Monday, December 26, 2011

"Improved" 2K Honor Guard List

Future Thrawn Model
After doing some playing around with Army Builder, I am leaning towards tweaking my 2K Honor Guard build.  While Draigo and five Pallies can survive pretty well at 1500, I think their effectiveness is somewhat suspect at 2K, where an opponent can throw a lot more firepower at them every turn.  Torrenting them down actually comes into play.  At that point, I either have to commit to a full ten-man unit or drop them completely.  Because of this, I am looking at switching out for Termies led by Thawn (aka Chapter Champion) and supported by a Librarian.  I lose some of the flexibility of Grand Strategy, but gain more bodies, another Razorback, and a teleporter for the Dreadknight (which should make him more of a legitimate threat).  Here is what it looks like:


HQ
Librarian with Sword, Sanctuary, Might, Shrouding, and Warp Rift

Troops
10 Terminators with Thawn, Banner, 4 Halberds, 2 Swords, 2 Hammers, and 2 Pyscannons
5 PAGKs with Pyscannon and Pysback with SL (gogo Necrons)
5 PAGKs with Pyscannon and Pysback with SL (gogo Necrons)
5 PAGKs with Pyscannon and Pysback with SL (gogo Necrons)
5 PAGKs with Pyscannon and Pysback with SL (gogo Necrons)
5 PAGKs with Pyscannon and Pysback with SL (gogo Necrons)

Heavy
Pysfleman
Pysfleman
Dreadknight with Teleporter (Calgar RAWR)

I think this will be a stronger list, as it provides pysker defense and more suppression punch.  The combination of Libby and Thawn can provide the Termies with S7 (+2D6 armor pen) and automatic NFW activation.  That is just nasty!  One issue I see with this list is the inability to handle Necron AV13 spam.  However, Pysbacks/NFWs eat scarabs for breakfast, and Necrons are going to be unable to suppress the GK vehicles.  LR (either Land Raiders or Leman Russes) spam is also going to be another tough matchup, but I think they can be handled by killing the squishier bits and using screening/cover to mitigate the LRs.  Plasmacutioners will make the Termies cry, but hopefully Shrouding can reduce the losses.  The Termies are capable of eating almost anything that comes out of a Land Raider, especially with Sanctuary up.  Thawn provides a last-ditch scoring/disruption unit if he gets killed off.  Giving the DK a teleporter also allows him to also act as a disruption unit and put pressure on backfield units.  Overall, I think this list gives me more options while still keeping with the theme of the list.  I still have Calgar (with upgraded armor now), a banner and TDA Honor Guard, a Chapter Champion in Thawn, and now a Librarian.  I think that makes for a pretty cool army...

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