Showing posts with label Marines. Show all posts
Showing posts with label Marines. Show all posts
Thursday, July 23, 2015
Getting excited for NOVA!
So after a crazy 8-9 months of travel, changing jobs, and moving, I am finally ready to get back to geeking out with tabletop and board games! While I will be playing X-Wing at NOVA (subject for a different post), I have had a blast playing 40K! I know there is a lot of doom and gloom regarding Games Workshop right now, but I haven't had this much fun with 40K since 5th Edition!
I spent the last two months playing in the Road to NOVA 40K League in Northern VA and Maryland, which was an absolute blast! I was rocking a full Drop Pod army which seems to suit my play style really well and got to play five great games against five great opponents in the area. Every game was a nail-biter (minus the one against Werner where he crushed me with his Decurion) and it was amazing to finally have a chance to just play some 40K after such a long hiatus. I actually went 4-1 and missed out on the final Top 8 by a single battle point, so I was very happy with how it went!
Labels:
1850,
40K,
Battle Report,
Marines,
Rant,
Tournament
Wednesday, September 11, 2013
Going to BFS!!
I just signed up for the Battle for Salvation GT over Columbus Day Weekend! This will be my first time actually playing in a GT, and I am pretty stoked. The hard part will be settling on a list. I have my Narrative list which was not terrible, but I have a month to try to put together a Space Marine list. Hopefully I can find someone local who can loan me 20+ bikes....
BFS Info after the break:
Sunday, September 8, 2013
Space Marines: Good, Bad, Ugly... and Meh
As I mentioned in an earlier SM post, I think the codex has a lot going for it. However, I am not sold that the changes were enough to bring it in line with the most recent Xenos books. MEQs still have a hard time surviving in the current environment and the price reductions only help so much. I do not claim to be an expert, but here is how I think some of the units stack up:
First thoughts on Tau/SM
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| One of my new Tau Overlords.... |
After looking over the new SM codex, I have a few ideas for list builds incorporating my recent Tau acquisitions. Everyone is well aware that Tau is very strong right now, and there are very few lists that cannot benefit from some Kroot, a Skyray, and a Riptide. So I am still working on how I want to build a SM primary. In the meantime, I am working on how Marines can benefit Tau. Tau have overwhelming firepower, AA, and cheap troops, but lack somewhat in mobility, durability, and melee (duh). So those are the areas I think I will focus on with SM allies.
My current Tau primary looks something like this:
Commander in Iridium Armor with PEN, CnC, MSS, RVT, Flamer x2, and PR (expensive, but reduces the need for marker lights)
Kroot x 40
2 Riptides with EWO, VT, IA, and TL Fusion
2 Skyrays with BSF
Kroot x 40
2 Riptides with EWO, VT, IA, and TL Fusion
2 Skyrays with BSF
Friday, September 6, 2013
NOVA and Smurfs
So the past couple of weeks have been insane with the lead up to NOVA... not to mention the actual convention itself. This was my second NOVA and first as a staffer, and it was even more fun than last year. I played in the Narrative again, and I was really stoked to see that it had almost doubled in size! I had a good run, winning my first three games before losing a very winnable last game. I was a walking zombie at that point and my opponent played a solid game while I made a ton of mistakes. I guess I can't handle late nights as well as I used to. I was actually going for the "Fame" track where your warlord has to achieve specific goals such as killing a unit or holding the relic. Had an unkillable super soldier not popped up on T5 and ran down my leadership 10 stubborn Iridium Commander, I would have been able to add Fame to last year's Infamy. I am really looking forward to next year and plan on actually helping run the Narrative and/or finally playing in the GT.
In addition to NOVA, I have been anxiously awaiting the release of the new Space Marine codex. The old one was really feeling its age with all the new Tau and Eldar running around, and I was holding out hope that a refresh would make the Smurfs more viable. Having downloaded the ebook version (yay to no more Apple monopoly), I am feeling a little underwhelmed. Tacticals got slightly cheaper (flamer/ML and Vet Sarge is same price though), but not enough to offset how fast they die in this edition. Some units like TFCs got some nice buffs and/or got cheaper, but I personally do not see any killer units on par with Riptides, Broadsides, and Wave Serpents. I think the closest is Tiggy (who is now amazing), but nothing else really just jumps out at me. Maybe (probably) I am wrong though. At the very least, the Chapter Tactics should make for fun, fluffy army builds. Personally, I am excited about the Ultramarine characters (and Honor Guard). It will be nice to take the Smurfs for a spin and have some solid, tactical turn-by-turn options. I just hope they don't get relegated to always being allies (Tiggy may become the most popular ally EVER)... I really hope they get a chance to be the Imperium's heroes once again.
Monday, March 4, 2013
An Aegis Line too Far...
After suffering a close defeat by the Ultrmarines, Duke Sliscus had merciously tortured Haud Dico for his failure. The Archon now not only wanted revenge on the Ultramarines, but also sought a way to acquire additional strength to strike back at his master. One of his most loyal spies had managed to find a lead to a fragment of the lost relic that had once served as a weapon of unimaginable power. As far as the Duke was concerned, Haud Dico would simply be going on a raiding mission to take out his frustrations on the planet's populace. In actuality, Haud Dico had much bigger plans in mind...
