o:p> </o:p><br />
<u>Turn 4 DE<o:p></o:p></u><br />
Without much left to move, the DE wyches moved towards the
knights. The reavers moved up 12 inches. The beasts spread out some, while the
lone wych moved and then ran to get next to the objective and behind the
defense line. The wrack venom moved behind the building next to an objective.
The venom with the archon continued to play duck and cover to say out of line
of sight of things.<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
In shooting the venoms fired at what they could killing two
more knights. The reavers then turbo boosted into the back corner hoping to
survive the next turn and then turbo boost to contest the objective in the far
end of the board.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
The wyches managed to assault without losing anyone to over watch
and then killed on knight and lost none.<o:p></o:p></div>
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<u>Turn 5 Grey Knights<o:p></o:p></u></div>
The raven went into hover mode since there were no lances
left and headed towards my reavers and venoms. The talon followed. The infantry
focused on the beasts. At the back of the board the troops headed towards the
back objective and over on the back right the tactical marines joined the fight
with the wyches.<o:p></o:p><br />
<br />
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In the shooting phase everything was focused on the reavers
with the stormtalon and raven managing to kill four. The cannon went after the
beasts, aiming by the wych but the scatter went against and it only managed to
take out one beast. (<em>Bob's note: My initial shot placement covered the Wych and a Beast, but scattered too much. I caught the Wych only one ignore cover wound, but she passed her armor! That one will haunt me for a while!</em>) The dreadnaught aimed it’s one autocannon at the wych who
went to ground on the objective and managed to survive. The quad gun took out
the venom on the roof and the dreadnaught on the right took out the venom with
the wracks in it, with one wrack getting killed in the explosion. No one could
see the archon’s venom. Fire from the infantry took out two more beasts forcing
a leadership. The beasts passed but the reavers rolled double sixes, running
off the board.<o:p></o:p></div>
<br />
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In the assault phase the wyches failed to do anything. The
knights failed to kill them, but the tactical squad crushed them.<o:p></o:p></div>
<br />
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<u>Turn 5 DE<o:p></o:p></u></div>
In the movement, it was clear that another turn would be the
end of the DE, so the moves to take objectives were made. The wracks held fast.
The venom with the archon came out to get a blaster shot at the storm raven.
The beasts moved over to the middle objective, leaving the wych on the one to
the left.<o:p></o:p><br />
<br />
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In the shooting phase, the beasts and the venom shot at the
tactical squad killing one. Marines elected to fail leadership to make get out
of assault range of the beasts, but ended up rolling an 11 which was much
farther than they wanted. The blaster shot was a one, so no good. The warriors
took some more shots with their splinter rifles to no effect.</div>
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<o:p></o:p> </div>
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<o:p> </o:p></div>
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The roll for continuation was a one. Game over. <strong>DE victory</strong>.<o:p></o:p></div>
<br />
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Grey Knights: objectives 5 points, first blood, <strike>line
breaker</strike> (<em>Marines fell back across the line</em>), 2 fast attack kills=8 victory points<o:p></o:p></div>
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Dark Eldar: Objectives 10 points=10 victory points.</div>
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<o:p></o:p> </div>
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<o:p> </o:p><br />
<br />
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<u>Ned's Comments</u>: It was a blast. And overall it was very close with both of
us having stretches of bad rolls and good rolls. When my 8 DL shots the first
turn yielded just a glance, I thought I would be out by the end of turn two.
Turn 3 I made a ton of saves, but turn four, everything blew up. Just how it
goes. <o:p></o:p></div>
<br />
<u>Bob's Comments</u>: Ned played a heck of a game! He played strictly to the mission, while I let myself get a little distracted in the mid-game. He also did a great job of using the long board and nightshields to his advantage. Ned knows his army very well and did an awesome job of using their speed and range to his full advantage. It also didn't help that almost every single one of his models was scoring! This is a game I'd love to have back, but I will just have to console myself with the fact that I still managed to hold my own in a very lopsided deployment type/mission scenario. I just needed one more turn, but that's how it goes sometimes.<br />
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<o:p> </o:p></div>
<em>The Ultramarines plunged recklessly into the Dark Eldar lines, driving back the fiendish xenos with torrents of bolter fire. For each Dark Eldar that the bolt shells ripped apart, it seemed as two more immediately took their place. As Captain Tragan pushed forward and unleashed his assault cannon into a mass of nightmarish beasts, a flicker of movement caught his eye. A Dark Eldar Wych carrying a large crystal sprinted away from the battle and swung onto the back of a Venom as it screamed mere feet above the ground. The Venom immediately swung hard about and blasted into the ash clouds. Tragan could almost make out the sound of manical laughter as the rest of the Dark Eldar withdrew into the night.</em><br />
<em></em><br />
<em>As <span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-ansi-language: EN-US; mso-bidi-language: AR-SA; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-US;">Haud Dico and his Incubi bodyguard zoomed away from the battle, he chuckled at the futility of the Space Marine assault. He had simply fed members of the kabal with suspect loyalties into the meat-grinder of the battle, letting his enemies kill each other. While the Ultramarines purged the traitors from his ranks, he had managed to recover a large piece of the ancient artifact rumored to be on the planet. His plan was coming to fruition, and soon it might just be the Duke that would need to be watching his back for traitors...</span></em></div>
Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-34216552144104499242013-03-03T12:30:00.000-05:002013-03-03T16:54:25.268-05:00Angamar Campaign One Month Update<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtq7aAXLOPPHP1LDEZchU1zs8im9QvhZnmkHBjGzv_q27jwbufZQt2RdW2BrRa1TocP7ld-pRw8vSEkQZCrvXosJF_n_x261HQVBMl_P7y2-pOka3dLXfl_ZI6ekkc2LS9586zsVCGE0YT/s1600/Map+Month+1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtq7aAXLOPPHP1LDEZchU1zs8im9QvhZnmkHBjGzv_q27jwbufZQt2RdW2BrRa1TocP7ld-pRw8vSEkQZCrvXosJF_n_x261HQVBMl_P7y2-pOka3dLXfl_ZI6ekkc2LS9586zsVCGE0YT/s400/Map+Month+1.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Angamar after the first month</td></tr>
</tbody></table>
<br />
<em>The first week of the Angamar campaign had been extremely bloody for all the forces on the planet. Each faction had relentlessly pursued their agendas, even to the point of betraying their own comrades. After the initial planetfalls, the fluid battle lines had hardened into static meat-grinders. The fight for Angamar was only beginning...</em><br />
<em></em><br />
<em><a name='more'></a></em><br />
<em>The Ultramarines had managed to secure vital sections of the planet from the clutches of the Eldar and Dark Eldar looters while defending against an attack by the crazed Blood Angels. Now that the Blood Angels could no longer be trusted, the Ultramarines would have to split their forces even more to secure the planet.</em><br />
<em> </em><br />
<em>The Brothers Penitent had captured one of the many Fallen who had taken refuge on the planet. The traitor had managed to even infilitrate the Blood Angels. The prescence of traitors amongst one of the Imperium's most storied Space Marine chapters meant that the loyalties of all the Imperial forces on Angamar were now suspect. However, the Brothers still had managed to establish a strong base on the planet for future operations.</em><br />
<em> </em><br />
<em>The Dark Angels had initially engaged the Necron forces, hoping to eliminate the xenos and begin helping the Brothers Penitent in pursuing the Fallen. The initial attack had seemed to go well until the Necrons sprung a devious trap and almost destroyed one of the Dark Angel taskforces. With the chance for quick destruction of the Necrons gone, the Dark Angels fell back to their bases to settle in for a long campaign.</em><br />
<em> </em><br />
<em>The Blood Angels had suffered greatly in their quest to secure Angamar's relic. Fragments of the relic had triggered the Red Thirst in Mephiston's force and even driven them into attacking the Ultramarines. Further, they had come under attack from the Brothers Penitent and been pushed even further back into their territory. Now regrouped and supplied with heavy support, Mephiston's force was once again ready to seek out the relic that would either be his Chapter's salvation or destruction...</em><br />
<em></em><br />
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<col style="mso-width-alt: 3730; mso-width-source: userset; width: 77pt;" width="102"></col>
<col style="width: 48pt;" width="64"></col>
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<td class="xl67" height="40" style="background-color: transparent; border: 0.5pt solid windowtext; height: 30pt; width: 48pt;" width="64"><u><span style="font-family: Calibri;">
</span></u><br />
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<u><span style="font-family: Calibri;">
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<div itemprop="description articleBody" itemscope="itemscope" itemtype="http://schema.org/BlogPosting" style="text-align: center;">
<u><span style="font-family: Calibri;"># Tiles</span></u></div>
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</td><div style="text-align: center;">
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<u><span style="font-family: Calibri;">Name</span></u></div>
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<u><span style="font-family: Calibri;">Color</span></u></div>
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<u><span style="font-family: Calibri;">Army</span></u></div>
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<td class="xl67" style="background-color: transparent; border-color: windowtext windowtext windowtext black; border-style: solid solid solid none; border-width: 0.5pt 0.5pt 0.5pt 0px; width: 47pt;" width="62"><div style="text-align: center;">
<u><span style="font-family: Calibri;">Bastions</span></u></div>
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<td class="xl68" style="background-color: transparent; border-color: windowtext windowtext windowtext black; border-style: solid solid solid none; border-width: 0.5pt 0.5pt 0.5pt 0px; width: 46pt;" width="61"><div style="text-align: center;">
<u><span style="font-family: Calibri;">Power <br />
Stations</span></u></div>
</td><div style="text-align: center;">
</div>
<td class="xl67" style="background-color: transparent; border-color: windowtext windowtext windowtext black; border-style: solid solid solid none; border-width: 0.5pt 0.5pt 0.5pt 0px; width: 77pt;" width="102"><div style="text-align: center;">
<u><span style="font-family: Calibri;">Manufactorums</span></u></div>
</td><div style="text-align: center;">
</div>
<td class="xl67" style="background-color: transparent; border-color: windowtext windowtext windowtext black; border-style: solid solid solid none; border-width: 0.5pt 0.5pt 0.5pt 0px; width: 48pt;" width="64"><div style="text-align: center;">
<u><span style="font-family: Calibri;">Record</span></u></div>
</td><div style="text-align: center;">
</div>
</tr>
<div style="text-align: center;">
</div>
<tr height="20" style="height: 15pt;"><div style="text-align: center;">
</div>
<td class="xl65" height="20" style="background-color: transparent; border-color: black windowtext windowtext; border-style: none solid solid; border-width: 0px 0.5pt 0.5pt; height: 15pt;"><div style="text-align: center;">
<span style="font-family: Calibri;">9</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Bob</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Blue</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">GK/SM</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">4</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">2</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">2</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl66" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">3-0</span></div>
</td><div style="text-align: center;">
</div>
</tr>
<div style="text-align: center;">
</div>
<tr height="20" style="height: 15pt;"><div style="text-align: center;">
</div>
<td class="xl65" height="20" style="background-color: transparent; border-color: black windowtext windowtext; border-style: none solid solid; border-width: 0px 0.5pt 0.5pt; height: 15pt;"><div style="text-align: center;">
<span style="font-family: Calibri;">7</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">London</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Yellow</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">DA</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">2</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">3</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl66" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1-0
</span></div>
</td><div style="text-align: center;">
</div>
</tr>
<div style="text-align: center;">
</div>
<tr height="20" style="height: 15pt;"><div style="text-align: center;">
</div>
<td class="xl65" height="20" style="background-color: transparent; border-color: black windowtext windowtext; border-style: none solid solid; border-width: 0px 0.5pt 0.5pt; height: 15pt;"><div style="text-align: center;">
<span style="font-family: Calibri;">6</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Ned</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Purple</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">DE</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">2</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl66" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1-1</span></div>
</td><div style="text-align: center;">
</div>
</tr>
<div style="text-align: center;">
</div>
<tr height="20" style="height: 15pt;"><div style="text-align: center;">
</div>
<td class="xl65" height="20" style="background-color: transparent; border-color: black windowtext windowtext; border-style: none solid solid; border-width: 0px 0.5pt 0.5pt; height: 15pt;"><div style="text-align: center;">
<span style="font-family: Calibri;">5</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Noah</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Green</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">DA</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">0</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl66" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1-2</span></div>
</td><div style="text-align: center;">
</div>
</tr>
<div style="text-align: center;">
</div>
<tr height="20" style="height: 15pt;"><div style="text-align: center;">
</div>
<td class="xl65" height="20" style="background-color: transparent; border-color: black windowtext windowtext; border-style: none solid solid; border-width: 0px 0.5pt 0.5pt; height: 15pt;"><div style="text-align: center;">
<span style="font-family: Calibri;">5</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Forest</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Orange</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Necrons</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">0</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">0</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">0</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl66" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1-2</span></div>
</td><div style="text-align: center;">
</div>
</tr>
<div style="text-align: center;">
</div>
<tr height="20" style="height: 15pt;"><div style="text-align: center;">
</div>
<td class="xl65" height="20" style="background-color: transparent; border-color: black windowtext windowtext; border-style: none solid solid; border-width: 0px 0.5pt 0.5pt; height: 15pt;"><div style="text-align: center;">
<span style="font-family: Calibri;">4</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Jeff</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Red</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">BA</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">0</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">0</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl66" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1-3</span></div>
</td>
</tr>
</tbody></colgroup></table>
<br />
Interesting month! Most people split games and everyone passed their capture rolls, so several territories switched hands multiple times. I (Bob) managed to capture two manufactorums and a power station, so I feel that I am pretty well off. I now have nine territories, so I only need one more-- but I would still need to beat Forest and London first. However, I am more than likely going to be playing with fewer points than any of my opponents, which will make things MUCH harder. (Spoiler alert... it already had an impact in my most recent game against Ned). I know my main focus in the immediate future is going to be to try and secure more manufactorums.<br />
<br />
I think London is in a great position going into this month. He has a solid selection of assets and has manufactorums to offset his extra territories and has a shield generator protecting most of them. He managed to grab an extra Bastion to get to the magic number, two. (Having two of an asset is a huge jump in effectiveness from having only one)<br />
<br />
Ned managed to basically break even for the month. He gained a manufactorum and then lost one. He is one tough cookie to play against, so he is poised to make a big move this month.<br />
<br />
Noah, Forest, and Jeff had a less successful month than they would have like. Noah lost a Power Station, Forest lost his last Bastion, and Jeff lost two manufactorums. However, they will now have a points advantage against other players with more territories. Also, I think Jeff's new acquisitions from Craigslist should have an immediate impact on the effectiveness of his Jumper lists... everyone's been warned!Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-77476066802616506082013-03-02T09:00:00.000-05:002013-03-02T09:00:03.917-05:00Ravenwing to the Rescue<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV1Ay-7p0rB0W-lF6KEPwWPT_XtjtTnGQX0EuEr9AvZahDD_xAs7hFAoB75CGDWLX3WGLOqQznHJpzF-SR-mz7hREF3fSDa8nUOavi_mmnmQcPz1F1R7eePn885owqI_X-nBtK7lerv1hk/s1600/angels_of_death_by_celeng-d483l8b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV1Ay-7p0rB0W-lF6KEPwWPT_XtjtTnGQX0EuEr9AvZahDD_xAs7hFAoB75CGDWLX3WGLOqQznHJpzF-SR-mz7hREF3fSDa8nUOavi_mmnmQcPz1F1R7eePn885owqI_X-nBtK7lerv1hk/s320/angels_of_death_by_celeng-d483l8b.jpg" width="260" /></a></div>
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-size: small;"><span style="font-family: Calibri;"><em></em></span></span> </div>
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-size: small;"><span style="font-family: Calibri;"><em>The rumors of Fallen seeking ancient weapons on Angamar had been enough to cause the Dark Angels to deploy in force. As soon as word had reached Grand Master Azrael that fallen marines had infiltrated the planet, he immediately dispatched his champions, Belial and Sammael, to track down the relics and capture their quarry.</em></span></span></div>
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-family: Calibri;"><em>However, by the time the Dark Angels arrived, the xenos invaders had already entrenched themselves across the planet. The world-wide battles provided the perfect cover for the Fallen to pursue their nefarious plans. Belial and Sammael knew that the xenos had to be driven from the planet in order to flush the traitors from hiding. They split their forces, with Belial and the Deathwing pursuing a report of Fallen in one of Angamar's desert wastelands. While the Deathwing hunted the traitors, Sammael and the Ravenwing would hunt down and destroy a band of strange, feral Necrons near Command Bastion A15.</em></span></div>
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-size: small;"><span style="font-family: Calibri;"><strong>1500 Dark Angels vs.</strong> <strong>Necron (Written by Noah)</strong><br />Noah Vs Forest<br /><br />Deploy: Dawn of War (Old Pitched battle)<br />Battle: Big Guns Never Tire</span></span></div>
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-family: Calibri;"><em>Noah could not remember all the details of the army lists/assets, but he was kind enough to write a pretty cool narrative report! Enjoy!</em></span></div>
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<a name='more'></a><span style="font-size: small;"><span style="font-family: Calibri;"><u>Chapter<span> </span>1:</u> </span></span><br />
