|A few of the Planetary Empires I painted (terrible pic)|
The territories represent the ground being fought over by the combatants and are made up of four basic types: clear, space ports, defense lines/rivers, and hive cities. Unfortunately, I have not been able to come up with any hive cities for this campaign, so we will not be using any. Territories switch hands at the end of each month during the "end of turn" maintenance phase. For every game a player won, he may select a territory of the losing player and attempt to capture it by rolling 2D6. Territories adjacent to the winning player's territories are much easier to capture (4+) than non-adjacent (7+). The type of the territory and other factors can modify the roll, and each additional territory a player attempts to take is harder than the first (-1 for each tile).