The battle for Angamar had spread the Ultramarine forces across the surface of the planet in search and destroy missions against the xenos. Calgar had withdrawn to the Battle Barge Octavious in order to direct the full campaign. Captain Tragan had been given elements of the Second Company along with a contingent of Calgar's personal Honor Guard to pursue the Dark Eldar. Reports indicated that the normally mobile Dark Eldar had momentarily paused near the site of one of the many ruins that dotted the planet's landscape. For the Dark Eldar to remain in one place too long meant they were searching for somthing either very valuable or very, very dangerous...
2000 Grey Knights/SM vs 2150 Dark Eldar
Bob vs Ned (Written by Ned)
Sunday, February 24, 2013
Everyone hates the Blood Angels...
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| Never forget, Never forgive! |
The rumors of a powerful artifact hiding on Angamar had lured multiple Fallen to the planet in search of a weapon to use against the Imperium. Elements of the Brothers Penitent had tracked them to the planet, but the fighting on the surface provided a perfect camouflage to hide the traitors. Their location was completely unknown, and the Brothers could not rule out the possibility that the Fallen had even managed to infilitrate loyal units fighting to save the planet.
Mephiston and the Blood Angels were falling back under the cover of darkness to regroup after their recent losses. Brother Corbulo had been correct about the existance of an artifact residing on the planet that was capable of controlling the Blood Angel's rage. However, he had severly underestimated the potency of the relic. Its influence had driven the Blood Angels into such a frenzy where they had attacked their own allies, and had almost led to the destruction of Mephiston's entire force. As they retreated through the night, the horizon lit up with the unmistakable flashes of missile fire. Even before the screaming missiles slammed home, the Blood Angels were already manuevering to enage and eliminate this new threat...
1500 Point Brothers
Penitent (Dark Angels) v. Blood Angels (Written by London)
London vs Jeff
Monday, February 18, 2013
Darkness Falls...
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| Don't mess with the boys in blue... |
Duke Sliscus observed the Ultramarine advance from his Venom high in the ash clouds and laughed at their hubris. For such a slow, ponderous adversary to think themselves capable of "ambushing" the Dark Eldar was the height of folly. With a contemptous wave of his hand, he motioned for the real ambush to begin...
The sky darkened and turned black as if the very sun had been blotted out. The unmistakable scream of Dark Eldar engines roaring to life pierced the darkness. Calgar bellowed across the din, "Defense Pattern Delta! Engage searchlights and prepare for contact!" With the composure developed from a thousand battles, he calmly toggled his comm-link, to call forth the two dreadnoughts who had been armed for this exact contingency. "Brother Agnathio, Brother Ultracius it is time."
GK/SM vs Dark Eldar(Written by Bob-from the best of his memory)
Bob vs NedWednesday, February 6, 2013
Ultramarine First Contact
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| Ultramarine aircraft arrive to support the beleaguered defenders |
One sector showed a particularly high amount of Eldar activity. After the Battle of Orr's Sepulchre, Calgar recognized the lengths the treacherous xenos would go to steal any artifact that they thought could give them power. But like Orr's Sepulchre, Calgar wanted nothing more than to make sure that once again the Eldar left empty-handed...
Opponents: Bob (GK/SM) versus Noah (Eldar)
Wednesday, August 8, 2012
NOVA List and Theme Items for Narrative
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| T-shirt back design |
Labels:
2000,
6th Edition,
Allies,
Army Lists,
Grey Knights,
Marines,
Modeling,
NOVA,
Painting
Saturday, August 4, 2012
Down to two lists for NOVA!
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| Picture is unrelated... but still super cool! |
After doing some debating and flipping some coins, I have narrowed down my options for the NOVA Narrative event to two main options. I will either take my Honor Guard Grey Knights or Vanilla Marines with a non-Pally GK contingent. Overall, I am expecting the Narrative to be a little more low-key than the GT, so my list decisions are being decided largely by theme and what I have painted well. For example, I decided that Dread Calgar is a requirement in whichever list I take. I just love the model too much not to use it. That pretty much ruled out the Vanilla Marine list unless I take allies.
Labels:
2000,
40K,
6th Edition,
Allies,
Army Lists,
Grey Knights,
Marines,
NOVA
Tuesday, July 31, 2012
Help me pick my NOVA list!