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-size: small;"><span style="font-family: Calibri;">The Dark Angels sent in 2 squads of Tactical Marines in Rhinos, Missile Launcher-armed Devastators, and two Typhoon pattern Landspeeders to investigate the Necron positions. The Necrons were holding defensive positions, with two large squads of Necron Warriors and their Lords. The Devastators and Landspeeders unleashed their missiles into the squads and caused light casualties. It would buy them just enough time to call on the mighty Raven Wing. The Necrons hunkered down on their captured points. Meanwhile a squad of Wraiths slipped closer to the dark angel ranks. </span></span></div>
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-size: small;"><span style="font-family: Calibri;"><u>Chapter 2:</u> </span></span></div>
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-size: small;"><span style="font-family: Calibri;">As the Necrons positioned themselves for battle and called upon their own reinforcements, the Ravenwing received the alert of the threats. <span> </span>Sammael, his banner-bearing command squad, and the lead squad of Ravenwing were the first to answer the Necron challenge. They arrived unleashed massive volleys of bolter shells into the Necrons. The Tacticals Marines unleashed their missiles alongside the Typhoon counterparts into the Necron Ranks. One of the Tactical squads launched a blast from his plasma cannon and killed most of a squad of immortals who were camping on an ancient relic. With a deafening roar of crystal-powered energy, two Necron aircraft burst from the clouds. One launced its a devestating volley of tesla fire into the Devastators, killing all but one. It also teleported a deadly cargo of Lychguard deep into the Dark Angel lines. <span> </span>The more heavily-armed flyer lanced a Landspeeder with its massive laser, and instantly exploding the Typhoon. <span> </span>The Necrons continued their devastation, taking out the second Landspeeder as a squad of Necron Warriors blasted it with gauss fire. </span></span></div>
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-size: small;"><span style="font-family: Calibri;"><u>Chapter 3:</u> </span></span></div>
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-size: small;"><span style="font-family: Calibri;">The second squad of scouting Ravenwing entered on the left flank and made their descent into the battle. They came up behind a entrenched squad of Warriors and shredded the unit with bolters and plasma fire. As the remaining missile launcher-armed Marines blew the death ray from one Doom Scythe. The Lynchguard, reembarked onto their ship to make their way to the new challenge. This left the remaining Devastator to face the surviving Warriors. As the Night Scythe flew to meet its new foe, a well-aimed shot from a tactical missile launcher nailed the ships guidance systems and sent it reeling into the horizon and locking the Lynchguard in its teleportation banks. </span></span></div>
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-size: small;"><span style="font-family: Calibri;"><u>Chapter 4:</u> </span></span></div>
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-size: small;"><span style="font-family: Calibri;">As Dark Angels neutralized the deadly Necron aircraft, the Ravenwing closed in on its foe. The devastation banner flown by the Command Squad allowed the Ravenwing to bring killing blows to a squad of Warriors that emerged from cover. The advance of the Wraiths was thwarted by the Command Squad's plasma talons which melted and blasted apart the steel demons. Sammaels plasma cannon destroyed the remaining Immortals who had formed the anchor of the Necron defense. A final squad of Ravenwing roared onto the battlefield on the flank of the last squad of Warriors. <span>A</span>t this point the Necron Lord deemed the battle a loss and sent a communication signal to the other warriors to retreat.</span></span></div>
<div class="MsoNormal" style="margin: 0in 0in 10pt;">
<span style="font-size: small;"><span style="font-family: Calibri;"><span> </span><em>As Sammael watched the necrons disappear, he pondered the Necron tactics. They seemed to almost have toyed with the Ravenwing the entire battle. The Ravenwing had inflicted heavy casualties on the Necrons, but the metal abominations barely seemed to notice. They had kept engaging the Dark Angels, even though the Necrons obviously could have withdrawn at any time. No sooner than these thoughts crossed his mind, the voice of Brother Belial broke through the comm-link static, "Brothers, we need reinforcements at Sector 223! Make haste! It was a trap!" </em></span></span></div>
</div>
Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-10644785044585225812013-02-24T09:14:00.000-05:002013-02-24T09:29:35.244-05:00Everyone hates the Blood Angels...<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjczwiHVNVYXz-IMlkWr0o2mBYFehvOVPCEMnRT0_iZpxVvdtD6po1r6jlGUmM1XrIWRXs7lk1EADfieCLG0RYT3YFI1HmFx66uC_h-79y3wt8aCu4ijSNqgMPVSOAiEKAASPxJsOydn35k/s1600/thCA8Y7ETY.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjczwiHVNVYXz-IMlkWr0o2mBYFehvOVPCEMnRT0_iZpxVvdtD6po1r6jlGUmM1XrIWRXs7lk1EADfieCLG0RYT3YFI1HmFx66uC_h-79y3wt8aCu4ijSNqgMPVSOAiEKAASPxJsOydn35k/s1600/thCA8Y7ETY.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Times, "Times New Roman", serif;">Never forget, Never forgive!</span></td></tr>
</tbody></table>
<em><span style="font-family: Times, "Times New Roman", serif;">Like all Dark Angel's successor chapters, the shame of the First Legion's failure during the Heresy has weighed heavily on the Brothers Penitent. Since its founding, the entire chapter has waged a penitent crusade for reasons only the Inner Circle fully understands. While the chapter at large seeks to regain their honor through the crusade against the Imperium's enemies, the Inner Circle has conducted the covert campaign against the Fallen. The chapter's visible crusade has been joined over the centuries by units of Imperial Guard or even Space Marines from other chapters seeking to earn redemption for their sins. The Inner Circle jealously guards the knowledge of their real campaign and does whatever it takes to make sure their unknowing allies remain oblivious.</span></em><br />
<em><span style="font-family: Times, "Times New Roman", serif;"></span></em><br />
<em><span style="font-family: Times, "Times New Roman", serif;">The rumors of a powerful artifact hiding on Angamar had lured multiple Fallen to the planet in search of a weapon to use against the Imperium. Elements of the Brothers Penitent had tracked them to the planet, but the fighting on the surface provided a perfect camouflage to hide the traitors. Their location was completely unknown, and the Brothers could not rule out the possibility that the Fallen had even managed to infilitrate loyal units fighting to save the planet. </span></em><br />
<em><span style="font-family: Times, "Times New Roman", serif;"></span></em><br />
<em><span style="font-family: Times, "Times New Roman", serif;">Mephiston and the Blood Angels were falling back under the cover of darkness to regroup after their recent losses. Brother Corbulo had been correct about the existance of an artifact residing on the planet that was capable of controlling the Blood Angel's rage. However, he had severly underestimated the potency of the relic. Its influence had driven the Blood Angels into such a frenzy where they had attacked their own allies, and had almost led to the destruction of Mephiston's entire force. As they retreated through the night, the horizon lit up with the unmistakable flashes of missile fire. Even before the screaming missiles slammed home, the Blood Angels were already manuevering to enage and eliminate this new threat...</span></em><br />
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-family: Times, "Times New Roman", serif; font-size: 12pt;"><strong><u>1500 Point Brothers
Penitent (Dark Angels) v. Blood Angels (Written by London)</u></strong></span></div>
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">London vs Jeff <o:p></o:p></span></span></div>
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<span style="font-family: Times, "Times New Roman", serif;"><a name='more'></a></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-size: 12pt;"><strong><span style="font-family: Times, "Times New Roman", serif;">Brothers Penitent 1499
Points:<o:p></o:p></span></strong></span></div>
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">215-Azrael<o:p></o:p></span></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">130-Librarian Kane, bolt
pistol, force sword, level 2 psyker, infravisor, displacer field (with Plasma
Dev Squad)<o:p></o:p></span></span><br />
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">55-Techmarine Caro,
infravisor, boltgun (with Missile Dev Squad)<o:p></o:p></span></span></div>
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">145-Scout Squad (10),
sniper rifles, camo cloaks, sergeant with melta bombs<o:p></o:p></span></span></div>
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">140-Scout Squad (10), 5
boltguns, 5 bolt pistol and ccw, sergeant with power sword<o:p></o:p></span></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">170-Tactical Squad (10),
meltagun, multimelta, sergeant with combi melta (Azrael starts here)<o:p></o:p></span></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">104-Tactical Squad (6),
lascannon<o:p></o:p></span></span><br />
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">200-Devastator Squad (10),
4 plasma cannons<o:p></o:p></span></span></div>
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">240-Devastator Squad (10),
4 missile launchers, 4 flakk missiles<o:p></o:p></span></span><br />
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">100-Aegis Defense Line
with Quad Gun<o:p></o:p></span></span></div>
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-size: 12pt;"><strong><span style="font-family: Times, "Times New Roman", serif;">Blood Angels 1500 Points
(my estimate from memory):<o:p></o:p></span></strong></span></div>
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">Mephiston<o:p></o:p></span></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">Sanguinary Priest<o:p></o:p></span></span><br />
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">Death Company (8)<o:p></o:p></span></span></div>
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">Assault Marines (10), 2
flamers<o:p></o:p></span></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">Assault Marines (10),
meltaguns<o:p></o:p></span></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">Assault Marines (5),
meltagun<o:p></o:p></span></span><br />
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">Attack Bike, heavy bolter<o:p></o:p></span></span></div>
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">Attack Bike, heavy bolter<o:p></o:p></span></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">Attack Bike, multimelta<o:p></o:p></span></span><br />
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">Devastators (5), 4 missile
launchers<o:p></o:p></span></span></div>
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">Devastators (5), 4 missile
launchers<o:p></o:p></span></span><br />
<span style="font-family: Times, "Times New Roman", serif; font-size: 12pt;"></span><br />
<span style="font-family: Times, "Times New Roman", serif; font-size: 12pt;"><strong>Game Info:</strong></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">London's warlord trait was
redeploy, Jeff's was extra run speed.<o:p></o:p></span></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">Both had almost identical
assets and the only difference was London had a slight addition to going first, and won the first turn.<o:p></o:p></span></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">Night Fight was also on
for first turn.<o:p></o:p></span></span><br />
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">We deployed lengthwise
12" in and mission was kill points. I deployed across my deployment zone,
and Jeff cornered on one flank. I redeployed my dev squad nearer to be in range
of his flank deployment.<o:p></o:p></span></span></div>
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-family: Times, "Times New Roman", serif; font-size: 12pt;"><strong>1st Turn:</strong></span></div>
<span style="font-size: 12pt;"><u><span style="font-family: Times, "Times New Roman", serif;">London<o:p></o:p></span></u></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">I won first turn and did
not move, began firing. Infravisors on Librarian and Techmarine allowed both
dev squads to ignore nightfight. Killed all 5 members of the Jeff's closer
Missile Dev squad (for the first VP), and 2 members of an assault squad.<o:p></o:p></span></span><br />
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-family: Times, "Times New Roman", serif; font-size: 12pt;"><u>Jeff</u></span></div>
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">He moved the bulk of his army towards my right flank. Bikes went towards my left. Missile fire may have killed one of my Dev marines. </span></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;"><o:p></o:p></span></span><br />
<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvW0X3wmeFydm6jgsH7GYvIx87LvILfsjFzvEIsp91txSvE48TZr6CrkJLE4_cL_8TkwrbLakfBeWjV7dDocqEJiTFbScIY5BDysMkm0_WuUpcUgTcvzaXhyphenhyphen2OPqbK_FM3jRRFmwavd497/s1600/2013-02-02_17-32-36_571.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvW0X3wmeFydm6jgsH7GYvIx87LvILfsjFzvEIsp91txSvE48TZr6CrkJLE4_cL_8TkwrbLakfBeWjV7dDocqEJiTFbScIY5BDysMkm0_WuUpcUgTcvzaXhyphenhyphen2OPqbK_FM3jRRFmwavd497/s400/2013-02-02_17-32-36_571.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Infravisors FTW!</td></tr>
</tbody></table>
<span style="font-size: 12pt;"><strong><span style="font-family: Times, "Times New Roman", serif;">2nd Turn:<o:p></o:p></span></strong></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;"><u>London</u> <o:p></o:p></span></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">Kept firing, killed three
marines from the closest Assault squad on my right but it was fearless. Also killed maybe 2 marines from
the other, non-fearless assault squad and managed to not only snipe the Sanguinary Priest, but also pin the squad with Sniper Scouts. Boltgun scouts
fired potshots at the pinned Marines perhaps killing one.<o:p></o:p></span></span><br />
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-family: Times, "Times New Roman", serif; font-size: 12pt;"><u>Jeff</u></span></div>
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">He moved his army along
the flank. No real losses. Attack bikes snuck up on the other flank, to the
base of my deployment zone.<o:p></o:p></span></span><br />
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEideXGcegQSV2ynsatEBoGJqBqu6FIbEZiBPMhqiccAudJjqNVd7lYepkQD4EqjzmL8jRaiemsPHQ83oFbZiUQBKjuBpNga8JWS4W8rhyFzWjo2G4_r5__FX38IIMzgB5qOJ0_n6u9WFzFW/s1600/2013-02-02_18-07-19_940.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEideXGcegQSV2ynsatEBoGJqBqu6FIbEZiBPMhqiccAudJjqNVd7lYepkQD4EqjzmL8jRaiemsPHQ83oFbZiUQBKjuBpNga8JWS4W8rhyFzWjo2G4_r5__FX38IIMzgB5qOJ0_n6u9WFzFW/s400/2013-02-02_18-07-19_940.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Who wishes they had combat tactics?</td></tr>
</tbody></table>
<span style="font-size: 12pt;"><strong><span style="font-family: Times, "Times New Roman", serif;">3rd Turn:<o:p></o:p></span></strong></span><br />
<span style="font-size: 12pt;"><u><span style="font-family: Times, "Times New Roman", serif;">London<o:p></o:p></span></u></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">Boltgun scouts moved to
intercept incoming Mephiston and Co. Tac Squad and Azrael jumped my Aegis line
and moved towards the middle of the board. I kept firing, and the quad gun and sniper
scouts killed another three or so. Nonfearless squad also suffered a loss or
two. My Devastators also sniped his other devastator squad, killing all five of
them. <o:p></o:p></span></span><br />
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-family: Times, "Times New Roman", serif; font-size: 12pt;"><u>Jeff</u></span></div>
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">Attack bikes moved up
along the flank and shot at my sniper scouts, slaughtering six. <o:p></o:p></span></span><br />
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">His Mephiston, death
company, and the remains of both ten man assault squads arrived near my 6 man
Tac Squad. Mephiston assaulted my 6 man assault squad, was challenged by my
sergeant, and he proceeded to slaughter my sergeant. The nonfearless assault
squad with one surviving member assaulted my ten man bolter scouts, and was shot to
death. The other assault squad had two members left as it entered combat. His
assault squad and death company slaughtered 7 of my bolter scouts, and the
bolter scouts in return killed the remains of his reduced assault squad.</span></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;"><o:p></o:p></span></span> </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrwwq_fgbMZpeXBMPG_AcQhkt3ispDcT1DkN2P48wVSnn1L3bdOAY3LUT2PAbcEdkn9uE71V7AEUhnRnNhNj8Gx7lA8lmi8ea_BR5nBjqwITeGBEFmULrXjD4qSZB_kKYKZlKCZXcWU6HH/s1600/2013-02-02_19-10-39_676.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrwwq_fgbMZpeXBMPG_AcQhkt3ispDcT1DkN2P48wVSnn1L3bdOAY3LUT2PAbcEdkn9uE71V7AEUhnRnNhNj8Gx7lA8lmi8ea_BR5nBjqwITeGBEFmULrXjD4qSZB_kKYKZlKCZXcWU6HH/s400/2013-02-02_19-10-39_676.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Death Company tearing it up!</td></tr>
</tbody></table>
<span style="font-size: 12pt;"><strong><span style="font-family: Times, "Times New Roman", serif;">4th Turn:<o:p></o:p></span></strong></span><br />
<span style="font-size: 12pt;"><u><span style="font-family: Times, "Times New Roman", serif;">London<o:p></o:p></span></u></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">I moved my tac squad
forward, towards his deployment zone. My plasma dev squad moved up the hill to
take on the attack bikes, killing one. My missile dev squad moved away from the
mephiston death squad. My sniper scouts fired bolt pistols at his bikes, contemplating
a charge, but did not end up charging. Mephiston slaughtered the remaining Tac
Squad, and the Death Company killed the remaining boltgun scouts. Both
consolidated.<o:p></o:p></span></span><br />
<span style="font-family: Times, "Times New Roman", serif; font-size: 12pt;"><o:p> </o:p></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-family: Times, "Times New Roman", serif; font-size: 12pt;"><u>Jeff</u></span></div>
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">He moved his 5 man Assault
Squad near my Tac Squad to threaten them. Mephiston and the Death Company moved
to threaten the missile launcher dev squad. He shot his attack bikes at my scouts,
killed two, and he proceeded to charge them. Sniper scouts put one wound on an
attack bike with a rending sniper overwatch hit before being slaughtered. He
shot at my tac squad with his 5 man assault squad, killed two, and proceeded
to charge them. My tac squad and Azrael killed his assault squad. He tried to
charge his Death Company and Mephiston at my missile launcher dev squad, but
didn't make it. <o:p></o:p></span></span><br />
<span style="font-family: Times, "Times New Roman", serif; font-size: 12pt;"><o:p></o:p></span><br />
<span style="font-family: Times, "Times New Roman", serif; font-size: 12pt;"><strong>5th Turn</strong></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;"><u>London</u> <o:p></o:p></span></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">I moved my tac squad and
Azrael into his deployment zone for the extra VP, shot up and killed his attack bikes,
and killed several Death Company (maybe three or
four left in the DC). Mephiston took a wound or two.</span></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;"><o:p></o:p></span></span><br />
<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDYHqWNfG08a9wrcWERVoRApblbOFvHVx9DZIcFzBn-rQbhZayWaAAAV6XC9lQ8k_O_L1_atGx241iUJrU_O_gaxvoqR3tpby8873mV4sZdQnYmi6-FiB-uBdQ5Q3Ej8K2x5RzUfHYJApp/s1600/2013-02-02_19-26-20_520.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDYHqWNfG08a9wrcWERVoRApblbOFvHVx9DZIcFzBn-rQbhZayWaAAAV6XC9lQ8k_O_L1_atGx241iUJrU_O_gaxvoqR3tpby8873mV4sZdQnYmi6-FiB-uBdQ5Q3Ej8K2x5RzUfHYJApp/s400/2013-02-02_19-26-20_520.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Death Company getting torn up...</td></tr>
</tbody></table>
<span style="font-family: Times, "Times New Roman", serif; font-size: 12pt;"><u>Jeff</u></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">He moved his death company
and mephiston into my missile launcher dev squad (which my librarian had moved
into a turn before), several were killed due to foreboding and prescience. Only
one DC reached combat (I believe) and mephiston. He did not challenge me, so I
challenged Mephiston, who proceeded to slaughter my sergeant. The remaining DC
got killed by massed attacks.<o:p></o:p></span></span><br />
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-family: Times, "Times New Roman", serif; font-size: 12pt;">At this point we pretty
much called it, he had Mephiston left, I had First Blood, Linebreaker and only
lost three VP (two scout squads, small tac squad).</span><br />
<span style="font-family: Times, "Times New Roman", serif; font-size: 12pt;"></span><br />
<span style="font-size: 12pt;"><strong><span style="font-family: Times, "Times New Roman", serif;">Win for London!<o:p></o:p></span></strong></span></div>
<span style="font-family: Times, "Times New Roman", serif;"></span><br />
<div class="MsoNoSpacing" style="margin: 0in 0in 0pt;">
<span style="font-size: 12pt;"><strong><span style="font-family: Times, "Times New Roman", serif;">Lessons Learned:<o:p></o:p></span></strong></span></div>
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">- Scouts are not worth it
(even with the point reduction in the Dark Angels codex). They weren't much
even as a speedbump. <o:p></o:p></span></span><br />
<span style="font-family: Times, "Times New Roman", serif; font-size: 12pt;">- Infravisors are worth 5
points, but require a separate IC, so there are some overhead costs </span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">- Mephiston is scary.<o:p></o:p></span></span><br />
<span style="font-size: 12pt;"><span style="font-family: Times, "Times New Roman", serif;">- Prescience and foreboding
(or any divination) are overpowered.<o:p></o:p></span></span><br />
<span style="font-family: Times, "Times New Roman", serif;"> </span><br />
<span style="font-family: inherit;"><span style="font-family: Times, "Times New Roman", serif;"><em>To the Brothers, the reports of the Blood Angels attacking loyalist forces clearly indicated the prescence of a Fallen within Mephiston's force. They had no choice but to find the threat and eliminate the Fallen before he could secure the weapon or reveal the chapter's secret. The darkness had proved an effective ally, allowing the Brothers to ambush the Blood Angels with a withering barrage of long-range firepower. The first salvo had crippled the Blood Angels ability to respond, and forced Mephiston and the Blood Angel to move into point blank range in order to fight their way free. Mephiston's depleted force had weathered the blistering fire, and the survivors finally brought their melee skill to bear against their ambushers. Even woefully outnumbered, the ferocity of the Blood Angel assault allowed them to break through the Brothers' lines to freedom.</em></span></span><br />
<span style="font-family: inherit;"><span style="font-family: Times, "Times New Roman", serif;"><em></em></span></span><br />
<span style="font-family: inherit;"><em><span style="font-family: Times, "Times New Roman", serif;">For their part, the battle brothers of the Brothers Penitent</span> had fought with skill and bravery. Their leaders had ordered the attack on the Blood Angels, stating it was because the Blood Angels had fallen under the sway of Chaos. They had fought hard against the traitors and eliminated many of them before Mephiston and the rest had managed to escape. While they surveyed the carnage, a lone Dark Talon roared off into the night, carrying one of the Blood Angels in its hold...</em></span>Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-30868581636773913082013-02-18T09:30:00.000-05:002013-02-18T16:57:45.797-05:00Darkness Falls...<div class="MsoNormal" style="margin: 0in 0in 0pt;">
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<tr><td class="tr-caption" style="text-align: center;">Don't mess with the boys in blue...</td></tr>
</tbody></table>
<em><span style="font-family: inherit;">Calgar strode across the lava field, the massive Armor of Antilochus allowing him to easily step over the veins of lava that criss-crossed the blackened landscape. His thundering steps slowed to a stop, and he lifted his gaze towards the skies. Volcanic ash formed low-hanging clouds that partially obscured the jagged outcroppings of rock that jutted from the earth. It was no wonder that the Dark Eldar were utilizing this area as a base of operations for conducting their raids across the planet. The lightning raids were almost always over before the defenders could react in force, and at best the Ultramarines were only able to destroy the stragglers who lingered too long in the search of extra plunder. Calgar hoped that by striking at the heart of the Dark Eldar force, he could engage them on his own terms and finally deliver a crushing blow...</span></em><br />
<em><span style="font-family: inherit;"></span></em><br />
<em><span style="font-family: inherit;">Duke Sliscus observed the Ultramarine advance from his Venom high in the ash clouds and laughed at their hubris. For such a slow, ponderous adversary to think themselves capable of "ambushing" the Dark Eldar was the height of folly. With a contemptous wave of his hand, he motioned for the real ambush to begin...</span></em><br />
<em><span style="font-family: inherit;"></span></em><br />
<em><span style="font-family: inherit;">The sky darkened and turned black as if the very sun had been blotted out. The unmistakable scream of Dark Eldar engines roaring to life pierced the darkness. Calgar bellowed across the din, "Defense Pattern Delta! Engage searchlights and prepare for contact!" With the composure developed from a thousand battles, he calmly toggled his comm-link, to call forth the two dreadnoughts who had been armed for this exact contingency. "Brother Agnathio, Brother Ultracius it is time." </span></em></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: inherit;">GK/SM vs Dark Eldar(Written by Bob-from the best of his memory)</span></b></div>
<span style="font-family: inherit;">Bob vs Ned</span><br />
<span style="font-family: inherit;"></span><br />
<span style="font-family: inherit;"></span><br />
<span style="font-family: inherit;"></span><br />
<span style="font-family: inherit;"><a name='more'></a></span><b style="mso-bidi-font-weight: normal;"><u><span style="font-family: inherit;">Army
Lists – 2000 pts<o:p></o:p></span></u></b><br />
<br />
<b style="mso-bidi-font-weight: normal;"><span style="font-family: inherit;">GK/SM (2000)<o:p></o:p></span></b><br />
<u><span style="font-family: inherit;">HQ<o:p></o:p></span></u><br />
<span style="font-family: inherit;">Captain Coteaz (Foreboding and Prescience)</span><br />
<span style="font-family: inherit;">Librarian with Null Zone/Avenger</span><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u><span style="font-family: inherit;">Troops<o:p></o:p></span></u></div>
10 GKSS (PA Honor Guard) x 10 with Psycannon x2 and Psyback with SL<br />
5 GKSS (PA Honor Guard) x 10 with Psycannon and Psyback with SL<br />
5 GKSS (PA Honor Guard) x 10 with Psycannon and Psyback with SL<br />
Tactical Squad with Flamer/ML and Rhino with DB<br />
Tactical Squad with Flamer/ML and Rhino with DB<br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u><span style="font-family: inherit;">Fast Atack<o:p></o:p></span></u></div>
Stormraven with MM, AC, HBs, and Psybolts<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p><span style="font-family: inherit;"></span></o:p> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u><span style="font-family: inherit;">Heavy Support<o:p></o:p></span></u></div>
Psyfleman<br />
Psyfleman<br />
Dread Calgar with Heavy Incinerator<br />
<br />
Aegis Line with Quad Gun<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p><span style="font-family: inherit;"> </span></o:p></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: inherit;">Dark Eldar
(2100)<o:p></o:p></span></b></div>
<u><span style="font-family: inherit;">HQ<o:p></o:p></span></u><br />
Duke Sliscus<br />
Haemonculus x2<br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u><span style="font-family: inherit;">Elite<o:p></o:p></span></u></div>
5 Trueborn (with Splinter Cannons) in Venom<br />
4 Incubi in Venom<br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u><span style="font-family: inherit;">Troops<o:p></o:p></span></u></div>
9 Wyches in Raider<br />
9 Wyches in Raider<br />
5 Wracks in Venom<br />
10ish Warriors with Splinter Cannon<br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u><span style="font-family: inherit;">Fast Attack<o:p></o:p></span></u></div>
8 Reavers with Heat Lances<br />
8 Reavesrs with Heat Lances<br />
3 Beastmaster with Khymeras and Razorwings<br />
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<u><span style="font-family: inherit;">Heavy Support<o:p></o:p></span></u></div>
Razorwing<br />
Ravager<br />
Ravager<br />
<br />
Aegis Defense Line with Quad Gun<br />
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All the vehicles had nightshields (-6 range for all shooting attacks)<br />
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: inherit;">Assets<o:p></o:p></span></u></b></div>
Bob received 3 rolls for USRs (Dreadknight received FNP)<br />
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<span style="font-family: inherit;">Ned received 100 point advantage for having two manufactorums</span></div>
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<o:p><span style="font-family: inherit;"> </span></o:p></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: inherit;">Mission +
Deployment<o:p></o:p></span></u></b></div>
Purge the Alien (KPs)<br />
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<span style="font-family: inherit;">Dark Eldar Warlord Trait was Nightfighting</span></div>
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<span style="font-family: inherit;">Marine Warlord Trait was reroll reserves</span></div>
Dark Eldar won the roll to go first<br />
Combat Drugs gave rerolls to wound in CC<br />
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: inherit;">Game
Summary</span></u></b></div>
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<span style="font-family: inherit;"><strong></strong></span> </div>
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<span style="font-family: inherit;"><strong>Initial Thoughts</strong></span></div>
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<span style="font-family: inherit;">I (Bob) was really worried about this matchup. DE are extremely fast and hit very, very hard. With Nightfight, Nightshields, and first turn, I would be at an extreme disadvantage in a shooting match. And about the time the lights came back on, the Beastpack, Wyches, and/or Reavers would be hitting my lines. However, every unit in my army is capable of knocking the paper airplanes from the sky and KPs favored me much more than him.</span></div>
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<span style="font-family: inherit;"></span> </div>
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<span style="font-family: inherit;"><strong>Deployment</strong> (Was too dark for pictures)</span></div>
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<span style="font-family: inherit;">The board had a very large LOS blocker in the middle, so Ned evenly split his forces between the corners. He placed a Ravager and Raider in each corner with the Venoms more towards the center. The Trueborn manned the Quad Gun while the Haemonculi went with Wyches. The Duke went with the Incubi. The Reavers remained in reserve. Ned was careful to provide cover to everything in case of a sieze.</span></div>
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<span style="font-family: inherit;"></span> </div>
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<span style="font-family: inherit;">With the mission being KPs, I mostly turtled behind the Aegis Line. I tried to keep the Dreads out of LOS from as much as possible and pushed Dread Calgar front and center so he could try to flame the Beastpack. I kept my vehicles out in front and behind scraps of cover so they could spotlight if they survived. I placed a Razor and Rhino on each side of my firebase. One combat squad of Tactical Marines manned the Quad Gun towards my right while a full Tactical Squad took up position in a set of ruins. on my left. I failed to sieze.</span></div>
<br />
<strong>Turn 1</strong><br />
<span style="font-family: inherit;"><o:p>Ned moved all of his vehicles forward to unleash his torrent of shooting. The Beastpack moved forward to I had Dread Calgar about one inch too far forward and he just barely went to down to torrents of splinter fire, even with FNP. 1 KP and First Blood. However, due to some extremely hot cover saves on my part, all of his lances and Quad Gun bounced off of my Rhinos/Razors.</o:p></span><br />
<span style="font-family: inherit;"><o:p></o:p></span><br />
<span style="font-family: inherit;"><o:p>While losing Calgars incinerator was a huge blow, the fact that I was able to keep all of my spotlights mobile was huge. I pushed them as far forward as possible to get spotlight range on both Ravagers. One Psyback immobilized itself on the Aegis Line well out of range of anything. The Dread on the right side was able to take his Ravager while the one on the left was only able to take a lance off. I think the Quad Gun took a lance off the Raider on the right. Captain Coteaz cast Prescience and Foreboding on the 10 man PA Honorguard and marched forward. He would cast the powers every turn, only failing Prescience once (to no real effect). </o:p></span><br />
<span style="font-family: inherit;"><o:p></o:p></span><br />
<span style="font-family: inherit;"><o:p>GK VPs: 2</o:p></span><br />
<span style="font-family: inherit;"><o:p>DE VPs: 2</o:p></span><br />
<span style="font-family: inherit;"><o:p></o:p></span><br />
<span style="font-family: inherit;"><o:p><strong>Turn 2</strong></o:p></span><br />
<span style="font-family: inherit;"><o:p>Ned's Reavers both came in but the Razorwing did not. He boosted one squad down my left side and would drop bombs on the Tactical Squad in the ruins, killing a couple. The other squad boosted down my right side to set up future attacks. His remaining three lances bounced off my armor again. His Venoms didn't do too much and might have killed a couple of Marines. The Beastpack moved forward to set up charges in future turns.</o:p></span><br />
<span style="font-family: inherit;"><o:p></o:p></span><br />
<span style="font-family: inherit;"><o:p>Even with rerolls, the Stormraven did not come in. The left Dread finished off the remaining Ravager while the left Dread torched the Venom containing the Incubi and the Duke. The PA Honor Guard on the left moved to support the Tactical Squad facing off against the Reavers. A combination of bolters, flamers, and the immobilized Psyback finished them off. The PA Honor Guard on the right (with the help of Null Zone) wiped out most of the Beastpack. The Quad Gun got lucky and was able to pop the Duke, gaining me the Warlord point.</o:p></span><br />
<span style="font-family: inherit;"><o:p></o:p></span><br />
<span style="font-family: inherit;"><o:p>GK VPs: 6</o:p></span><br />
<span style="font-family: inherit;"><o:p>DE VPs: 2</o:p></span><br />
<span style="font-family: inherit;"><o:p></o:p></span><br />
<span style="font-family: inherit;"><o:p><strong>Turn 3</strong></o:p></span><br />
<span style="font-family: inherit;"><o:p>Once again, the Razorwing did not come in. Ned's dice were REALLY hating him. The surving Reavers moved towards my firebase on the right. The Incubi moved south towards my units while the Lance-less Raider on the right edged closer with its cargo of Wyches. His remaining shooting stripped 2 HPs from the far right Psyback but otherwise did nothing. The Beastpack charged a Rhino but didn't do anything.</o:p></span><br />
<span style="font-family: inherit;"><o:p></o:p></span><br />
<span style="font-family: inherit;"><o:p>The Stormraven came in and moved up to strafe the Raider hiding in the back on the left. The MM exploded the Raider and pinned the Wyches inside. It also used Power of the Machine spirit to immobilize the Trueborn's empty Venom with the Assault Cannon. The left Dread took shots at Ned's Quad Gun and stripped a wound. My Quad Gun and right Dread threw shots at the Reavers, killing a couple. Captain Coteaz's PA Honor Guard moved right to shoot the Reavers while the other PA Squad finished off the Beast Pack. Unfortunately, I bungled my shot order and was not able to finish off the last couple of Reavers due to part of the PA Honor Guard being out of range. </o:p></span><br />
<span style="font-family: inherit;"><o:p></o:p></span><br />
<span style="font-family: inherit;"><o:p>GK VPs: 8</o:p></span><br />
<span style="font-family: inherit;"><o:p>DE VPs: 2</o:p></span><br />
<span style="font-family: inherit;"><o:p></o:p></span><br />
<span style="font-family: inherit;"><o:p><strong>Turn 4</strong></o:p></span><br />
<span style="font-family: inherit;"><o:p>The Razorwing came in and lit up Captain Coteaz's squad, killing 2-3. For some reason I completely forgot to take my Interceptor shots. The surviving Wyche Raider dropped them off and they charged the small squad of PA Honor Guard on the right. The Incubi attempted to charge Captain Coteaz's squad, but the combination of Foreboding and Prescience (not to mention Ned's terrible dice) saw all four die before they could get close. In the other combat, my Justicar challenged the Haemonculus and neither one did anything. The Wyches destroyed the rest of the squad before they could strike. However, the Justicar passed his morale.</o:p></span><br />
<span style="font-family: inherit;"><o:p></o:p></span><br />
<span style="font-family: inherit;"><o:p>The Stormraven made a slight turn and lined up to shoot the immobilized Venom and the Wrack Venom which had been flitting around taking pot shots. Both of them exploded. The Wracks got out unaffected. The Quad Gun took a gun off of the Razorwing, but otherwise did nothing. The lone, surviving Reaver continued to shrug off everything I threw at it. Captain Coteaz and friends charged into the Wyche combat. Coteaz attempted to enter the challenge but failed. The rest of the squad killed three Wyches, but lost one of their own. The Wyches stuck.</o:p></span><br />
<span style="font-family: inherit;"><o:p></o:p></span><br />
<span style="font-family: inherit;"><o:p>GK VPs: 10</o:p></span><br />
<span style="font-family: inherit;"><o:p>DE VPs: 3 (Linebreaker from this point forward)</o:p></span><br />
<span style="font-family: inherit;"><o:p></o:p></span><br />
<span style="font-family: inherit;"><o:p><strong>Turn 5</strong></o:p></span><br />
<span style="font-family: inherit;"><o:p>Shooting saw him pop the far right Psyback with the surviving Reaver. The Quad Gun blew the Stormraven out of the sky. The Razorwing killed four of the unengagegd PA Honor Guard on the far left and reduced the squad to a lone survivor. The Wyches in the north (who had been pinned) left behind their Haemonculus and managed to get off an extremely long charge and exploded the Rhino containing a combat squad and Librarian. The Space Marines were not hurt or pinned. Coteaz managed to intervene for the Justicar and pulped the Haemonculus. The Justicar, was immediately killed by the Wyches however. The other Justicar popped his head off trying to cast Hammerhand. Tie combat. </o:p></span><br />
<span style="font-family: inherit;"><o:p></o:p></span><br />
<span style="font-family: inherit;"><o:p>Mid-turn update!</o:p></span><br />
<span style="font-family: inherit;"><o:p>GK VPs: 11</o:p></span><br />
<span style="font-family: inherit;"><o:p>DE VPs: 7 (HUGE turn)</o:p></span><br />
<span style="font-family: inherit;"><o:p></o:p></span><br />
<span style="font-family: inherit;"><o:p>I needed to put the game away before things started to get away from me. The lone PA Honor Guard hopped in a Razorback for protection. The left Dread popped the lonely Haemonculus while the Quad Gun finally finished off the Razorwing. I might have also finished off the surviving Raider, but I cannot remember. The Libby, Combat Squad, and Psyback were ready to unload into the remainder of the unenaged Wyche Squad. We basically called it at this point, as it would be almost impossible for him to get enough points to overcome the deficit.</o:p></span><br />
<span style="font-family: inherit;"><o:p></o:p></span><br />
<span style="font-family: inherit;"><o:p>Final Score:</o:p></span><br />
<span style="font-family: inherit;"><o:p>Bob: 13</o:p></span><br />
<span style="font-family: inherit;"><o:p>Ned: 7</o:p></span><br />
<span style="font-family: inherit;"><o:p></o:p></span><br />
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: inherit;">Winner Highlight<o:p></o:p></span></u></b><br />
My highlight was probably pulling off the heroic intervention. That or using Foreboding/Prescience to wipe out the Incubi. <br />
<span style="font-family: inherit;"></span><br />
<strong><u>Final thoughts</u></strong><br />
I got a little sloppy towards the end of the game and almost let things get away from me. I deviated from my battle plan and spread out way too much. My units were not properly supporting each other, and I had a couple of squads on my left flank not really contributing and just hanging out and waiting to get shot. I also let several units get charged when I didn't have to. There was no reason for the PA Honor Guard to be within charge range of the Wyches, the same way the Rhino on the left should have stayed out of charge range of the other Wyche squad. Two minor positioning tweaks would have saved several KPs. I also should have done more to silence Ned's Quad Gun to keep my Stormraven safe. It was a costly (255 points) lesson.<br />
<br />
On the other hand, I think Ned should have been more aggressive. Throw the Wyches and Beastpacks at me, and I have to focus on taking them down instead of the paper airplanes. Also, I think he underestimated the threat of the Dreads. It didn't matter too much in this game as his lances were unable to do much to even Razors/Rhinos, but the Dreads have to be the first thing to die. If left alone, each of them can kill a DE vehicle a turn. However, had this been an objective game, I think it would have been quite a bit different as I would not have been able to hang back and shoot as much. Overall, Ned played a heck of a game, but the mission and dice really hurt hamstrung him.<br />
<br />