So I am currently scrambling to finalize my list for the NOVA Narrative Event. When I registered, I completely missed the part about submitting my list ahead of time. The draft primer can be found here, but the main highlights are:
2000 points (NOT 1999+1) with full use of Double FOC and Allies
Forgeworld is allowed, but no Superheavies/Gaurgantuan Creatures (could be interesting)
8 Points for completing two Missions each round
8 Points for KPs each round
10 Theme points for modeling/converting to match the narrative
"Infamy" points for completing random objectives (probably my main goal)
Painting Score (not much I can do about that in three weeks with the upcoming move)
Labels:
2000,
Allies,
Army Lists,
Grey Knights,
Marines,
NOVA,
Tactics,
Tournament
Sunday, July 22, 2012
More Playtest Thoughts
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| Hail to our new 2+ Save Overlords! |
It's been a crazy week, so I have not had a lot of time to blog. However, I played my 2K Space Marines against a Dark Angels list on Thursday, and it was a very interesting game. I am still learning a lot of the nuances of 6th and it really looks like details matter even more now than in 5th. My opponent took the following list:
Belial with LCs
Librarian (Had the Divination Primaris Power and the Overwatch Power)
Deathwing with Banner, Apothecary, TH/SSs and CMLs
Deathwing with TH/SSs and CMLs
Deathwing with LCs and CML
Tactical Squad with PP, Flamer, and ML
Ravenwing Squad with PF, MGx2, and MM AB
Land Raider Crusader
Veteran Squad with lots of PWs and SS
Thursday, July 12, 2012
Tactical versus TH/SS Terminators
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| From Google (not mine... yet) |
"I kinda get the comparison you're making between Assault and Shooty terminators, but I don't think you worked out the 'true' difference very accurately.
1st off, against vehicles, Thunderhammers offer no advantage over Powerfists. No more autostuns. Vs infantry, you reduce them to I1, but aside from mega-deff characters, you hit them with a thunderhammer, they should be dead. So this rule comes into play maybe 25% of the time. Therefore, for comparative purposes, pretty much the sole difference between Assault and Shooty Termies is having either a Stormbolter, and thus a shooting attack, or a Storm Shied, and thus an invulnerable save.
Quite clearly, on a points vs usability scale, the Storm Shield wins every time, Those 3++ saves being invaluble. However, now power weapons are nerfed, the need for an invunerable save on Terminators has reduced considerably.
For me, the main difference between Assault and Shooty Termies is that Shooty Termies can operate on there own and still be 100% effective. Assault termies need a land raider minimum, and generally they need an IC in there too. If we exclude the IC requirement, just the Raider more than Doubles the cost of the unit. Ok, you're not JUST getting a transport with a raider, but to use your termies effectively, that raider has to throw caution to the wind and get up nice and close, which means melta time.
Those points spent on the raider would get you, well, another unit of Terminators! Plus HQ upgrades for both. Lets not forget 'normal' terminators are still putting out 3 S8 AP2 attacks each on the charge. With an assault cannon, they’re also putting in 12 shots before the assault to boot. If you’re doubling your numbers by loosing the Land Raider, well the numbers just get silly.
I think the changes to Power Weapons and vehicles put Shooty Termies out front in 6th, for me anyway."
My reply was going to be a bit long for a comment (and I was hurting for content), so I figured I would do a full post to reply. He makes a lot of good points and admittedly, I was pretty torn between Tactical Terminators and TH/SS when I was writing up the list. However, I decided to stick with my 5th Edition staple for the following reasons:
Tuesday, July 10, 2012
A Few More Second Company Pics
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| Second Company locked and loaded for 6th Edition |
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| Papa Smurf about to bring the pain... |
Monday, July 9, 2012
Painting Update
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| Air Superiority... a beautiful thing |
Labels:
40K,
Marines,
Modeling,
Painting,
Stormraven,
Stormtalon
Saturday, July 7, 2012
Second Company in 6th Edition....
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| Papa Smurf is BACK! |
HQ(s):
When I build a Space Marine Army, I generally start with the HQ because of the FOC and Chapter Tactics shenanigans. In my opinion, there are four main HQs that fit my playstyle and are worth considering for the list:
Saturday, June 30, 2012
First Game of 6th Edition... 1st Impressions
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| The new "I-win" Button |
I played my first game of 6th Edition this afternoon and I have to say I am really looking forward to the changes. I took the following army which works out to approximately 1999 points:
Primary Detachment (Space Marines)
Libby with Null Zone/Avenger
Tactical Squad with Flamer/ML and Rhino
Tactical Squad with Flamer/Lascannon and Rhino
3 MM Attack Bikes
2 MM/HF Landspeeders
Stormtalon with Typhoon ML
Autocannon/Lascannon Predator
Allied Detachment (Honorguard Counts As Grey Knights)
Draigo
5 Pallies with Brotherhood Banner and Pyscannon x2
5 GKSS with Pyscannon and Pysback
Pysfleman
Paladins survived!!!!
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| Just when you thought the Nerfbat got them... |
Tuesday, May 22, 2012
/SQUEEE White Dwarf Flyer Pics!
GW... take my money NAO! I know a lot of people are not going to like the Stormtalon, but I personally like it. I may be forced to adjust my Smurf lists to include at least one (I'm hoping they can be squaded), but I am going to at least buy one to build/paint. The Necron Scythes are even sexier. I already incorporated one into my 2K Necron list which I plan to blog about in the next day or so. I have been trying to put together a post/list for several weeks now, but work hasn't cooperated. It also didn't help that I have been having a major issue wrapping my head around the Necron Codex.
More updates to follow...
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