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<o:p><em><span style="font-family: inherit;">The Duke had not been prepared for the ferocity of the Ultramarine firepower, and the initial wave of assault craft had been shredded as they had emerged from the cloud banks. Even so, the Dark Eldar had still managed to knock Calgar from the fight and almost completely encircle the Ultramarine position. A straffing run by Razorwing fighters blasted a hole in the Ultramarine defenses seconds before a Wych cult had charged into the opening. The Wyches butchered an isolated squad of Marines and threatened to collapse the flank of the overextended defenses. As all seemed lost, a cry of "For Ultramar!" bellowed from the darkness. Captain Coteaz and five Honor Guard burst from the ash cloud and slammed into the Wyches in a thundering charge. The momentum of their assault carried Coteaz through the melee until he faced the disfigured Dark Eldar leader. Coteaz brought his Thunderhammer around in a wide arc and felled the grotesque creature with a single crushing blow. The death of the Haemonculus broke the Dark Eldar's will to fight and sent the battered remnants of Duke Sliscus's kabal retreating into the darkness. With the Dark Eldar at least temporarily scattered, the Ultramarines could now turn their attention to the mystery of the cursed relic that lay somewhere on Angamar...</span></em></o:p></div>
Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-78708441507114821882013-02-17T08:34:00.000-05:002013-02-18T14:47:29.853-05:00BLOOD FOR THE BLOOD... Angels?<div align="left" class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjznnaJbHDA8OPzPqXceveADLGUNMGfmpqZfHo7Elt_IAt7lYJ-N1inV3KyKG8Xr5bBmfwYiDSVwKqIn_081LX-807SkBfXMei0eaRZOZnOuRqfl4ZcFKpc_R5_PAv8ue9kswyJFJJYWWIH/s1600/Mephiston-_colour.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjznnaJbHDA8OPzPqXceveADLGUNMGfmpqZfHo7Elt_IAt7lYJ-N1inV3KyKG8Xr5bBmfwYiDSVwKqIn_081LX-807SkBfXMei0eaRZOZnOuRqfl4ZcFKpc_R5_PAv8ue9kswyJFJJYWWIH/s400/Mephiston-_colour.jpg" width="260" /></a></div>
<em></em><br />
<em>While initial reports had indicated that Mephiston's force of Blood Angels had been utterly destroyed, remnants of the battered and broken half-company had been able to fight their way free of the ambush. Even, Mephiston, who had been laid low by dark lances, had managed to survive the battle with timely ministrations from the Sanguinary Priests. He awoke from his recovery to a waiting transmission from the Chapter Master of the Ultramarines who desired to meet and formulate a combined battle strategy to liberate the planet...</em><br />
<em></em><br />
<em>Marneus Calgar and a small contingent of Honor Guard supported by elements of the Second Company had taken up positions in the ruins surrounding the Droman manufactorum. The Ultramarines had initially moved to shore up the manufactorum's defenses while the Blood Angels had been fighting in the western desert, and Calgar anxiously awaited the return of Mephiston and the Blood Angels to coordinate the counter-offensive against the xenos forces. With the a thundering roar of its enginges, the Blood Angels Thunderhawk 'Sanguine Fury' swung low over the landscape and disgorged Mephiston and his strike force across the small valley from the Ultramarines. As Calgar and his retinue of Honor Guard began marching across the valley to meet his allies, Librarian Muran continued his investigation of the shards recovered from the Eldar. The pieces appeared to be the shattered remnants of a very large crystal. It was obvious that while many fit together, an even larger number were still missing. Muran picked up two pieces that appeared like they should fit and lifted them towards the light to examine their edges. As he brought them close together, the pieces suddenly leapt from his hands and snapped together, releasing a shockwave across the valley...</em><br />
<em></em><br />
<em>Calgar watched as the shockwave raced across the valley and through the ranks of the approaching Blood Angels. It was not strong enough to unsteady the footing of him or his retinue, but the Blood Angels were visibly shaken by it. The slow, measured steps of the Assault Marines picked up speed and the orderly march quickly accelerated. Had they been an adversary, Calgar would have sworn that approaching Marines were beginning to charge. Before he could dismiss the thought, the unmistakable cries of "For Sanguinius! For the Emperor!", rolled across the valley. His mind racing, Calgar bellowed, "Ultramarines! Defend yourselves!" and stepped forward to meet the incoming threat...</em><br />
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<strong>Opponents</strong>: Bob (GK/SM) versus Jeff (Blood Angels) - Written by Bob<br />
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<a name='more'></a><br />
<u>GK/SM List</u><br />
Ordo Malleus Inq with TDA, Prescience, Psycannon, and 3 Servo Skulls (Captain Tragan)<br />
5 GKSS (Honorguard) with Psycannon, Psyback with SL<br />
5 GKTs (TDA Honorguard) with Halberd x4, DH, and Pyscannon<br />
Stormraven with MM, AC, Hurricane Bolters, Pysbolts, and SL (Tank Hunter)<br />
Dread Calgar<br />
Aegis Line with Quad Gun<br />
<br />
Libby (Null Zone/Avenger)<br />
Tactical Squad with Flamer, ML, and Rhino<br />
Tactical Squad with Flamer, ML, and Rhino<br />
Stormtalon with TML<br />
TFC<br />
<br />
<u>Eldar List</u><br />
Mephiston<br />
8 Death Company with one PF<br />
10 Assault Marines with Plasma x2<br />
10 Assault Marines with Flamer x2<br />
10 Assault Marines with Plasma x2<br />
1 HB Attack Bike<br />
1 HB Attack Bike<br />
5 Devestators with 3 ML and 1 LC<br />
5 Devestators with 3 ML and 1 LC<br />
<br />
<strong>Deployment</strong>: Vanguard<br />
<strong>Game-type</strong>: 4 Objectives<br />
<strong>1500points</strong><br />
<strong>Warlord Traits: </strong>Bob (Redeploy), Jeff (+1 to charge distance)<br />
<strong>Assets</strong>: Bob (Triple Bastions=3 USRs chosen with Warlord Traits and more Power Stations (+1 to go first) - Calgar received Eternal Warrior and the TDA Honor Guard received FNP<br />
Noah (Triple Manufactorums = +150 points)<br />
<br />
<strong>Game Summary</strong>: Going into this game, I (Bob) knew I was facing an uphill battle. Mephiston is one nasty character and can solo whole armies if given the chance. I did not have a lot of AP2 shooting, so would have to rely on CC with my Dreadknight and Terminators or lots and lots of small arms fire to take him down. Having run a DK for a while, I know that unloading bolters into a T6, 2+ creature never really works out well. <br />
<br />
I had two objectives on my side of the board, with one more in the center of the table, and one near the BA deployment zone. I won the roll to go first, so I hoped that I could get First Blood and try to force the tie on everything else. If I could kill the thirty scoring Marines and not give up Warlord AND Linebreaker, I would be in good shape.<br />
<br />
<u>Deployment</u><br />
I deployed in a castle with my Tactical Marines back behind Calgar and the TDA Honor Guard. I planned to use those tougher units to conduct a fighting withdrawl and absorb the brunt of the BA attacks. There was a pretty large piece of LOS-blocking terrain in the center, so I could not count on long-range firepower to completely get the job done.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD1EQeO8FTpbkms3liF2nAw5ceoO4Fm4hxLLTVsAf44FssZp4EOl-DG1_12zNI5Mb9KCyA9CrnlI5Rx0wvX7xRkD9_Vc-1agSZG2ub9gYNV3maRmBDjOKyRmGNfk-z52NoMTyzBifXqxY-/s1600/2013-02-12+18.27.41.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD1EQeO8FTpbkms3liF2nAw5ceoO4Fm4hxLLTVsAf44FssZp4EOl-DG1_12zNI5Mb9KCyA9CrnlI5Rx0wvX7xRkD9_Vc-1agSZG2ub9gYNV3maRmBDjOKyRmGNfk-z52NoMTyzBifXqxY-/s400/2013-02-12+18.27.41.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ultramarine Deployment (most of my pictures didn't turn out)</td></tr>
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He deployed almost directly opposite of me with one set of Devestators in the ruins, one set on my far right, and Mephiston and DC safely out of sight behind the wicker terrain. He held the plamsa Assault Marines in reserve to deepstrike. I used my warlord trait to shift my TFC and Techmarine around for better LOS, the Razor for better cover, and a Rhino to get it across the Aegis. He was unable to sieze.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDa8541i8kubDn97wtihCw6Lm9ONRZHAFV0bvUtWMnQ3HmDsF_kMaXdAGMIXBPAway0biP4Qc3xz3k8qy2ECfdbI9t_G73ueeXvQLeoVjSfQMa5m52CYZpvJHhhwKkgFUH7FPoHsvyCOVx/s1600/2013-02-12+18.42.28.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDa8541i8kubDn97wtihCw6Lm9ONRZHAFV0bvUtWMnQ3HmDsF_kMaXdAGMIXBPAway0biP4Qc3xz3k8qy2ECfdbI9t_G73ueeXvQLeoVjSfQMa5m52CYZpvJHhhwKkgFUH7FPoHsvyCOVx/s400/2013-02-12+18.42.28.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">BA Deployment</td></tr>
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<u></u><br />
<u>Turn 1</u><br />
The Inquistor cast Prescience every turn. I moved Calgar and the TDA Honor Guard towards the center in an attempt to slow down the BA. I brought the Librarian and a Combat Squad along to help support. I mistakenly thought that the Attack Bikes were one squad, or I would have went after one of those for an assured First Blood. However, my shooting was able to kill off the Devestators in the ruins anyway. <br />
<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibf70VEhyphenhyphenfISTLDHVGdX_-MZZLn6ffOLOgRN4L2DkN5sfzsu3BHTh5uvlE-humfGpkV9p9BdzqnO4UUWb5a5HmzIPeKMEA3UbMBoWNHBKbaCDvbGNB-5hyphenhyphenAU9bLCwdHXDqVuzAOXx3037i/s1600/2013-02-12+19.09.19.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibf70VEhyphenhyphenfISTLDHVGdX_-MZZLn6ffOLOgRN4L2DkN5sfzsu3BHTh5uvlE-humfGpkV9p9BdzqnO4UUWb5a5HmzIPeKMEA3UbMBoWNHBKbaCDvbGNB-5hyphenhyphenAU9bLCwdHXDqVuzAOXx3037i/s400/2013-02-12+19.09.19.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Blood Angels bearing down on Calgar</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoerCrSFNo8Uv0lBVIDc4JzYUs-rejBMib3qkDTOISk-dZz2-zXozDWyNRDDVX43lMlcPE64nUj3vGJVxclZBpxm61Pvfk0zuG-YPLr9eP2FwK6RMgxLosG150V476H-nJTxd4PXKkd-z2/s1600/7-T1+Monstrous+Creature.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoerCrSFNo8Uv0lBVIDc4JzYUs-rejBMib3qkDTOISk-dZz2-zXozDWyNRDDVX43lMlcPE64nUj3vGJVxclZBpxm61Pvfk0zuG-YPLr9eP2FwK6RMgxLosG150V476H-nJTxd4PXKkd-z2/s400/7-T1+Monstrous+Creature.jpg" width="400" /></a></div>
<br />
Jeff kept the DC back out of LOS for a turn and moved forward with everything else. The BA Assault Marines surged forward, one squad setting up behind the center terrain and the directly towards Calgar. The HB Attack Bikes attempted to screen the melta Assault Marines from a counter charge from Calgar. Shooting stripped two wounds from Calgar.<br />
<br />
<u>Turn 2</u><br />
The Stormtalon did not come in. Calgar moved due north to attempt to charge the Assault Squad near the center piece of terrain. I also pulled back with the Librarian and combat squad. My shooting did not due much other than kill an Attack Bike and kill some Assault Marines from the melta squad. Calgar was able to get a charge off against the Assault Marines and pulped the Sarge in a challenge.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPzG5HtMGC-NR4EIhGOOXcMOf9iuKDmiU01apnoBPAosrCjB4NZ3leOGQAkC8LiskBURa5zM7l7AR8AJmvRSBV_HXz2Y-kTdORCGooFRrdBZKf15aS38KBMHXBpyGHaAIY1KcKbM2xbo2E/s1600/9-T2+Dreadknight+Charge.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPzG5HtMGC-NR4EIhGOOXcMOf9iuKDmiU01apnoBPAosrCjB4NZ3leOGQAkC8LiskBURa5zM7l7AR8AJmvRSBV_HXz2Y-kTdORCGooFRrdBZKf15aS38KBMHXBpyGHaAIY1KcKbM2xbo2E/s400/9-T2+Dreadknight+Charge.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Calgar charging into the fray</td></tr>
</tbody></table>
<br />
His reserved unit did not come in either, even with rerolls. He moved the unengaged Assault Squad and DC to charge Calgar. Mephiston stayed out of LOS behind the center terrain. Shooting killed off the DH Terminator (ouch!). His charges were successful and Calgar popped 2 more Marines before he went down. Jeff consolidated forward.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4kiHyxzjFG5dKrOp-OtsJCpiCAjjUzO_2hJJVA_XwpUcLk-MGEora5izUn4js6TQ-M01OQYiqC6veAxbEgosyz5j6wnQd36KUJXT9vj8cqaYwGwUVp2D4zdKRwae_qDolmG6H2pQ8WUZN/s1600/10-T2+Consolidation.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4kiHyxzjFG5dKrOp-OtsJCpiCAjjUzO_2hJJVA_XwpUcLk-MGEora5izUn4js6TQ-M01OQYiqC6veAxbEgosyz5j6wnQd36KUJXT9vj8cqaYwGwUVp2D4zdKRwae_qDolmG6H2pQ8WUZN/s400/10-T2+Consolidation.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Consolidation...</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: left;">
<u>Turn 3</u></div>
Still no Stormtalon. I moved the TDA Honor Guard forward to distance them from my firebase. Combined firepower from the TFC, Honor Guard, and Tacticals was able to eliminate the melta Assault Marine Squad and all but one DC. The TDA Honor Guard were not in charge range. <br />
<br />
The plasma Assault Squad came in from reserve and combat-squadded on both sides of the TDA. I think this might have been a mistake on Jeff's part. Had he put one of the combat squads on the objective in his deployment zone out of LOS, I would have had a hard time clearing/contesting it before the game ended. I would have to been much more aggressive to ensure I could get line-breaker or another objective. Mephiston, the remaining Assault Squad, and the lone DC moved to charge the TDA. Shooting dropped the TDA to Tragan, the Chapter Champion (Justicar), and the Psycannon TDA. In the resulting charge, Mephiston and the Chapter Champ flailed at each other ineffectively while Tragan pulped a couple of Assault Marines and the Sang Priest (failed his 2+ lookout sir). The Blood Angels killed the Pyscannon TDA. Everyone stuck.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3XvWa8z4E12GZ3kEhyphenhyphenTjJYHdHpPHLUcSE8yprQ8zeTHCKSPckyYJ2elUv1jqM_f6bDgom6EExn0MEEjIqXYsINd0OglKTWJfNi-IgcOYZiXZINlolnNKaw2j8J8WctUIMMW2tC9LM1YIw/s1600/11-T3+Terminator+Combat,+Meph.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3XvWa8z4E12GZ3kEhyphenhyphenTjJYHdHpPHLUcSE8yprQ8zeTHCKSPckyYJ2elUv1jqM_f6bDgom6EExn0MEEjIqXYsINd0OglKTWJfNi-IgcOYZiXZINlolnNKaw2j8J8WctUIMMW2tC9LM1YIw/s400/11-T3+Terminator+Combat,+Meph.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Attempting to hold back the tide...</td></tr>
</tbody></table>
<u>Turn 4</u><br />
I needed to counter attack before my firebase was overrun. I moved a combat squad to charge one of the Assault Marine combat squads. The PA Honor Guard planned to countercharge into the TDA melee. Shooting eliminated the unengaged Assault Marines, leaving only the Devestators, Mephiston, the lone DC, and 8 Assault Marines. I had a glorious plan of charging 4" with the PA Honor Guard and using their psychout grenades to force Mephiston to I1 and then attempt to have Tragan intervene and FW Mephiston. I rolled my charge distance and... snake-eyes! Rats! The Chapter Champion managed to hold off Mephiston while Tragan popped three Marines. Mephiston and the Assault Marines both promptly failed their leadership and the lone DC kept the TDA locked. Not good!<br />
<br />
Jeff had an opening at this point. Mephiston and the newly freed Assault Marines could charge their choice of targets. Depending on whether they stuck combats, it could have been very tough for me to kill them with shooting before they took my objectives. His shooting took out a Rhino with combat squad and Librarian that I had been shuffling towards the center of the table. Mephiston charged the PA Honor Guard and killed the Sarge in a challenge, but they stuck. The Assault Marines charged a nearby combat squad and killed 2-3 of them. Luckily, they were able to use combat tactics to get away. <br />
<br />
Tragan smushed the last DC and left me with a choice. I could have used them to counter-charge Mephiston and attempt to kill him, or I could have consolidated towards the center objective. I decided that going against Mephiston had the potential to end very badly, so I went with the conservative route and moved towards the center objective. At the time I had forgotten that GKTs have grenades, so I thought Tragan would have to weather Mephiston's attacks before he could strike back. Had I remembered the grenades I would have went ahead and charged.<br />
<br />
<u>Turn 5</u><br />
The TDA Honor Guard moved onto the center objective, leaving me with two objectives and First Blood and Jeff with no objectives and Linebreaker. All of my firepower went into his last 4-5 Assault Marines and killed them, eliminating his last scoring units. With scoring units on the objective under the Quad Gun and the center objective, and him having very little options to take them both out, I pretty much had the game won. Mephiston wiped out the remaining PA Honor Guard and went after the center objective.<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
Mephiston charged the center objective and neither of were able to do anything. Lucky for me, the game ended with the two locked in combat.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqbfWHuNY5vhmyUU9sE_daz-YX_9Wq0yuxY-yYyV83MeYDUjBuVL4trXOPLypr7PSMaCxUZWHg3oTKG5AqsOQTE5QSN3GngI0_1O5sIVkNimrDs3ZKypYSbm-Tu4IFjg_Uv58bgsyf9pX2/s1600/2013-02-12+21.39.59.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqbfWHuNY5vhmyUU9sE_daz-YX_9Wq0yuxY-yYyV83MeYDUjBuVL4trXOPLypr7PSMaCxUZWHg3oTKG5AqsOQTE5QSN3GngI0_1O5sIVkNimrDs3ZKypYSbm-Tu4IFjg_Uv58bgsyf9pX2/s400/2013-02-12+21.39.59.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mephiston versus the Honor Guard...</td></tr>
</tbody></table>
<strong>Result</strong>: Win for Bob (One objective, First Blood)<br />
<br />
<strong>Bob's Highlight</strong>: The moment that stood out for me was when my TDA Inquisitor and TDA Justicar managed to break both Mephiston and the remnants of an Assault Squad. It was actually a terrible moment, as it allowed both of them to break free and attack my units the next turn.<br />
<br />
<strong>Jeff's Highlight</strong>: Jeff's highlight was using the combined forces of two Assault Squads and the Death Company to completely pulp Calgar. However, the PF-wielding DC was able to do the job completely by himself.<br />
<br />
<strong>Notes for future games</strong>: I need to really watch the FNP rules a lot closer. We both forgot about being able to activate FWs to bypass FNP and I might have taken some FNP saves on Tragan when I shouldn't have (his unit had it... not him though). It's hard to say how these would have affected the game. Also, I REALLY need to remember that GKTs have psychout (anti-psyker) grenades!<br />
<br />
<em>Calgar's titanic form had been pulled down by the weight of the mob of Blood Angels. The frenzied Marines attempted to pull him apart piece by piece, but a hail of bolter and assault cannon fire shredded his would-be killers. His Honor Guard, unable to keep up with his initial charge, had arrived and strode straight into the mass of crazed Blood Angels. They hacked and cleaved their way towards the unconcious form of their Chapter Master, driving back the tide at a great cost. By the time they reached Calgar, only Captain Tragan and Chapter Champion Kurnen were still standing. As they called for extraction, the two could only wonder at what madness had befallen their brethren and they prayed to the Emperor that it would not claim them too...</em>Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-25088095187543684092013-02-16T09:00:00.000-05:002013-02-16T09:00:01.737-05:00Pain and Profit<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh41h9ggEH0QN5oxMnlM8VZLX56X5X9iWFaMRKbVMfDlnVEYyxHxpXv2mW0EJvRdZEQr1rF1wG4eUJPE00oW7YSD91jR_lDOyMXbxYsb6VP63ta2GOPM1I1zadzwLuRBwuq1yMGKk_SdYEu/s1600/Dark_Eldar_Raid_Colored_by_MajesticChicken.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh41h9ggEH0QN5oxMnlM8VZLX56X5X9iWFaMRKbVMfDlnVEYyxHxpXv2mW0EJvRdZEQr1rF1wG4eUJPE00oW7YSD91jR_lDOyMXbxYsb6VP63ta2GOPM1I1zadzwLuRBwuq1yMGKk_SdYEu/s400/Dark_Eldar_Raid_Colored_by_MajesticChicken.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Life as a PDF Guardsman is never fun...</td></tr>
</tbody></table>
<em>The rumors of large caches of ancient weapons and armor in Angamar's western desert had been enough to draw a large Dark Eldar raiding force to the system. Instead of finding an unsuspecting planet ripe for the taking, the Kabal of the Bloody Claw had arrived to find the world fully engulfed in a raging battle between the mon keigh, Necrons, and Craftworld Eldar. Taking advantage of the confusion and chaos, the Kabal had raided and pillaged countless cities with scant opposition as the bulk of the defenders had been marshalled against the Necron threat. Duke Sliscus had been ready to leave with his considerable spoils when the sudden appearance of Space Marines forces from not one, but three chapters had made reconsider. For the Imperium to respond with such a large force obviously meant that something extremely valuable rested on the planet...</em><br />
<em></em><br />
<em>The Blood Angels, lead by the indomitable Mephiston bounded
across the desert with their jump packs, responding to reports of a Dark Eldar raiding party streaking across the sands. Destroying the xenos force would bring the Blood Angels one step closer to securing the planet and starting their search for the fabled artifact--a relic that might hold the key to saving their entire chapter. The
Dark Eldar had no such noble goal, but saw only the profit to be had in the coffers of
the ancient race who once had inhabitated the planet. While Duke Sliscus and the rest of the Kabal of the Bloody
Claw were engaged elsewhere, one of his partners, the archon Haud Dico raced northeast with his fast moving transports full of warriors and wyches
looking to capture slaves for the arena--and find out just what treasures the Blood Angels were seeking to protect...</em><br />
<br />
<strong>1500 Blood Angels vs. DE <o:p> (Written by Ned)</o:p></strong><br />
<o:p>Jeff vs Ned</o:p><br />
<a name='more'></a><br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<strong><u>Army Lists (1500):</u></strong></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<strong>DE (1500)</strong></div>
<u>HQ<o:p></o:p></u><br />
Archon, Huskblade, soultrap, combat drugs, shadow field<o:p></o:p><br />
Haemonculus: LG<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>Troops<o:p></o:p></u></div>
9 Wyches: Raider with DL, NS (Haemonculus starts here)<o:p></o:p><br />
10 Warriors: SC a Raider with DL, NS, Splinter Racks <o:p></o:p><br />
5 Wracks, LG in a Venom with SC X 2, NS<o:p></o:p><br />
5 Wyches, HWG, Venom with SC X2, NS<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>Elites<o:p></o:p></u></div>
4 Incubi, SC X 2, NS (archon starts here)<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>Fast<o:p></o:p></u></div>
3 Reavers with<span style="mso-spacerun: yes;"> </span>HL<o:p></o:p><br />
3 Reavers with<span style="mso-spacerun: yes;"> </span>HL<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>Heavy<o:p></o:p></u></div>
Ravager NS <o:p></o:p><br />
Ravager NS<o:p></o:p><br />
Razorwing, 2 DC, FF<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<strong>Blood Angels<o:p></o:p></strong></div>
<u>HQ<o:p></o:p></u><br />
Mephiston<o:p></o:p><br />
<br />
<u>Elite</u><br />
Sanguinary Priest with power armor and jump pack<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>Troops<o:p></o:p></u></div>
10 man Assault Squad: meltagun X2 Split into two combat
squads<o:p></o:p><br />
10 man Assault Squad: Flamer X2, Lighting Claw on sergeant
with sanguinary priest attached<o:p></o:p><br />
5 man Assault Squad: meltagun, sergeant with melta bombs<o:p></o:p><br />
8 Death Company: Power fist<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>Fast<o:p></o:p></u></div>
Attack Bike heavy bolter<o:p></o:p><br />
Attack Bike heavy bolter<o:p></o:p><br />
Attack Bike heavy bolter<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<u>Heavy<o:p></o:p></u></div>
Devastator Squad: 4 ML, Signum<o:p></o:p><br />
Devastator Squad: 4 ML, Signum<o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p><strong><u>Assets</u></strong></o:p></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p>Blood Angels got an extra 50 points to spend and Dark Eldar got +1 to deployment roll</o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p> </o:p></div>
<strong><u>Mission/Deployment:</u></strong><br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
Mission: #1: 5 objectives<o:p></o:p></div>
Deployment: Vanguard Strike<o:p></o:p><br />
Special Issues: Mysterious objectives<o:p></o:p><br />
Warlord Traits: Both rolled for the one that lets the
warlord roll three dice when running.<o:p></o:p><br />
Ability rolls: DE rolled for combat drugs and got a pain
token. Blood Angels failed red thirst on everyone.<o:p></o:p><br />
Night Fighting: Yes<br />
Terrain: See below<br />
Objectives: We decided to just take the corners where we had
our armies stacked since the board was symmetrical. We rolled off and BA placed
the first objective. BA placed it in the middle of the DE deployment zone, figuring
that is where the Blood Angels would be at the end of the game. DE then put one in a corner of the BA zone. We then
put the rest pretty much in no man’s land.<o:p></o:p><br />
Deployment: DE won the roll off. <o:p></o:p><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrBiIGwbswzJv2MEAMNgtYqFyZZxFbQPvpb5BhUH2QQz6jAQ1dXMKjGjK3vQd8UkBjlE0h-NPylXCsFFCc_WhJKwpq0Ht98f4W0yZTSpElA0pGNBmekkOshHOqs72s7SbKvDlknR2UrzCf/s1600/Terrain.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrBiIGwbswzJv2MEAMNgtYqFyZZxFbQPvpb5BhUH2QQz6jAQ1dXMKjGjK3vQd8UkBjlE0h-NPylXCsFFCc_WhJKwpq0Ht98f4W0yZTSpElA0pGNBmekkOshHOqs72s7SbKvDlknR2UrzCf/s400/Terrain.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Terrain (Objectives are a little hard to see)</td></tr>
</tbody></table>
<strong>Deployment</strong><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
DE left the reavers and the razorwing in reserve. The wracks
were in the center venom (v1), the archon and incubi in the lower venom (v2)
and the wyches in the upper corner (v3). The warrior gunboat was by the wych
venom (r3) and the wyches were in the venom near the incubi (r4). A ravager was
on each end of the deployment zone.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
BA left one squad of 5 marines and the death company in
reserve to deep strike. He then hid is devastators behind cover and mephiston
was also out of line of site of everything. He put the bikes out front for
their longer range weapons.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
BA elected not to try and steal initiative.<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFClP5Z1bV-k8ZV7JmOYx7J2AYKgzk9AeRXM67elJy0PGtWbpSpoqP8S2_vjYw8JkNFUTRrFXlSFQMndpjqgwQw_92bf7EQIrdDDA3W2itd3fiY5Wu4eZBCAm4EKOHRBOZMDAmB2oMTNLH/s1600/Deployment.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFClP5Z1bV-k8ZV7JmOYx7J2AYKgzk9AeRXM67elJy0PGtWbpSpoqP8S2_vjYw8JkNFUTRrFXlSFQMndpjqgwQw_92bf7EQIrdDDA3W2itd3fiY5Wu4eZBCAm4EKOHRBOZMDAmB2oMTNLH/s400/Deployment.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Deployment</td></tr>
</tbody></table>
<strong>Turn 1 Bloody Claw:</strong> <o:p></o:p><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
The ravager and venom that were near the top of the board
moved 12 inches, getting line of sight on Mephiston. The wyche raider moved over
to get a shot on whatever it could. On the lower portion of the board the venom
with the archon moved over the hill to get shots on squads or bikes, the
ravager moved up and out just enough to see Mephiston (though he would get a
cover save) and the wrack venom moved over to get shots on his bikes. Other
than Mephiston, the bikes became top priority because they were the only thing
that could reach the DE vehicles this turn. The
devastators would be firing snapshots if they moved out of cover, and DE
couldn’t see them anyway.<o:p></o:p></div>
<o:p> </o:p><br />
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-ansi-language: EN-US; mso-bidi-language: AR-SA; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-US;">Shooting phase: First ravager took two wounds off Mephiston
and the second one did as well, despite cover saves and feel no pain. The
wyche venom (v3) got a lot of hits, but only wounded a couple of times and Mephiston
made his 2+ save. The lower raider (r3) took a shot at the bike, hit but rolled
a one to wound. The upper raider took a shot at the bike there and also rolled
a one to wound. The archon’s venom put 12 shots into a bike and killed it--DE
gets <u>first blood</u>. The wracks venom wasn’t able to see anything so I
just moved it back to safety and nothing else was in range.</span><br />
<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRJ_cgz0sEFj95IV5__No07SRl2u1F_EnMEPzb7tIWdjC1qQNNduLcPp3GdKqECscm6wEeiEiIGRIWp6wokUu9p5Ezprh0Kkj9xApI9WhYm75dYO7kVNXRC3k4hrGfoI40MdUxqWFOxWFB/s1600/TopT1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRJ_cgz0sEFj95IV5__No07SRl2u1F_EnMEPzb7tIWdjC1qQNNduLcPp3GdKqECscm6wEeiEiIGRIWp6wokUu9p5Ezprh0Kkj9xApI9WhYm75dYO7kVNXRC3k4hrGfoI40MdUxqWFOxWFB/s400/TopT1.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DE Turn 1</td></tr>
</tbody></table>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<strong>Turn 1 BA:<o:p></o:p></strong></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
BA moved the devastators up, but the difficult terrain
kept one from each squad from getting to the top of the cliffs. He moved all his assault
squads as fast as he could towards the alien menace. The top most squad lost
one to a dangerous terrain test after landing in difficult terrain. Actually, BA
failed A LOT of these, but saved all of the rest the rest of the game…high
adventure for us, but I won’t note them anymore since BA made the armor saves on
them all. Mephiston then hid.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
Shooting phase: Between night shields and night fighting
there was not a lot the Blood Angels could do. The devastator snapshot, but
failed to hit anything. His northern bike fired and hit the ravager there, but
failed to glance or pen. The southern bike managed a hit and a glance, but the
night fighting cover save prevented any damage. Blood Angels then ran
everything forward looking to slaughter the DE in close combat.<o:p></o:p></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsJeJMmXiWsGrSj219YOQoxLX9iRbte1kC1loGThMgkfqNcGm4sIChdwrbj6ZY-hvL6UdWp2C9lMhBlsIEbanSlh-dSg8bgaoucOALz9FDq1DsE2WMQdiFQUFjIj2Kvj_B4Z7hYeRwioVU/s1600/BotT2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsJeJMmXiWsGrSj219YOQoxLX9iRbte1kC1loGThMgkfqNcGm4sIChdwrbj6ZY-hvL6UdWp2C9lMhBlsIEbanSlh-dSg8bgaoucOALz9FDq1DsE2WMQdiFQUFjIj2Kvj_B4Z7hYeRwioVU/s400/BotT2.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">BA Turn 1</td></tr>
</tbody></table>
<strong>Turn 2 Bloody Claw:<o:p></o:p></strong><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
Only one reaver squad came out of reserve. DE moved
everything around to get shots at the devastators and bikes and have backup shots at
marines with anything left over. DE passed all their dangerous terrain tests the
whole game. The archon venom moved over to try and
prep for an assault on the 5 man squad.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
Shooting phase started with the wyche raider in the south
taking out the bike there. The ravager and the two venoms in the south then
combined to take out 6 marines on the hillside. In the north, in sort of
opposite symmetry to the first turn the raider’s single lance took out a bike,
so after both failing to wound first turn, they both killed the bike second turn
(mistake that we thought the bikes were T4 and instant death but should have
taken two wounds). The other ravager and venom killed the four visible
devastators on the far hill, then the 3 reavers turbo-boosted over the other
squad killing two and landed in prep to kill the single devastator left behind
the hill. The 5 wyches failed to kill any marines with their pistols, but the
warriors in the raider managed to kill one.</div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p></o:p> </div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p>In assault the wyches killed another marine, leaving two, but with “know no fear” they just sat there.</o:p></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p></o:p> </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWEr7nT4sFrpzyjo04ZTrJap9TFWDJ1ZYgARiSPpBGPO8PG_CSd-5uKP7j6F_gxJZom_-s-iuiF8VPaSmQLDwbFgVsoLOsQFjco_E-ZowNoVb39qItCu23wi506tS76LC2j2r7zzV44hlc/s1600/BotT2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWEr7nT4sFrpzyjo04ZTrJap9TFWDJ1ZYgARiSPpBGPO8PG_CSd-5uKP7j6F_gxJZom_-s-iuiF8VPaSmQLDwbFgVsoLOsQFjco_E-ZowNoVb39qItCu23wi506tS76LC2j2r7zzV44hlc/s400/BotT2.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DE Turn 2</td></tr>
</tbody></table>
<strong>Turn 2: BA<o:p></o:p></strong><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
Both his reserves came in. BA deep-struck the death company
right in front of Archon Haud Dico’s venom and the 5 man squad assault squad with
the melta right in front of a ravager. The big squad with the priest moved to
hide towards an objective and Mephiston came out to deal with the reavers
that were going after the last devastator.</div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
In the shooting phase the melta gun squad ended up 2 and a
half inches from the ravager and blew it up, wounding 4 of them, but they made
their saves. The death company only managed one hull point off the venom and the
devastators took a hull point off the raider with the warriors. Jink saves were
critical to the DE’s survival. <o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
In the assault phase Mephiston failed to make his charge by
one inch and on the reroll failed by two. There were no injuries in the ongoing
wyche-marine battle with lots of wounds and lots of saves and FNP.<o:p></o:p></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG0m58anzS_-08s5Jn7_Vh7kJoZg9s11HbR21X9ivSWEvIyd8DSDAvzaf_V09bLM2i1uGrWUtU1-4Bs2XCIkbUPUThYsAC6bapzjSr3YzzX38aM-ax9JDWBzdJi6_lHZQs-vsjSo-OSjVM/s1600/BotT2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG0m58anzS_-08s5Jn7_Vh7kJoZg9s11HbR21X9ivSWEvIyd8DSDAvzaf_V09bLM2i1uGrWUtU1-4Bs2XCIkbUPUThYsAC6bapzjSr3YzzX38aM-ax9JDWBzdJi6_lHZQs-vsjSo-OSjVM/s400/BotT2.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">BA Turn 2</td></tr>
</tbody></table>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<strong>Turn 3 Bloody Claw:<o:p></o:p></strong></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
Reavers and Jetfighter still failed to arrive. Darn Higher
HQ!<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
DE then moved the northern vehicles to get shots at Mephiston
or the devastators. The wyche-filled raider moved towards the north, figuring
that the archon had things under control in the south. The southern ravager moved
into position to fire at Mephiston and everything else moved to soften up the
death company before the inevitable assault. The archon and incubi exited the
venom before it moved.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
Shooting: The lone ravager killed Mephiston. <u>Warlord point.</u>
Then the venoms killed a couple of death company and the archon threw his
grenade, wounding five but only killing one. The combined firepower of the
northern vehicles and warriors killed four of the five marines there, the soul
survivor then ran 11 inches or so, putting him in great position to get into
the wyche-marine combat once he auto regrouped
the next turn. The reavers killed the lone devastator.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
In the assault phase the archon wiffed, but the Incubi
killed two, bringing the death company down to three. The DC dealt two
regular wounds and a power fist wound. The incubi made both regular saves and
the archon made his 2+ invul on the power fist wound. In the other combat the
wyches and marines continued to stalemate. The reavers used their assault move
to hide from the devastators and marines on the hillside.<o:p></o:p></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRrBJkdrl4c2DhO1iQLMFHosWN8-di_q69Dc3dQM6S1li37Pl7TDy6CTwY6U-tx0k-SW4HDj1PqbbTj_ARZJeISSQN90ZER8r9pQu6Om_lMDCJ2fXjdXpyuMxMzuq3b3gDYjLoa6jyNAXe/s1600/TopT3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRrBJkdrl4c2DhO1iQLMFHosWN8-di_q69Dc3dQM6S1li37Pl7TDy6CTwY6U-tx0k-SW4HDj1PqbbTj_ARZJeISSQN90ZER8r9pQu6Om_lMDCJ2fXjdXpyuMxMzuq3b3gDYjLoa6jyNAXe/s400/TopT3.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DE Turn 3</td></tr>
</tbody></table>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<strong>Turn 3: BA<o:p></o:p></strong></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
The BA moved the one mobile squad towards a ravager and got
into melta range. The lone marine regrouped and moved towards the wyches with a
regular move. The squad with the priest moved to take and hold the objective
behind the devastators, which turned out to be a sykfire nexus.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
In shooting, the devastators failed to do anything but a
hull point from the raider. He failed with his melta and a krak grenade to hurt
the ravager.<o:p></o:p></div>
<o:p> </o:p><br />
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-ansi-language: EN-US; mso-bidi-language: AR-SA; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-US;">In the assault phase the lone marine joined the fight
with the wyches and used a hammer of wrath but an invul save nullified it and
in combat there were still no wounds. Back in the archon combat, two more death
company marines an Incubi died.</span><br />
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-ansi-language: EN-US; mso-bidi-language: AR-SA; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-US;"></span><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJLvoQ-hGaxL3Bxff0rGiw8SxNor2xJZMhFK6emr_4ekarOughS8hc1chPYaiBBvRKT8EnpwBt6iqDwe0qxTfJ7Q0pRRZcwb75RBeyy2aQXNN28Y5wyCVt-ZJNuE_4G4rW-mHKxoaSLgVm/s1600/BotT3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJLvoQ-hGaxL3Bxff0rGiw8SxNor2xJZMhFK6emr_4ekarOughS8hc1chPYaiBBvRKT8EnpwBt6iqDwe0qxTfJ7Q0pRRZcwb75RBeyy2aQXNN28Y5wyCVt-ZJNuE_4G4rW-mHKxoaSLgVm/s400/BotT3.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">BA Turn 3</td></tr>
</tbody></table>
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-ansi-language: EN-US; mso-bidi-language: AR-SA; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-US;">
<strong>Turn 4 Bloody Claw:<o:p></o:p></strong></span><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
The reavers and fighter finally arrive. All the north units
move to try and get the marines off the objective. The wyches unload from their
raider and run towards the empty objective on the north side of the ridge. The
wracks jump out of their venom and claim the objective deep in the southwest
territory. The raider with the warriors moves over, ready to let them out turn
five on the objective up on the hill.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
In the shooting phase, all the southern units managed to only
kill two marines. In the north, the ravager took out two devastators. The
fighter took out all four marines and the priest, and one missile actually
scattered onto the remaining devastator sergeant but he made his save. The
three reavers then came in and killed the sergeant. Blade vanes killed no
marines.<o:p></o:p></div>
<o:p> </o:p><br />
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-ansi-language: EN-US; mso-bidi-language: AR-SA; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-US;">In assault the archon made quick work of the power
fist death company marine and then the marines and wyches managed to actually
kill </span><span style="font-family: "Times New Roman","serif"; font-size: 12pt; mso-ansi-language: EN-US; mso-bidi-language: AR-SA; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-US;">one of each other. </span><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7HUPu8YgMbZuByETWohGWpeWOhMtgnfU1Stmz9sfnMLkHk42WL53BfCcYn74hinh0-UvCC5Fzi09sBY6rh3Mrgf0gZjZShAa444swfxYafVy9BL03G1g8jrGiT52RUglRdlJgtLUw3Rh0/s1600/TopT4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7HUPu8YgMbZuByETWohGWpeWOhMtgnfU1Stmz9sfnMLkHk42WL53BfCcYn74hinh0-UvCC5Fzi09sBY6rh3Mrgf0gZjZShAa444swfxYafVy9BL03G1g8jrGiT52RUglRdlJgtLUw3Rh0/s400/TopT4.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DE Turn 4</td></tr>
</tbody></table>
<strong>Turn 4: BA<o:p></o:p></strong><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
In the movement phase his three marines chased down the
turbo boosted reavers, fired at them but the 3+ jink held. They then charged
them and killed two. Overwatch and attacks from the reavers went for naught. The
lone reaver rolled a 3 on his leadership test to stay in combat</div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
In the other combat one marine and one wyche died.<o:p></o:p></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKtN41Oj5R_uqeVcDv5tPfeMiUcnDVsJOHyOB5M4z3R2jd6-oEvxQEv8s3KuUd0FF-2wg0lIAkHMWPc7GrhghisrsxgAZT3oeU9eLnIAen1RiMk1s2W4jzpKMjLcSeaWjeLML2Q0iGXkiA/s1600/BotT4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKtN41Oj5R_uqeVcDv5tPfeMiUcnDVsJOHyOB5M4z3R2jd6-oEvxQEv8s3KuUd0FF-2wg0lIAkHMWPc7GrhghisrsxgAZT3oeU9eLnIAen1RiMk1s2W4jzpKMjLcSeaWjeLML2Q0iGXkiA/s400/BotT4.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">BA Turn 4</td></tr>
</tbody></table>
<strong>Turn 5: Bloody Claw<o:p></o:p></strong><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
In the movement phase the warriors unloaded on the objective
on top of the hill. The wyches moved towards the marine/wyche combat. Fighter
moved, as did all the vehicles to keep their jink, while preparing to take out the
three marines once their combat with the last jetbike ends. The archon
and incubi jumped into their venom to try and chase down the three marines.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
In assault, the 9 wyches manage to get 8 into combat and
with those 24 attacks they got 22 hits but then managed only two wounds, which
he then failed. Made for funniest moment of the game. The small squad
consolidated towards one objective and the large one towards the other. The
three marines killed the jetbike and then consolidated towards the objective
that their buddies just died on.<o:p></o:p></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0XSr_eQ3J91ZPS4uByJTXps4lSqRWLj7zu25WY_nh6RFEzVw7O6dgxDiZwfCHRNYsDEMxA1ihTgQ1yjyos0V_vuZ6HGvSDscNKpOwPikq7BmSURTiA8A85JyIrJ-o149vS-hCk1qccQrD/s1600/TopT5.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0XSr_eQ3J91ZPS4uByJTXps4lSqRWLj7zu25WY_nh6RFEzVw7O6dgxDiZwfCHRNYsDEMxA1ihTgQ1yjyos0V_vuZ6HGvSDscNKpOwPikq7BmSURTiA8A85JyIrJ-o149vS-hCk1qccQrD/s400/TopT5.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DE Turn 5</td></tr>
</tbody></table>
<strong>Turn 5: BA<o:p></o:p></strong><br />
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
In the movement phase he moved towards the objective hoping
to have one at the end of the game and snapfired at the fighter, missing.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
Then the objective that the wracks were on finally blew up
and killed two of them, but they passed leadership and held. Second funniest
moment of the game.<o:p></o:p></div>
<br />
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
We <span style="mso-spacerun: yes;"> </span>rolled and the
game continued.</div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p></o:p> </div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUIicojPVX5qlFihgMFZg2AfwUV7iFrDV9zgtGqwKKefc1Og9tOxMSaq7arfwjiU0cVpTGWmEtZEV4dmSWJBhhrsvwysghgQ-tzxzZSsloJBQKyxZe2y74YyfTDxzYCvCpXmFSaGxkt-Ab/s1600/BotT5.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUIicojPVX5qlFihgMFZg2AfwUV7iFrDV9zgtGqwKKefc1Og9tOxMSaq7arfwjiU0cVpTGWmEtZEV4dmSWJBhhrsvwysghgQ-tzxzZSsloJBQKyxZe2y74YyfTDxzYCvCpXmFSaGxkt-Ab/s400/BotT5.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">BA Turn 5</td></tr>
</tbody></table>
<strong>Turn 6: Bloody Claw<o:p></o:p></strong><br />
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Movement: DE got wyches on both of the northern objectives
giving them four. In the shooting phase the ravager took out two blood angels
and then a venom killed the last one.<o:p></o:p></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAJsNb1dDu5ryrBnKB4OwNFydWoU19P51tEmvxhWMbAE3yQXWMyyWelGMqQt1QhmjPMu-JMNVp1qI0kDvt52I78OmlVaXf4Ywz72_eC16QkyLHl4sMqRibongYcCrLwW0F7qwZsSaIOuIa/s1600/TopT6.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAJsNb1dDu5ryrBnKB4OwNFydWoU19P51tEmvxhWMbAE3yQXWMyyWelGMqQt1QhmjPMu-JMNVp1qI0kDvt52I78OmlVaXf4Ywz72_eC16QkyLHl4sMqRibongYcCrLwW0F7qwZsSaIOuIa/s400/TopT6.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">DE Turn 6</td></tr>
</tbody></table>
<br />
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<strong><u>Final Result</u></strong></div>
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<strong><u></u></strong> </div>
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Victory DE: 4 objectives, first blood, warlord, linebreaker
(15). BA: Tabled with all dead, but at least they died on their feet rather than be hauled off as slaves
for the arena.<o:p></o:p></div>
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<em>Archon Haud Dico raced back to Duke
Slicsus to report that the obviously something valuable lay near the desert, but the Blood Angels had not allowed any of their number to be taken as prisoners for interrogation. This minor setback was more than offset by the transports full of treasure and a small number of Space Marine weapons that would
be useful in furthering his own plans…<o:p></o:p></em></div>
Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-19544430840746575892013-02-13T22:37:00.001-05:002013-02-14T16:29:04.409-05:00Allies No Longer<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><span style="font-family: inherit;">
</span>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1hHqxmyl4KJZ3te8Q4CCstRxUUaYNQhfGOpZI8c5InGENtZDdLaRsIemdLITIdQs2Q4vsIzdObcT1zyagEhMCOegrXlSYy8BOqT9vswTxu4YANARDp6ky0At4lR8UMQW5rlUOq2CWgaeC/s1600/NecronsBloodAngels2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><span style="font-family: inherit;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1hHqxmyl4KJZ3te8Q4CCstRxUUaYNQhfGOpZI8c5InGENtZDdLaRsIemdLITIdQs2Q4vsIzdObcT1zyagEhMCOegrXlSYy8BOqT9vswTxu4YANARDp6ky0At4lR8UMQW5rlUOq2CWgaeC/s400/NecronsBloodAngels2.jpg" width="400" /></span></a></td></tr>
<span style="font-family: inherit;">
</span>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: inherit;">This is what happens when you don't provide real pics...</span></td></tr>
<span style="font-family: inherit;">
</span></tbody></table>
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<em><span style="font-family: inherit;">Even before the distress signal arrived, the Blood Angels had already departed at full speed towards the Angamar system. Brother Corbulo's research into the Blood Angels' gene seed flaw had discovered rumors of an ancient artifact capable of dampening psychic influences or even manipulate emotions. Such a device might might hold insights into how to mitigate the bloodlust of the Red Thirst and Black Rage, and buy the chapter time to cure the affliction of their geneseed. Mephiston and a contingent of Blood Angels had been immediately dispatched with the orders to secure the artifact at ANY cost... </span></em></div>
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<strong><em></em></strong><span style="font-family: inherit;"> </span></div>
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<em><span style="font-family: inherit;">Within minutes of arriving in the system, Blood Angel Drop Pods and Thunderhawk Transports had delivered squads of Tactical Marines, Devastators, and Assault Marines into the heart of three of Angamar's manfactorums and mining structures. Not only were the facilities vital to defending the planet from the marauding Xenos, the planetary surveys they contained might offer a clue to the location of the relic. </span></em></div>
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<em></em><span style="font-family: inherit;"> </span></div>
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<em><span style="font-family: inherit;">Mephiston had personally accompanied the Assault Marines sent to secure the manufactorum on the Cifius lava plains only to find Necron forces massing against it. He gazed across the acrid landscape to watch as the shambling, metallic horde took up firing positions. However, the unruly mob before him was not the same adversary that the Blood Angels had faced in the Gehenna Campaign. While the Silent King's forces had been unrelenting, soulless automatons, these Necrons instead resembled a pack of feral Orks. Orange "warpaint" streaked their bodies, and they milled about their positions with halting, jerking movements. Even though the Lord of Death knew the Necrons were nothing more than metallic husks with no other thought than the destruction of all living things, it almost seemed that something was driving them mad. Regardless of the strangeness of the Necron's actions, Mephiston and the Blood Angels would prove that they still "died" all the same...</span></em></div>
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<strong></strong><span style="font-family: inherit;"> </span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: inherit;">Blood Angels vs Necrons (Written by Jeff)</span></b></div>
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<span style="font-family: inherit;">Jeff vs Forest</span></div>
<span style="font-family: inherit;"><a name='more'></a></span><br />
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: inherit;">Army Lists – 1500 pts<o:p></o:p></span></u></b><br />
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: inherit;"></span></b><br />
<b style="mso-bidi-font-weight: normal;"><span style="font-family: inherit;">Blood Angels (1650)<o:p></o:p></span></b></div>
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<u><span style="font-family: inherit;">HQ<o:p></o:p></span></u></div>
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<span style="font-family: inherit;">Mephiston <o:p></o:p></span></div>
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<o:p></o:p><span style="font-family: inherit;"> </span></div>
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<u><span style="font-family: inherit;">Elite<o:p></o:p></span></u></div>
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<span style="font-family: inherit;">1x Sanguinary Priest - jump pack<o:p></o:p></span></div>
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<o:p><span style="font-family: inherit;"> </span></o:p></div>
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<u><span style="font-family: inherit;">Troops<o:p></o:p></span></u></div>
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<span style="font-family: inherit;">8x Death Company - jump packs, Lemartes<o:p></o:p></span></div>
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<span style="font-family: inherit;">10x Assault Marines - 2x meltaguns, meltabombs<o:p></o:p></span></div>
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<span style="font-family: inherit;">10x Assault Marines - 2x flamers, lightning claw<o:p></o:p></span></div>
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<span style="font-family: inherit;">5x Assault Marines - 1x meltagun, meltabombs<o:p></o:p></span></div>
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<o:p><span style="font-family: inherit;"> </span></o:p></div>
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<u><span style="font-family: inherit;">Fast Atack<o:p></o:p></span></u></div>
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<span style="font-family: inherit;">Attack Bike - multimelta<o:p></o:p></span></div>
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<span style="font-family: inherit;">Attack Bike - heavy bolter<o:p></o:p></span></div>
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<o:p><span style="font-family: inherit;"> </span></o:p></div>
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<u><span style="font-family: inherit;">Heavy Support<o:p></o:p></span></u></div>
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<span style="font-family: inherit;">5x Devastator - 4x missile launchers<o:p></o:p></span></div>
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<span style="font-family: inherit;">5x Devastator - 4x missile launchers<o:p></o:p></span></div>
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<o:p><span style="font-family: inherit;"> </span></o:p></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: inherit;">Necrons (1500)<o:p></o:p></span></b></div>
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<u><span style="font-family: inherit;">HQ<o:p></o:p></span></u></div>
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<span style="font-family: inherit;">Imotekh the Stormlord<o:p></o:p></span></div>
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<o:p><span style="font-family: inherit;"> </span></o:p></div>
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<u><span style="font-family: inherit;">Elite<o:p></o:p></span></u></div>
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<span style="font-family: inherit;">10x Lychguards<o:p></o:p></span></div>
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<span style="font-family: inherit;">-- Night Scythe<o:p></o:p></span></div>
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<o:p><span style="font-family: inherit;"> </span></o:p></div>
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<u><span style="font-family: inherit;">Troops<o:p></o:p></span></u></div>
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<span style="font-family: inherit;">5x Immortals - tesla<o:p></o:p></span></div>
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<span style="font-family: inherit;">10x Warriors<o:p></o:p></span></div>
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<span style="font-family: inherit;">10x Warriors<o:p></o:p></span></div>
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<o:p><span style="font-family: inherit;"> </span></o:p></div>
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<u><span style="font-family: inherit;">Fast Attack<o:p></o:p></span></u></div>
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<span style="font-family: inherit;">6x Canoptek Scarabs<o:p></o:p></span></div>
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<span style="font-family: inherit;">6x Canoptek Scarabs<o:p></o:p></span></div>
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<span style="font-family: inherit;">3x Tomb Blades - nebuloscopes<o:p></o:p></span></div>
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<o:p><span style="font-family: inherit;"> </span></o:p></div>
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<u><span style="font-family: inherit;">Heavy Support<o:p></o:p></span></u></div>
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<span style="font-family: inherit;">1x Doom Scythe<o:p></o:p></span></div>
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<o:p><span style="font-family: inherit;"> </span></o:p></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: inherit;">Assets<o:p></o:p></span></u></b></div>
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<span style="font-family: inherit;">Blood Angels received 150 point advantage for a 3 manufactorum advantage<o:p></o:p></span></div>
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<o:p><span style="font-family: inherit;"> </span></o:p></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: inherit;">Mission + Deployment<o:p></o:p></span></u></b></div>
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<span style="font-family: inherit;">Emperor’s Will (2 objectives) + Hammer and Anvil<o:p></o:p></span></div>
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<span style="font-family: inherit;">Night fighting active due to Imotekh<o:p></o:p></span></div>
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<span style="font-family: inherit;">Blood Angels elect to deploy second<o:p></o:p></span></div>
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<o:p><span style="font-family: inherit;"> </span></o:p></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: inherit;">Game Notes<o:p></o:p></span></u></b></div>
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<span style="font-family: inherit;">- Imotekh failed his only attempt at his scary-in-the-darkness lightning attacks.<span style="mso-spacerun: yes;"> </span>Night fighting failed to continue past Turn 1.<o:p></o:p></span></div>
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<span style="font-family: inherit;">- Mephiston and Death Company charged up the right flank as the Assault sqauds ran up the left led by the Attack Bikes.<o:p></o:p></span></div>
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<span style="font-family: inherit;">- Blood Angels enjoy an unhealthy breakfast of Gauss shots.<o:p></o:p></span></div>
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<span style="font-family: inherit;">- Night Scythe arrives Turn 2, drops off Lychguard in front of the Meph/DC blob.<span style="mso-spacerun: yes;"> </span>Meph and DC jump pack the hell out of dodge.<span style="mso-spacerun: yes;"> </span>Rusty robots watch them bounce away.<o:p></o:p></span></div>
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<span style="font-family: inherit;">- Lychguard re-embark in the Night Scythe and head towards the Blood Angels objective in the BA deployment zone.<o:p></o:p></span></div>
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<span style="font-family: inherit;">- Assault squads and Necrons play Rock ‘Em, Sock ‘Em Robots.<span style="mso-spacerun: yes;"> </span>Blood Angels do all the face jabbing but the robots just stand back up.</span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: inherit;">- Mephiston and Imotekh flail wildly at each other in CC as the Death Company watch (2+ saves are hard).</span></div>
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<span style="font-family: inherit;">- By Turn 5, Necrons lose all their scoring units but have denial units in range of both primary objectives.<span style="mso-spacerun: yes;"> </span>If game ends, score would be 1-1 due to secondary objectives.<o:p></o:p></span></div>
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<span style="font-family: inherit;">- Game ends in Turn 6, after Mephiston gibs Imotekh and the Blood Angels finally clear out the Necron objective.<o:p></o:p></span></div>
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<o:p><span style="font-family: inherit;"> </span></o:p></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: inherit;">Result<o:p></o:p></span></u></b></div>
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<span style="font-family: inherit;">Blood Angels score 5 points (3 pts primary objective, 1 pt Linebreaker, 1 pt Slay the Warlord)<o:p></o:p></span></div>
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<span style="font-family: inherit;">Necrons score 2 points (1 pt First Blood, 1 pt Linebreaker)<o:p></o:p></span></div>
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<o:p><span style="font-family: inherit;"> </span></o:p></div>
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<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: inherit;">Winner Highlight<o:p></o:p></span></u></b></div>
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<span style="font-family: inherit;">The highlight for the Blood Angels is probably the same as the Necron one.<o:p></o:p></span></div>
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<o:p><span style="font-family: inherit;"> </span></o:p></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-family: inherit;">Loser Highlight<o:p></o:p></span></u></b></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<span style="font-family: inherit;">Doom Scythe arrives Turn 3.<span style="mso-spacerun: yes;"> </span>Utilizing the great terrain, a unit of Blood Angels Devastators were standing behind a small chunk wall debris for cover.<span style="mso-spacerun: yes;"> </span>With great military discipline, the Devestators stood side by side in a line so straight they could have marched in the Macy’s Thanksgiving Day parade.<span style="mso-spacerun: yes;"> </span>No imagination needed for what happened next.<span style="mso-spacerun: yes;"> </span>First.<span style="mso-spacerun: yes;"> </span>Blood.</span></div>
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<span style="font-family: inherit;"> </span></div>
<div class="MsoNormal" style="margin: 0in 0in 0pt;">
<o:p><em><span style="font-family: inherit;">The Blood Angels had bled dearly to hold the manfactorum. While the Necron Lychguard and aircraft had spearheaded a crushing assault that had threatened to breach the gates of the facility, Mephiston had led the Death Company in a daring gambit. He had known that the even these strange, crazed Necrons would quickly crumble without the presence of their leader. The Lord of Death had left the defense of the gates to a token force with the orders to delay the invaders while the bulk of the Blood Angels rocketed towards the heart of the Necron forces. Only after enduring a withering hail of gauss fire had Mephiston and the Blood Angels been able to carve their way to the Necron leader. Channeling his psychic energy, Mephiston cleaved the mechanical abomination in two and watched its ornate form clatter to the ground. Almost immediately, the remaining Necrons and the broken forms of the vanquished machines seemingly phased out of existence. They would be back...</span></em></o:p></div>
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<o:p><span style="font-family: inherit;"> </span></o:p></div>
Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-73897070260850450522013-02-06T22:33:00.000-05:002013-02-07T21:06:31.575-05:00Ultramarine First Contact<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk6Hz_y2ogQZiHyauwTHJL5NqNniB0PbEEqg0Z3hAbcns9BVPJOt4WHqmpUYs61I1QVy9pc2g3aT2XRi_GpzPOUeBCH4FutlucEZeUjUIQd5XSWNDYb0PBDNg1y4wdfHIEKrQCOFtxQIEh/s1600/2013-02-02+14.27.16.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk6Hz_y2ogQZiHyauwTHJL5NqNniB0PbEEqg0Z3hAbcns9BVPJOt4WHqmpUYs61I1QVy9pc2g3aT2XRi_GpzPOUeBCH4FutlucEZeUjUIQd5XSWNDYb0PBDNg1y4wdfHIEKrQCOFtxQIEh/s400/2013-02-02+14.27.16.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ultramarine aircraft arrive to support the beleaguered defenders</td></tr>
</tbody></table>
<em>The vanguard of Calgar's force made landfall on Angamar to find the Forge World fully engulfed in a raging battle. While the Dark Angel and Blood Angels forces had focused on recapturing the vital Manufactorums, the Ultramarines turned their attention to securing the planet's defensive fortifications. The xenos had shown remarkably little interest in actually controlling the planet or its facilities to this point--they only seemed to be searching for something... </em><br />
<em></em><br />
<em>One sector showed a particularly high amount of Eldar activity. After the Battle of Orr's Sepulchre, Calgar recognized the lengths the treacherous xenos would go to steal any artifact that they thought could give them power. But like Orr's Sepulchre, Calgar wanted nothing more than to make sure that once again the Eldar left empty-handed...</em><br />
<br />
<strong>Opponents</strong>: Bob (GK/SM) versus Noah (Eldar)<br />
<br />
<a name='more'></a><br />
<u>GK/SM List</u><br />
Captain Coteaz (Prescience/Misfortune) with <br />
10 GKSS (Honorguard) with Psycannon x2, Psyback with SL<br />
10 GKSS (Honorguard) with Psycannon x2, Psyback with SL<br />
Stormraven with MM, AC, Hurricane Bolters, Pysbolts, and SL (Tank Hunter)<br />
Psyfleman with SL<br />
Psyfleman with SL<br />
Dread Calgar with Heavy Incinerator (FNP)<br />
<br />
Libby (Enfeeble/Psychic Shriek)<br />
Tactical Squad with Flamer, ML, and Rhino<br />
Tactical Squad with Flamer, ML, and Rhino<br />
Stormtalon with TML<br />
<br />
<u>Eldar List</u><br />
Eldrad (standard powers)<br />
Autarch with Wings<br />
7 Guardian Bikes<br />
7 Guardian Bikes<br />
10 Wraithguard (ouch!)<br />
~8 Striking Scorpions<br />
~8 Harlies<br />
~8 Swooping Hawks<br />
3 Warwalkers<br />
2 Vipers<br />
<br />
<strong>Deployment</strong>: Vanguard<br />
<strong>Game-type</strong>: Relic<br />
<strong>2000 points</strong><br />
<strong>Assets</strong>: Bob (Double Bastions=2 USRs chosen before lists revealed)<br />
Noah (Double Power Stations= +2 to roll to go first)<br />
<br />
<strong>Game Summary</strong>: Noah won the roll off and decided to go first. I was super afraid that he was going to be able to use his Jetbikes to swoop in, grab the objective, and pull it back behind the brick of Wraithguard where I would never be able to pry it loose. However, he held a unit of bikes, the Swooping Hawks, and the Warwalkers in reserve, which I hoped would buy me enough time to make a play for the Relic. I lucked out and stole the initiative (<3 Coteaz), which allowed me to bum rush the middle and set up a perimeter around the Relic. <br />
<br />
One Tactical Squad locked up the Striking Scorpions for the whole game, while everything else focused fire each theat as they approached the Relic. The Pysflemen shredded the Vipers while Calgar's Heavy Incinerator made quick work of the Harlies. Mindstrikes killed off the Conceal Warlock, allowing focused ML, MM, and Rending fire to handle the Wraithstar and Eldrad. The Guardian Jetbikes made a late push with fire support from the Swooping Hawks and Warwalkers, but Calgar, Captain Coteaz, and the Honorguard were able to drive them back. <br />
<br />
<strong>Result</strong>: Win for Bob (Relic, First Blood, Slay the Warlord)<br />
<br />
<strong>Bob's Highlight</strong>: Stealing the initiative was THE deciding factor of the game. Had Noah been able to go first, there would have been very little I could have done to prevent them from getting the Relic. By stealing the initiative, I was able to form a Rhino Wall and set up a kill zone. At that point it was simply a matter of playing defense.<br />
<br />
<strong>Noah's Highlight</strong>: I am assuming Noah's highlight was either ruthlessly gunning down a Tactial Squad with a Jet Bike squad, or watching the Warwalkers take two wounds off the T6, 2+, FNP Dread Calgar in a single round of shooting.<br />
<br />
<em>Captain Coteaz's daring, lightning assault had succeeded in preventing the Eldar from gaining the momentum required to break the Ultramarines' lines. Each time the Ultramarine line threatened to buckle or break, Calgar and his Honorguard pressed forward into the gap, and drove the xenos back with blade and bolter. Stormravens and their Stormtalon escorts scoured the landscape of any Eldar that dared to reveal themselves, the scream of their engines drowning out the other sounds of battle. As Librarian Muran carried the fragments of a seemingly ancient artifact to the rear of the battle, he knew the battle to free Angamar had just begun...</em><br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGwLgtREew-JL53doAo3sd_l3L-yq00WZSiQk4kq5z5bQdnq8gYPRikGfrhzGyoBvM7fYRdsCSraT49zPsRV6z5tdoRvHn57fNoRPidzXHzp1qW1pxGluiEH0kekEkBjqq8QN4ybf95pca/s1600/2013-02-02+14.27.52.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGwLgtREew-JL53doAo3sd_l3L-yq00WZSiQk4kq5z5bQdnq8gYPRikGfrhzGyoBvM7fYRdsCSraT49zPsRV6z5tdoRvHn57fNoRPidzXHzp1qW1pxGluiEH0kekEkBjqq8QN4ybf95pca/s400/2013-02-02+14.27.52.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Kill Zone</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrz5RlHD8W_Rj6n5OU5tt-MVfvtUX2c3kuh5KuWQiL5bZ_goLFCXzupPs51F7DazlszDyIErttg35KF7dlOhG_G2j5PaMMbcRRWiHDfEaRREehYE9Wj34h3Jd91dEbc_4BShlzq7giYbIl/s1600/2013-02-02+15.17.22.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrz5RlHD8W_Rj6n5OU5tt-MVfvtUX2c3kuh5KuWQiL5bZ_goLFCXzupPs51F7DazlszDyIErttg35KF7dlOhG_G2j5PaMMbcRRWiHDfEaRREehYE9Wj34h3Jd91dEbc_4BShlzq7giYbIl/s400/2013-02-02+15.17.22.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Swooping Hawks after applying melta to the Rhino containing the Relic</td></tr>
</tbody></table>
Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-81738003870803249252013-02-05T23:18:00.001-05:002013-02-13T22:45:24.692-05:00Angamar Campaign Kickoff!<strong><span style="font-family: Calibri;"></span></strong><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMbqmvexaG11iOiNFRxVXvtM6PTYtpolGLzWdUdCxknMvElqAj3pTbFW-Ruam6S1OsO9ZiWmtQHX-3OXeXkPPT-GZoqYqgq5S2xCmSJvZizNSWnAJ8WQXJQ-C43lq91T1djwPjVg-EC3Ds/s1600/2013-02-02+11.51.23.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="271" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMbqmvexaG11iOiNFRxVXvtM6PTYtpolGLzWdUdCxknMvElqAj3pTbFW-Ruam6S1OsO9ZiWmtQHX-3OXeXkPPT-GZoqYqgq5S2xCmSJvZizNSWnAJ8WQXJQ-C43lq91T1djwPjVg-EC3Ds/s400/2013-02-02+11.51.23.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The great battle of our time...<br />
</td></tr>
</tbody></table>
<em>The planetary governor had broadcast the distress signal as soon as the forces of Necrons, Eldar, and Dark Eldar arrived in the system, but the xenos forces had quickly overrun the planetary defenses. Rather than acting as a coordinated alliance, the xenos forces had fought one another with almost as much ferocity as they had slaughtered scores of Imperium's citizens. As the planent's loss seemed imminent, the skies lit up with the contrails of drop pods raining down across the planent... the Space Marines had arrived!</em><br />
<br />
We kicked off our six-month campaign at the Bowie Battle Bunker on Saturday by carving up the planet of "Angamar". Six of us randomly generated the map, placed the assets, and then staked our claims. Everyone got in a couple of games, and battle reports should start being posted soon! Map and standings after the break:<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdxBpFxyTlZyJmsYvVWlgVWANtM5zNjYnolE3J-1SLIHE0y-aOUfV8zKfiyMf8auR8qWIbxC1GnhfsOnppWIkremELkBIOGMIkI3E8vmFIQfONF90t8W4Agg-BzVe_1kGQJmvptQq5fGhb/s1600/Map+Start.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdxBpFxyTlZyJmsYvVWlgVWANtM5zNjYnolE3J-1SLIHE0y-aOUfV8zKfiyMf8auR8qWIbxC1GnhfsOnppWIkremELkBIOGMIkI3E8vmFIQfONF90t8W4Agg-BzVe_1kGQJmvptQq5fGhb/s400/Map+Start.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The map going into the first month of games</td></tr>
</tbody></table>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
The current standings are as follows:<br />
<br />
<table border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse; width: 515px;">
<colgroup><col style="mso-width-alt: 1938; mso-width-source: userset; width: 40pt;" width="53"></col>
<col span="3" style="width: 48pt;" width="64"></col>
<col style="mso-width-alt: 2157; mso-width-source: userset; width: 44pt;" width="59"></col>
<col style="mso-width-alt: 2121; mso-width-source: userset; width: 44pt;" width="58"></col>
<col style="mso-width-alt: 3730; mso-width-source: userset; width: 77pt;" width="102"></col>
<col style="mso-width-alt: 1865; mso-width-source: userset; width: 38pt;" width="51"></col>
<tbody>
<tr height="40" style="height: 30pt;">
<td class="xl66" height="40" style="background-color: transparent; border: 0.5pt solid windowtext; height: 30pt; width: 40pt;" width="53"><div style="text-align: center;">
<strong><u><span style="font-family: Calibri;"># Tiles</span></u></strong></div>
</td><div style="text-align: center;">
</div>
<td class="xl66" style="background-color: transparent; border-color: windowtext windowtext windowtext black; border-style: solid solid solid none; border-width: 0.5pt 0.5pt 0.5pt 0px; width: 48pt;" width="64"><div style="text-align: center;">
<strong><u><span style="font-family: Calibri;">Name</span></u></strong></div>
</td><div style="text-align: center;">
</div>
<td class="xl66" style="background-color: transparent; border-color: windowtext windowtext windowtext black; border-style: solid solid solid none; border-width: 0.5pt 0.5pt 0.5pt 0px; width: 48pt;" width="64"><div style="text-align: center;">
<strong><u><span style="font-family: Calibri;">Color</span></u></strong></div>
</td><div style="text-align: center;">
</div>
<td class="xl66" style="background-color: transparent; border-color: windowtext windowtext windowtext black; border-style: solid solid solid none; border-width: 0.5pt 0.5pt 0.5pt 0px; width: 48pt;" width="64"><div style="text-align: center;">
<strong><u><span style="font-family: Calibri;">Army</span></u></strong></div>
</td><div style="text-align: center;">
</div>
<td class="xl66" style="background-color: transparent; border-color: windowtext windowtext windowtext black; border-style: solid solid solid none; border-width: 0.5pt 0.5pt 0.5pt 0px; width: 44pt;" width="59"><div style="text-align: center;">
<strong><u><span style="font-family: Calibri;">Bastions</span></u></strong></div>
</td><div style="text-align: center;">
</div>
<td class="xl67" style="background-color: transparent; border-color: windowtext windowtext windowtext black; border-style: solid solid solid none; border-width: 0.5pt 0.5pt 0.5pt 0px; width: 44pt;" width="58"><div style="text-align: center;">
<strong><u><span style="font-family: Calibri;">Power <br />
Stations</span></u></strong></div>
</td><div style="text-align: center;">
</div>
<td class="xl66" style="background-color: transparent; border-color: windowtext windowtext windowtext black; border-style: solid solid solid none; border-width: 0.5pt 0.5pt 0.5pt 0px; width: 77pt;" width="102"><div style="text-align: center;">
<strong><u><span style="font-family: Calibri;">Manufactorums</span></u></strong></div>
</td><div style="text-align: center;">
</div>
<td class="xl66" style="background-color: transparent; border-color: windowtext windowtext windowtext black; border-style: solid solid solid none; border-width: 0.5pt 0.5pt 0.5pt 0px; width: 38pt;" width="51"><div style="text-align: center;">
<strong><u><span style="font-family: Calibri;">Record</span></u></strong></div>
</td><div style="text-align: center;">
</div>
</tr>
<div style="text-align: center;">
</div>
<tr height="20" style="height: 15pt;"><div style="text-align: center;">
</div>
<td class="xl65" height="20" style="background-color: transparent; border-color: black windowtext windowtext; border-style: none solid solid; border-width: 0px 0.5pt 0.5pt; height: 15pt;"><div style="text-align: center;">
<span style="font-family: Calibri;">6</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Bob</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Blue</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">GK/SM</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">4</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">0</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">0-0</span></div>
</td><div style="text-align: center;">
</div>
</tr>
<div style="text-align: center;">
</div>
<tr height="20" style="height: 15pt;"><div style="text-align: center;">
</div>
<td class="xl65" height="20" style="background-color: transparent; border-color: black windowtext windowtext; border-style: none solid solid; border-width: 0px 0.5pt 0.5pt; height: 15pt;"><div style="text-align: center;">
<span style="font-family: Calibri;">6</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Noah</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Green</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Unk</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">2</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">2</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">0</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">0-0</span></div>
</td><div style="text-align: center;">
</div>
</tr>
<div style="text-align: center;">
</div>
<tr height="20" style="height: 15pt;"><div style="text-align: center;">
</div>
<td class="xl65" height="20" style="background-color: transparent; border-color: black windowtext windowtext; border-style: none solid solid; border-width: 0px 0.5pt 0.5pt; height: 15pt;"><div style="text-align: center;">
<span style="font-family: Calibri;">6</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Jeff</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Red</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">BA</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">3</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">0-0</span></div>
</td><div style="text-align: center;">
</div>
</tr>
<div style="text-align: center;">
</div>
<tr height="20" style="height: 15pt;"><div style="text-align: center;">
</div>
<td class="xl65" height="20" style="background-color: transparent; border-color: black windowtext windowtext; border-style: none solid solid; border-width: 0px 0.5pt 0.5pt; height: 15pt;"><div style="text-align: center;">
<span style="font-family: Calibri;">6</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Ned</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Purple</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">DE</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">2</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">0-0</span></div>
</td><div style="text-align: center;">
</div>
</tr>
<div style="text-align: center;">
</div>
<tr height="20" style="height: 15pt;"><div style="text-align: center;">
</div>
<td class="xl65" height="20" style="background-color: transparent; border-color: black windowtext windowtext; border-style: none solid solid; border-width: 0px 0.5pt 0.5pt; height: 15pt;"><div style="text-align: center;">
<span style="font-family: Calibri;">6</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Forest</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Orange</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Necrons</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">0</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">0</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">0-0</span></div>
</td><div style="text-align: center;">
</div>
</tr>
<div style="text-align: center;">
</div>
<tr height="20" style="height: 15pt;"><div style="text-align: center;">
</div>
<td class="xl65" height="20" style="background-color: transparent; border-color: black windowtext windowtext; border-style: none solid solid; border-width: 0px 0.5pt 0.5pt; height: 15pt;"><div style="text-align: center;">
<span style="font-family: Calibri;">6</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">London</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">Yellow</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">DA</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">1</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">3</span></div>
</td><div style="text-align: center;">
</div>
<td class="xl65" style="background-color: transparent; border-color: black windowtext windowtext black; border-style: none solid solid none; border-width: 0px 0.5pt 0.5pt 0px;"><div style="text-align: center;">
<span style="font-family: Calibri;">0-0</span></div>
</td>
</tr>
</tbody></colgroup></table>
Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-74128922024544667322013-01-27T21:32:00.000-05:002013-01-27T21:41:34.020-05:00Angamar Campaign (PE Tiles/Pieces Painted)<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTCZbGug39YaIPguOFfQU1gCkex_a5vngvQr9RhqPwgA2tFw2P6rmpwZuzaiymqCAcIqZCOVGKxNldEaDPj2l5HCj5uqgD55CgSlpgKFR3SCWH8rHfRGYTgECAqX3pqKjBpA_RYIJHCSoc/s1600/2013-01-19+21.23.18.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTCZbGug39YaIPguOFfQU1gCkex_a5vngvQr9RhqPwgA2tFw2P6rmpwZuzaiymqCAcIqZCOVGKxNldEaDPj2l5HCj5uqgD55CgSlpgKFR3SCWH8rHfRGYTgECAqX3pqKjBpA_RYIJHCSoc/s400/2013-01-19+21.23.18.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A few of the Planetary Empires I painted (terrible pic)</td></tr>
</tbody></table>
It took me a bit longer than expected, but I finally finished painting the Planetary Empire tiles for the upcoming campaign. I decided to go with a pretty simple ash waste planet to match my own home table and model bases. The point of this post is to identify the lay out some of the high-level rules for how the territory and assets affect the games and how we will be setting up the map. <br />
<br />
<strong>Territories</strong>:<br />
<br />
The territories represent the ground being fought over by the combatants and are made up of four basic types: clear, space ports, defense lines/rivers, and hive cities. Unfortunately, I have not been able to come up with any hive cities for this campaign, so we will not be using any. Territories switch hands at the end of each month during the "end of turn" maintenance phase. For every game a player won, he may select a territory of the losing player and attempt to capture it by rolling 2D6. Territories adjacent to the winning player's territories are much easier to capture (4+) than non-adjacent (7+). The type of the territory and other factors can modify the roll, and each additional territory a player attempts to take is harder than the first (-1 for each tile). <br />
<a name='more'></a><br />
As a player gains additional territories, his forces must spread out further to patrol/secure the increased area. Therefore, when two players face off in a game of 40K, the player with less territory may take an additional 50 points of models/equipment for each additional territory his opponent controls. For example, if Jim Bob (five territories) and Billy Ray (seven territories) decide to play a 2000 point game, then Jim Bob may use 2100 points to construct his army list. Any extra points must fit within the standard force org(s) for either the main detachment or allied detachments. Further, if a game is set at 1999 or below and a player has extra points to push him beyond 2000 points, he may NOT use two force orgs.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZPkXqmEiK6GSiabLISy2uLNanDi5Qm24a84QavkoKarqd95wE2WOACY9qbUeUWAJMB97gTHyvYKbbGb6JnJrZQ7m89WyktpYw1-IRz-J9WnAcG4T8Xo0K4Ks8pX7lxup38bn_VHpdNZ8x/s1600/2013-01-19+21.25.59.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZPkXqmEiK6GSiabLISy2uLNanDi5Qm24a84QavkoKarqd95wE2WOACY9qbUeUWAJMB97gTHyvYKbbGb6JnJrZQ7m89WyktpYw1-IRz-J9WnAcG4T8Xo0K4Ks8pX7lxup38bn_VHpdNZ8x/s400/2013-01-19+21.25.59.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Clear territory... nothing to see here</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhilRooIxgDf4N4IecUGxxrBXByticr0hO1JHcHmWTq3LJ-QqbjRgMm73m9SymtF5fbXF8-zKwdovbzlP0TOrBaavfliEcbOMdNbiyIbVhyphenhyphenMaU9qdP-wKw0cmwMnqI4CGtO9BIW6cMYKWoC/s1600/2013-01-19+21.23.49.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhilRooIxgDf4N4IecUGxxrBXByticr0hO1JHcHmWTq3LJ-QqbjRgMm73m9SymtF5fbXF8-zKwdovbzlP0TOrBaavfliEcbOMdNbiyIbVhyphenhyphenMaU9qdP-wKw0cmwMnqI4CGtO9BIW6cMYKWoC/s400/2013-01-19+21.23.49.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Space ports are all considered adjacent to each other, and are significantly harder to take than clear tiles (-2)</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgUb_uvc1CwZwlDpD-UAMNHdDBSN1jiZcDi_dNa0M_w0OJvOa9E5TIBmEF_mT2_8qTj3d2H3KNJUP79UKl7HwTf5FmhQeRfuRkAP5iik38f-npXhlg2PDjJyv32adT4yQPu0gJRQ_I88SJ/s1600/2013-01-19+21.25.17.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgUb_uvc1CwZwlDpD-UAMNHdDBSN1jiZcDi_dNa0M_w0OJvOa9E5TIBmEF_mT2_8qTj3d2H3KNJUP79UKl7HwTf5FmhQeRfuRkAP5iik38f-npXhlg2PDjJyv32adT4yQPu0gJRQ_I88SJ/s400/2013-01-19+21.25.17.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Defense lines are slightly harder to take than clear territories (-1)</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0F7o_L24C-8acXZI0MBR5aENUxEMo3zHqrWkt7kY5MAwBxSEL1Vw-JFltJmzBWDHtUH67lt-HLjWNjEhMNnVuWDcYoEXdHitU-obcAx87pW7zZvVpsCHCHZyRTCNz4h2uF-3it6o3HXR8/s1600/2013-01-19+21.24.17.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0F7o_L24C-8acXZI0MBR5aENUxEMo3zHqrWkt7kY5MAwBxSEL1Vw-JFltJmzBWDHtUH67lt-HLjWNjEhMNnVuWDcYoEXdHitU-obcAx87pW7zZvVpsCHCHZyRTCNz4h2uF-3it6o3HXR8/s400/2013-01-19+21.24.17.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">River/Lava tiles are slightly harder to take than clear tiles (-1)</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: left;">
<strong>Assets</strong>:</div>
<br />
Each territory may have one asset on it representing a structure to help further the war effort such as power stations, shield generators, manufactorums, and bastions. Each type of asset provides a specific effect depending on the relative number that the two players control. The benefits are scaled by having more, having double, and having triple the resources. For example, if Jim Bob owns three bastions and Billy Ray controls two bastions, then Jim Bob gains the "more" benefit of the bastion in their game. However, if Jim Bob owned six bastions, then he would get the "triple" benefit. There are options to make certain assets more effective for different factions, but in the interest of simplicity, this campaign will use only the raw number of assets controlled.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZTm-XyiKdZ1XWr2vYm2KYTQCtDlAcf8m-k4MnBO_o9F1URM5G4E8AutHRvFH9vF6BVCJ0Y_qCBU-jk-RjVdZqhUEi9XqdryV3ZIuCAaovOw-HpfmsNruwiINgQlOuoap9n9uCGmYTUgSX/s1600/2013-01-26+13.09.44.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZTm-XyiKdZ1XWr2vYm2KYTQCtDlAcf8m-k4MnBO_o9F1URM5G4E8AutHRvFH9vF6BVCJ0Y_qCBU-jk-RjVdZqhUEi9XqdryV3ZIuCAaovOw-HpfmsNruwiINgQlOuoap9n9uCGmYTUgSX/s400/2013-01-26+13.09.44.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Power stations allow players to modify the roll to go first (+1/+2/+3)</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkRBi5WzxsH0fTbtUimvxdvafy7Du2nCvo5G54_lHsLsp_tx5MnoCkLtKFnm0FUPSPn3zZ91Tp9hUEaEoYCssmvP8STOQRHOfAFZp_h-fA0xMgj5TgbldIup60dTuFG7qTKR0lP8UTtFgq/s1600/2013-01-26+13.09.29.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkRBi5WzxsH0fTbtUimvxdvafy7Du2nCvo5G54_lHsLsp_tx5MnoCkLtKFnm0FUPSPn3zZ91Tp9hUEaEoYCssmvP8STOQRHOfAFZp_h-fA0xMgj5TgbldIup60dTuFG7qTKR0lP8UTtFgq/s400/2013-01-26+13.09.29.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Shield Generators apply a modifier to rolls to capture the territory they are on and surrounding territories (-4/-2). Multiple shields do NOT stack</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNlLhM2nNZ1PbH_ZEMgpAgtdkJDEL1nM0-LjOKyJEXvQFjxdLgO9w8NcOZcosmxugqtV6Gy-d-Jv-HWjDBv6YV-DuEZdp0HBH-re0wHIshN2Z3zIBV_c_bEi3wIG7U_LnPXlSD0R-ZpiXj/s1600/2013-01-26+13.10.49.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNlLhM2nNZ1PbH_ZEMgpAgtdkJDEL1nM0-LjOKyJEXvQFjxdLgO9w8NcOZcosmxugqtV6Gy-d-Jv-HWjDBv6YV-DuEZdp0HBH-re0wHIshN2Z3zIBV_c_bEi3wIG7U_LnPXlSD0R-ZpiXj/s400/2013-01-26+13.10.49.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Manufactorums allow one player to bring additional points to games (50/100/150)</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi60pxFU3hIMvO9NnJO3WKf99fEGYU2-BhuwzR342WfJWvQo88G80cOnUDoKhn6gLLY22XDYWQh65sxYgodQ_avVhguvRnGvZ4tJQSDLlKrLQC3H7fU34kGJOHshzqSdn0z5oBXLbFkOdfX/s1600/2013-01-26+13.10.19.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi60pxFU3hIMvO9NnJO3WKf99fEGYU2-BhuwzR342WfJWvQo88G80cOnUDoKhn6gLLY22XDYWQh65sxYgodQ_avVhguvRnGvZ4tJQSDLlKrLQC3H7fU34kGJOHshzqSdn0z5oBXLbFkOdfX/s400/2013-01-26+13.10.19.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Command Bastions allow players to provide USRs to units on a D6 roll of 4+ (1D6/2D6/3D6). Each unit can only receive one USR and each USR may only be used once per game. </td></tr>
</tbody></table>
<strong>Setup</strong>:<br />
<br />
A space port and a random tile form the basis of the map. The players roll off to determine a tile placement order and take turns randomly drawing a tile and revealing one of the sides (without looking first!). A drawn tile can be switched for a spaceport tile or placed with the revealed side up. Tiles must be placed so that they touch at least two other tiles and space ports may not touch. After each player places a tile, the last player places another tile and the order is reversed (Settlers of Catan style). This continues until the map consists of six tiles per player (the first two players will only place five tiles).<br />
<br />
Assets are placed in a similar manner. The players once again start the rotation, placing one asset on any tile that does not already have an asset. This continues until all the tiles have assets or a player does not wish to place an asset. If a player does not place an asset, then each other player may place a final asset.<br />
<br />
Once all the assets are placed, the players take turns claiming territories in the same order as before. For their first territory, each player may choose any tile not already claimed by another player. However, subsequent territories must be adjacent to tiles already claimed by that player if possible. If not possible, the player may once again claim any unclaimed territory. This continues until all players have six claimed territories. <br />
<br />
Once the board is complete, then the players can start pairing off for games of 40K. For this first week, the player who was last in the rotation will get to select his opponent. The "inverted" rotation will continue, with each unchallenged player getting to challenge another player. Then let the games begin!Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com1tag:blogger.com,1999:blog-8823747077609349527.post-23969577577991498972013-01-02T07:00:00.000-05:002013-01-27T21:33:19.059-05:00DC/Arlington Campaign Introduction<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhyNn4-JsvrBRXo7FjfaBuKsPy1GbHQHVD0UZGUpUdHAd6VWmnlCa9cskrOj8ymwIKEj1GIpiiw4fKgdeaK6AHND6mNN7Y2Hvfvh0lwEbBEzU65-TBaXENOj-J9ka4Ohx9ruizQh4meKFs/s1600/m340055a_99020199001_PlanetaryEmpires_445x319.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="229" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhyNn4-JsvrBRXo7FjfaBuKsPy1GbHQHVD0UZGUpUdHAd6VWmnlCa9cskrOj8ymwIKEj1GIpiiw4fKgdeaK6AHND6mNN7Y2Hvfvh0lwEbBEzU65-TBaXENOj-J9ka4Ohx9ruizQh4meKFs/s320/m340055a_99020199001_PlanetaryEmpires_445x319.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My late Christmas present (mine still needs paint though...)</td></tr>
</tbody></table>
So after a long hiatus from the blog and even 40K in general (Been loving me some Guild Wars 2), I now have a reason to jump back into both! On Feb 2, a small, but stalwart group of 40K players from the beltway will kick off a six month Planetary Empires campaign... and I will be logging the ongoing progress here! Personally, I am hoping that it will spur my painting progress and provide plenty of writing fodder for the upcoming months.<br />
<br />
BLUF (more details after the break)<br />
WHAT: Planetary Empires Campaign<br />
WHO: Six players using their favorite army (codex) then entire campaign<br />
WHEN: 1:00PM Feb 2 until early August <br />
WHERE: Kickoff at Bowie Battle Bunker (future locations TBD)<br />
WHY: Bragging rights and glory!<br />
HOW: Planetary Empire Rules<br />
<a name='more'></a><br />
For those not familiar with how Planetary Empires works, the object of the campaign is to take territories from other players by winning games of 40K. Each territory can hold a number of assets including bunkers, defense shields, power stations, and even Hive cities. The types of territories and assets that players control affect how easy it is to take other territories, how large of an army each can use, and provide in-game bonuses such as an increased chances to go first. A player wins the campaign when they have beaten every other player at least once and controls 10 territories or they control the most territories after 6 months. <br />
<br />
I like to think of the campaign as consisting of three main "phases":<br />
<br />
<strong>1.</strong> <strong> Initial map setup and territory assignment (Tentatively occurring at the Bowie Battle Bunker at 1:00 PM on Feb 2)--</strong>The players will take turns drawing and placing tiles to form the campaign map followed by placing the individual asset/territory upgrades across the map. After the map is completed, then the players will take turns selecting their initial empires.<br />
<br />
<strong>2. Challenges and actual 40K matches (First round occurring between Feb 2 and March 2)</strong>--In addition to a monthly get-together (tentatively the first Saturday of each month), players will arrange 40K games amongst themselves based on their own schedules, preferences, and strategic goals. The monthly meetings offer a great opportunity to ensure that everyone has the chance to get at least one game in each month. The rules for how each of the assets/territories affect the games will be posted later.<br />
<br />
<strong>3. End of month/"turn" maintenance (First round completes on March 2-Time/Location TBD)</strong>--At the end of each month, the players will all meet to update the map. Players who won games will roll to see if they managed to take territory from the players they defeated. The changes in the territories will then affect the battles in the upcoming month. The specific rules for how territories will be taken will also be the subject of a later post. <br />
<br />
If anyone in the DC/Arlington VA area wants to participate, give me a quick shout out, and I will add them to our mailing list.Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-75048467877264704522012-08-12T16:00:00.001-04:002012-08-12T21:18:05.447-04:00NOVA FAQs/Mission Packets Updated!<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY4rkGPZj5uLluIfxpss_zBZMEHeGIMY5mCe-iFNoMR2XDjRpDNuMTCaNmHwn4nmakPaMcLEipt_ua3vvYXTxrbTmRAz8DpCnnD1JJHkPXzYzusnie9oMjpjfED4I0c48UkkqSZrpdKT7m/s1600/warhammer_40k__marneus_calgar_and_honor_guard_by_jorsch-d4jydu9.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY4rkGPZj5uLluIfxpss_zBZMEHeGIMY5mCe-iFNoMR2XDjRpDNuMTCaNmHwn4nmakPaMcLEipt_ua3vvYXTxrbTmRAz8DpCnnD1JJHkPXzYzusnie9oMjpjfED4I0c48UkkqSZrpdKT7m/s320/warhammer_40k__marneus_calgar_and_honor_guard_by_jorsch-d4jydu9.jpg" width="278" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">By Jorsch-d4jydu9 from DeviantArt</td></tr>
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Per Mike on Dakka:<br />
<br />
Here's <span class="glossaryitem">GT</span> Final Packet
(missions won't change, polish/typos have been caught/changed): <br />
<a href="http://www.novaopen.com/wp-content/uploads/2012/08/NOVA-2012-Warhammer-40000-DRAFT-Final-GT-Packet.pdf" rel="nofollow" target="_blank">http://www.novaopen.com/wp-content/uploads/2012/08/NOVA-2012-Warhammer-40000-DRAFT-Final-<span class="glossaryitem">GT</span>-Packet.pdf</a> <br />
<br />
Here's
Invitational Final Packet: <br />
<a href="http://www.novaopen.com/wp-content/uploads/2012/08/NOVA-2012-Warhammer-40000-Final-Invitational-Packet.pdf" rel="nofollow" target="_blank">http://www.novaopen.com/wp-content/uploads/2012/08/NOVA-2012-Warhammer-40000-Final-Invitational-Packet.pdf</a>
<br />
<br />
Here's Trios Final Packet: <br />
<a href="http://www.novaopen.com/wp-content/uploads/2012/08/NOVA-2012-Warhammer-40000-Final-Trios-Packet.pdf" rel="nofollow" target="_blank">http://www.novaopen.com/wp-content/uploads/2012/08/NOVA-2012-Warhammer-40000-Final-Trios-Packet.pdf</a>
<br />
<br />
Relinking Narrative Final Packet: <br />
<a href="http://www.novaopen.com/wp-content/uploads/2012/08/NOVA-2012-Warhammer-40000-Final-Narrative-Packet-11.pdf" rel="nofollow" target="_blank">http://www.novaopen.com/wp-content/uploads/2012/08/NOVA-2012-Warhammer-40000-Final-Narrative-Packet-11.pdf</a>
<br />
<br />
<span class="glossaryitem">FAQ</span> Final Packet
(changed Anrakyr back, among a few others): <br />
<a href="http://www.novaopen.com/wp-content/uploads/2012/08/NOVA-FAQ-v6th.21.pdf" rel="nofollow" target="_blank">http://www.novaopen.com/wp-content/uploads/2012/08/NOVA-<span class="glossaryitem">FAQ</span>-v6th.21.pdf</a> </div>
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There are quite a few big things in there:<br />
<br />
Mysterious Objectives are IN<br />
You have the option to choose your Warlord Trait<br />
Archeotech Artefacts are on some tables<br />
Fame/Infamy are primarily Warlord-based<br />
Stormravens now can Shadow Skies in a reasonable manner<br />
Grand Strategy affects allied detachments<br />
<br />
I am trying to digest the ramifications for my army list very quickly. I am fine with the Mysterious Objectives and Archeotech Artefacts, as I have a good amount of scoring bodies to take advantage of them. However, I am concerned about the Warlord issues. I really want to go for Fame/Infamy, and I am a little worried about how well my poor Libby will be able to handle those. Also, it would be super nice to be able to choose an Warlord trait for a beefy character. However, I really want to keep Dread Calgar in my list, so that prevents me from just going with my Vanilla Marines list or replacing the Libby with TDA Calgar in my current list. I am thinking that I will just stay the course with my current list because it is pretty characterful, and felt pretty strong in my limited playtesting. Also, the Libby IS being escorted by 5 TH/SS Terminators. I would hope that would be enough to keep him alive if he has to get out of his ride to do some good. <br />
<br />
Choosing Warlord traits is a big deal, as it can open up a lot of options and maybe mitigate some of my weaknesses. I am debating giving the Libby the Strategic Genius (reroll reserves) trait because it would allow me to make the Stormtalon more reliable and give me some options with Deep-striking Strike Squads and/or bringing in Attack Bikes from reserve. I am also debating on giving him the Tenacity (FNP within 3" of an objective). That will help keep him and the Termies alive and maybe prevent them from getting torrented as badly.<br />
<a name='more'></a><br /><br />
EDIT with FAQ Updates:<br />
Now that Stormraven's can Zoom and allow Shadow Skies deployment, I am SOOO tempted to go back to the Pure GK list. A Zooming Stormraven can now drop Pallies off in my opponent's backfield on Turn 2 on a rerollable 3+ (Strategic Genius) reserve roll... before Interceptors can shoot it down. I actually worked out one that feels pretty decent:<br />
<br />
Draigo<br />
Pallies<br />
GKSS (5) with Pyscannon and Pysback<br />
GKSS (5) with Pyscannon and Pysback<br />
GKSS (5) with Pyscannon and Pysback<br />
GKSS (5) with Pyscannon<br />
GKSS (5) with Pyscannon<br />
Stormraven with MM/Assault Cannon<br />
Pysfleman<br />
Pysfleman<br />
Dread Calgar with Teleporter<br />
<br />
Still same issue as always... Do I want GK "brokeness" and a beatstick HQ or AP1/AP2?Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-43283916385957320912012-08-08T22:23:00.002-04:002012-08-08T22:26:36.311-04:00NOVA List and Theme Items for Narrative<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwZzecuREOEK54m_kqjnMeewteZuttQBROu7ofZIK5wtwy6VEh3ZEPf2FCrCc21zlpwrOhEzj2tn_4q1_fXlS3C6F0Ge4aqkiph4keXQagbja7Nh1WC73usdfZHgyxKhV_Obz-k1KWQD3J/s1600/2012-08-08+20.06.55.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwZzecuREOEK54m_kqjnMeewteZuttQBROu7ofZIK5wtwy6VEh3ZEPf2FCrCc21zlpwrOhEzj2tn_4q1_fXlS3C6F0Ge4aqkiph4keXQagbja7Nh1WC73usdfZHgyxKhV_Obz-k1KWQD3J/s320/2012-08-08+20.06.55.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">T-shirt back design</td></tr>
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<br /></div>
My wife and I spent the last couple of nights working on my "Theme Gear" for the NOVA. We used one of our friends' Cricket cutters to make the T-shirt. The details of the Narrative are still a little sketchy, so I went with a fairly straight-forward design based on the old "Uncle Sam Wants You" posters. The PAX is basically the new planetwide police/defense force, so I thought it would be a good reference. The front pocket has a small design of the Air Force Memorial.<br />
<a name='more'></a><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFVKygAdjn3inMe0ZIhLZKWdfQwwuaE6vQ-iER-NdhcwabrqHtvg2JD3V8esJySy9QNmj9eVSHxntvk1fWDj9QKNXe1pyLJWnMVy5CcGBEC-EtAK19wRRIWjXZyFf-6F628WlXEQVLdbCE/s1600/2012-08-08+20.08.42.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFVKygAdjn3inMe0ZIhLZKWdfQwwuaE6vQ-iER-NdhcwabrqHtvg2JD3V8esJySy9QNmj9eVSHxntvk1fWDj9QKNXe1pyLJWnMVy5CcGBEC-EtAK19wRRIWjXZyFf-6F628WlXEQVLdbCE/s320/2012-08-08+20.08.42.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Front pocket design</td></tr>
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I think we are going to make a couple more different designs. She enjoyed using our friend's machine so much that she is angling to get one of our own... lol<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoOPFqBslHYS-AQ-Toej5vqi0DX7-VM9hk9PhTZP_UvUANlYRuCp7sFAIt0ayKmIucVlQOL2fxdy-KXtO86FHDM0hnCuo4-7PjmiB9DYsGGGlfGfpvUiX4Awz8KKQi0gDmLbTWHOrrPKBw/s1600/2012-08-08+20.13.51.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoOPFqBslHYS-AQ-Toej5vqi0DX7-VM9hk9PhTZP_UvUANlYRuCp7sFAIt0ayKmIucVlQOL2fxdy-KXtO86FHDM0hnCuo4-7PjmiB9DYsGGGlfGfpvUiX4Awz8KKQi0gDmLbTWHOrrPKBw/s320/2012-08-08+20.13.51.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Themed base for Stormtalon Gunship</td></tr>
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Overall, I wasn't really happy with how the themed base turned out. I really had a hard time scratch-building the components, and the monuments are all white, which is a color I can't paint very well. If I had more time I would try to redo it, but I really don't have the time with the upcoming move and new job. <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUGGClfKHvn65CILsFcWu_9zbLnWZ-9JF-FEERguohHYtKAs8wbCwv5KGME-6-ucx6Mo-vvsSQSw2u8xtZM58lcZAHDYOvydZsNeh9WG8A_d9HwcxU-egO7elYjKov7SBUmwdXu5Tqk-SH/s1600/2012-08-08+20.35.28.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUGGClfKHvn65CILsFcWu_9zbLnWZ-9JF-FEERguohHYtKAs8wbCwv5KGME-6-ucx6Mo-vvsSQSw2u8xtZM58lcZAHDYOvydZsNeh9WG8A_d9HwcxU-egO7elYjKov7SBUmwdXu5Tqk-SH/s320/2012-08-08+20.35.28.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I had a hard time fitting that many Smurfs onto one board...</td></tr>
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I finally decided to use the Marines with GK allies list:<br />
<blockquote class="tr_bq">
<u>HQ</u><br />
PA Libby with Null Zone/Avenger<br />
Xenos Inquisitor with PA, Rad/Pyschotroke Grenades, and Plasma Syphon<br />
<br />
<u>Troops</u><br />
Tactical Squad with MB, Flamer/ML, and Rhino<br />
Tactical Squad with Flamer/ML and Rhino<br />
GKSS (5) with Pyscannon and Pysback with SL<br />
GKSS (5) with Pyscannon and Pysback with SL<br />
<br />
<u>Elites</u><br />
TH/SS Terminators (5)<br />
<br />
<u>Fast Attack</u><br />
MM Attack Bikes (2)<br />
MM Attack Bike<br />
Stormtalon with TML<br />
<br />
<u>Heavy</u><br />
Autocannon/Lascannon Predator<br />
Landraider with MM<br />
Dreadknight with Teleporter</blockquote>
I think it gives more options and looks pretty good on the tabletop. It has a lot of bodies and vehicles and no real point-sink units like the Pallystar. I think it might be weak against flyers, but hopefully the twin-linked weapons will help mitigate that. If I go up against a full flyer wing, then I will just have to play strictly to the mission.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-9PoGE1h2KeLpS7t1gwLw5Lm-DQlWg6L8CUS-Kt-Ah-J48GgxtdruPMJ3kG9mTg8sTidgImuYr2Tn_P3RlAlWMo0s3LlD-bRFWzcndB-p8H3Yg898HD_H8XIEL5dyNNP2Z_DN4mljU23x/s1600/2012-08-08+20.37.12.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-9PoGE1h2KeLpS7t1gwLw5Lm-DQlWg6L8CUS-Kt-Ah-J48GgxtdruPMJ3kG9mTg8sTidgImuYr2Tn_P3RlAlWMo0s3LlD-bRFWzcndB-p8H3Yg898HD_H8XIEL5dyNNP2Z_DN4mljU23x/s320/2012-08-08+20.37.12.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The "Warlord"while Calgar is busy.</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyEETjCFGCu5dQJFRVrCxSXQ8W3g3-FuAlQ65U7vYfM5OVAgj9Ibg0CHlxnYXeifN94mqj6rYziuSMH9f9ruPbCFVHsD-ajKJw4G3qDN6LIfmJLq1V1ltuJo43ne7FrF2244LFjmowdjXV/s1600/100_2750.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyEETjCFGCu5dQJFRVrCxSXQ8W3g3-FuAlQ65U7vYfM5OVAgj9Ibg0CHlxnYXeifN94mqj6rYziuSMH9f9ruPbCFVHsD-ajKJw4G3qDN6LIfmJLq1V1ltuJo43ne7FrF2244LFjmowdjXV/s320/100_2750.JPG" width="287" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Counts As Grenade Caddy</td></tr>
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<br />
<br />
The two HQs are probably some of my better painted models, and I am glad I could fit them both into the list. If I get a chance to paint up a Coteaz model, I will probably switch him with the Inquisitor Apothecary. I would drop the third bike to pay for the upgrade and put a heavy incinerator on Calgar. However, I am going to try the list out tomorrow evening and see how it performs as is.<br />
<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxyN3lWB3ePZUMYN_QRAFVvJjg-R299cAjGSAXvq50duMecrJxe2Ikcm33cSHM4Teeofv0R7Z-siaVhLXQCf5EYJAJAnYiST29QwiAjQEB2F6K9fzIVm5gpnEims1lWhYSdl15uzPjv0Ts/s1600/2012-08-08+20.38.34.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxyN3lWB3ePZUMYN_QRAFVvJjg-R299cAjGSAXvq50duMecrJxe2Ikcm33cSHM4Teeofv0R7Z-siaVhLXQCf5EYJAJAnYiST29QwiAjQEB2F6K9fzIVm5gpnEims1lWhYSdl15uzPjv0Ts/s320/2012-08-08+20.38.34.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Calgar overseeing the battle</td></tr>
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<div class="separator" style="clear: both; text-align: center;">
</div>Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0tag:blogger.com,1999:blog-8823747077609349527.post-11719442396844388742012-08-04T01:52:00.000-04:002012-08-04T01:52:38.208-04:00Down to two lists for NOVA!<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf1nLkEf_YhRlMmREi3uFcSp0C5bJUH12yl8Nr65VdIg9AhH6RXSLh2SW7R7F1hPgjuvf-PSZZgXV6_c8D1KyutIW7q4fVqYDmd1Z7B7v1qb7EiLZWWuz-G0uk5102tnfhxdTKn3JMDZg2/s1600/Captain_Titus.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf1nLkEf_YhRlMmREi3uFcSp0C5bJUH12yl8Nr65VdIg9AhH6RXSLh2SW7R7F1hPgjuvf-PSZZgXV6_c8D1KyutIW7q4fVqYDmd1Z7B7v1qb7EiLZWWuz-G0uk5102tnfhxdTKn3JMDZg2/s320/Captain_Titus.jpg" width="256" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Picture is unrelated... but still super cool!</td></tr>
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<br />
After doing some debating and flipping some coins, I have narrowed down my options for the NOVA Narrative event to two main options. I will either take my <a href="http://meltaspam.blogspot.com/p/2k-honor-guard.html">Honor Guard Grey Knights</a> or Vanilla Marines with a non-Pally GK contingent. Overall, I am expecting the Narrative to be a little more low-key than the GT, so my list decisions are being decided largely by theme and what I have painted well. For example, I decided that Dread Calgar is a requirement in whichever list I take. I just love the model too much not to use it. That pretty much ruled out the Vanilla Marine list unless I take allies.<br />
<a name='more'></a><br />
While I think the Honor Guard would suffer in the GT environment because of the low body count, I don't think they would be too overmatched in the Narrative. They are a fairly solid army and are painted pretty well, so I would have no qualms throwing them down at the Narrative. They are still my default unless I can come up with an allied list that I like, which leads me to the other option.<br />
<br />
I have a pretty cool idea for mixing in allies. If I let go of my Draigo/Pallies sacred cow, then I have a lot more options for allies. I thought about using Coteaz for several reasons. He has a lot of great wargear/rules and has access to the Divination powers. Not only that... he has a bald eagle as a pet--perfect for the Narrative's scenario. He also fits in as a psuedo-Captain with his bald head and hammer. However, I also am considering a standard Xenos Inquisitor in power armor. I can kit him out with power armor, full complement of grenades, and a plasma syphon for 73 points. So long as grenades do not affect my allies, then that makes him a nasty escort for a GKSS unit, and might be able to help thin out any plasma spam running around. Here is what I am thinking:<br />
<br />
HQ<br />
PA Libby with Null Zone/Avenger<br />
Xenos Inquisitor with PA, Rad/Pyschotroke Grenades, and Plasma Syphon<br />
<br />
Troops<br />
Tactical Squad with MB, Flamer/ML, and Rhino<br />
Tactical Squad with Flamer/ML and Rhino<br />
GKSS (5) with Pyscannon and Pysback with SL<br />
GKSS (5) with Pyscannon and Pysback with SL<br />
<br />
Elites<br />
TH/SS Terminators (5)<br />
<br />
Fast Attack<br />
MM Attack Bikes (2)<br />
MM Attack Bike<br />
Stormtalon with TML<br />
<br />
Heavy<br />
Autocannon/Lascannon Predator<br />
Landraider with MM<br />
Dreadknight with Teleporter<br />
<br />
I actually think this is a more well-rounded list than the straight Honor Guard list. It has more ways to deal with 2+ saves and does not rely on a relatively slow Pallystar to get the job done. I also like the fact that it has more boots on the ground and doesn't have points concentrated in any one unit. Ironically, I don't think it has quite as much long-range firepower as the GK list, but I think it will be more durable and won't have as many matchup problems. I am still not sure whether I will use it at NOVA, but it's worth playtesting. I would also like to playtest a version where I switch out the Xenos Inquisitor, the Searchlights, and the lone MM AB for Coteaz. My main concern is whether it has enough anti-Flyer firepower. I only have a handfull of twin-linked weapons, so the Stormtalon might have his hands full. Any thoughts on whether this ally list would be better than the pure GKs?Gornallhttp://www.blogger.com/profile/13033702961765246406noreply@blogger.com0